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blender-archive/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp

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//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "StrokeRenderer.h"
#include "../geometry/GeomUtils.h"
using namespace std;
/**********************************/
/* */
/* */
/* StrokeRenderer */
/* */
/* */
/**********************************/
LIB_STROKE_EXPORT
TextureManager *StrokeRenderer::_textureManager = 0;
StrokeRenderer::StrokeRenderer ()
{
}
StrokeRenderer::~StrokeRenderer ()
{
}
bool StrokeRenderer::loadTextures()
{
_textureManager->load();
return true;
}
/**********************************/
/* */
/* */
/* TextureManager */
/* */
/* */
/**********************************/
LIB_STROKE_EXPORT
TextureManager* TextureManager::_pInstance = 0;
LIB_STROKE_EXPORT
string TextureManager::_patterns_path;
LIB_STROKE_EXPORT
string TextureManager::_brushes_path;
TextureManager::TextureManager ()
{
_hasLoadedTextures=false;
_pInstance = this;
_defaultTextureId = 0;
}
TextureManager::~TextureManager ()
{
if(!_brushesMap.empty())
_brushesMap.clear();
_pInstance = 0;
}
void TextureManager::load()
{
if(_hasLoadedTextures)
return;
loadStandardBrushes();
_hasLoadedTextures = true;
}
unsigned TextureManager::getBrushTextureIndex(string name, Stroke::MediumType loadingMode)
{
BrushTexture bt(name,loadingMode);
brushesMap::iterator b = _brushesMap.find(bt);
if(b == _brushesMap.end()){
unsigned texId = loadBrush(name, loadingMode);
_brushesMap[bt] = texId;
return texId;
cout << "brush file " << name << " not found" << endl;
return 0;
}else{
return _brushesMap[bt];
}
}
void TextureManager::Options::setPatternsPath(const string& path) {
_patterns_path = path;
}
string TextureManager::Options::getPatternsPath() {
return _patterns_path;
}
void TextureManager::Options::setBrushesPath(const string& path) {
_brushes_path = path;
}
string TextureManager::Options::getBrushesPath() {
return _brushes_path;
}