This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/gpu/shaders
Kévin Dietrich e4efa16b00 Fix T48663: The Soft Light blend type layer make the color darker in the
3D view

There was a misusage of the `outcol` and `texcol` params. The actual
formula should have been:

  incol = facm * outcol + fact * ((one - outcol) * texcol * outcol +
outcol * scr);

To make sure the result is consistent with material mode, reuse the
material blend function (mix_soft), similarly to what most other texture
blend modes do.
2016-07-24 01:04:54 +02:00
..
2016-05-26 18:53:09 +10:00