2191 lines
		
	
	
		
			66 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2191 lines
		
	
	
		
			66 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup edinterface
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 */
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#include <float.h>
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#include <limits.h>
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#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "BLI_array.h"
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#include "BLI_link_utils.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_memarena.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BLI_timecode.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_screen.h"
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#include "GPU_immediate.h"
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#include "GPU_matrix.h"
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#include "GPU_state.h"
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#include "WM_api.h"
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#include "BLF_api.h"
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#include "ED_screen.h"
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#include "UI_interface.h"
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#include "UI_view2d.h"
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#include "interface_intern.h"
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static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize);
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/* -------------------------------------------------------------------- */
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/** \name Internal Utilities
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 * \{ */
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BLI_INLINE int clamp_float_to_int(const float f)
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{
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  const float min = (float)INT_MIN;
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  const float max = (float)INT_MAX;
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  if (UNLIKELY(f < min)) {
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    return min;
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  }
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  if (UNLIKELY(f > max)) {
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    return (int)max;
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  }
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  return (int)f;
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}
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/**
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 * use instead of #BLI_rcti_rctf_copy so we have consistent behavior
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 * with users of #clamp_float_to_int.
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 */
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BLI_INLINE void clamp_rctf_to_rcti(rcti *dst, const rctf *src)
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{
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  dst->xmin = clamp_float_to_int(src->xmin);
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  dst->xmax = clamp_float_to_int(src->xmax);
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  dst->ymin = clamp_float_to_int(src->ymin);
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  dst->ymax = clamp_float_to_int(src->ymax);
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}
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/* XXX still unresolved: scrolls hide/unhide vs region mask handling */
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/* XXX there's V2D_SCROLL_HORIZONTAL_HIDE and V2D_SCROLL_HORIZONTAL_FULLR ... */
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Internal Scroll & Mask Utilities
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 * \{ */
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/**
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 * helper to allow scrollbars to dynamically hide
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 * - returns a copy of the scrollbar settings with the flags to display
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 *   horizontal/vertical scrollbars removed
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 * - input scroll value is the v2d->scroll var
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 * - hide flags are set per region at drawtime
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 */
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static int view2d_scroll_mapped(int scroll)
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{
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  if (scroll & V2D_SCROLL_HORIZONTAL_FULLR) {
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    scroll &= ~V2D_SCROLL_HORIZONTAL;
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  }
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  if (scroll & V2D_SCROLL_VERTICAL_FULLR) {
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    scroll &= ~V2D_SCROLL_VERTICAL;
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  }
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  return scroll;
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}
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void UI_view2d_mask_from_win(const View2D *v2d, rcti *r_mask)
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{
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  r_mask->xmin = 0;
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  r_mask->ymin = 0;
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  r_mask->xmax = v2d->winx - 1; /* -1 yes! masks are pixels */
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  r_mask->ymax = v2d->winy - 1;
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}
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/**
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 * Called each time #View2D.cur changes, to dynamically update masks.
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 *
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 * \param mask_scroll: Optionally clamp scrollbars by this region.
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 */
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static void view2d_masks(View2D *v2d, const rcti *mask_scroll)
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{
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  int scroll;
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  /* mask - view frame */
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  UI_view2d_mask_from_win(v2d, &v2d->mask);
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  if (mask_scroll == NULL) {
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    mask_scroll = &v2d->mask;
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  }
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  /* check size if hiding flag is set: */
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  if (v2d->scroll & V2D_SCROLL_HORIZONTAL_HIDE) {
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    if (!(v2d->scroll & V2D_SCROLL_HORIZONTAL_HANDLES)) {
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      if (BLI_rctf_size_x(&v2d->tot) > BLI_rctf_size_x(&v2d->cur)) {
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        v2d->scroll &= ~V2D_SCROLL_HORIZONTAL_FULLR;
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      }
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      else {
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        v2d->scroll |= V2D_SCROLL_HORIZONTAL_FULLR;
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      }
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    }
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  }
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  if (v2d->scroll & V2D_SCROLL_VERTICAL_HIDE) {
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    if (!(v2d->scroll & V2D_SCROLL_VERTICAL_HANDLES)) {
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      if (BLI_rctf_size_y(&v2d->tot) + 0.01f > BLI_rctf_size_y(&v2d->cur)) {
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        v2d->scroll &= ~V2D_SCROLL_VERTICAL_FULLR;
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      }
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      else {
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        v2d->scroll |= V2D_SCROLL_VERTICAL_FULLR;
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      }
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    }
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  }
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  scroll = view2d_scroll_mapped(v2d->scroll);
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  /* scrollers are based off regionsize
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   * - they can only be on one to two edges of the region they define
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   * - if they overlap, they must not occupy the corners (which are reserved for other widgets)
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   */
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  if (scroll) {
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    float scroll_width, scroll_height;
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    UI_view2d_scroller_size_get(v2d, &scroll_width, &scroll_height);
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    /* vertical scroller */
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    if (scroll & V2D_SCROLL_LEFT) {
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      /* on left-hand edge of region */
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      v2d->vert = *mask_scroll;
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      v2d->vert.xmax = scroll_width;
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    }
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    else if (scroll & V2D_SCROLL_RIGHT) {
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      /* on right-hand edge of region */
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      v2d->vert = *mask_scroll;
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      v2d->vert.xmax++; /* one pixel extra... was leaving a minor gap... */
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      v2d->vert.xmin = v2d->vert.xmax - scroll_width;
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    }
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    /* Currently, all regions that have vertical scale handles,
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     * also have the scrubbing area at the top.
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     * So the scrollbar has to move down a bit. */
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    if (scroll & V2D_SCROLL_VERTICAL_HANDLES) {
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      v2d->vert.ymax -= UI_TIME_SCRUB_MARGIN_Y;
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    }
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    /* horizontal scroller */
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    if (scroll & V2D_SCROLL_BOTTOM) {
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      /* on bottom edge of region */
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      v2d->hor = *mask_scroll;
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      v2d->hor.ymax = scroll_height;
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    }
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    else if (scroll & V2D_SCROLL_TOP) {
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      /* on upper edge of region */
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      v2d->hor = *mask_scroll;
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      v2d->hor.ymin = v2d->hor.ymax - scroll_height;
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    }
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    /* adjust vertical scroller if there's a horizontal scroller, to leave corner free */
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    if (scroll & V2D_SCROLL_VERTICAL) {
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      if (scroll & V2D_SCROLL_BOTTOM) {
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        /* on bottom edge of region */
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        v2d->vert.ymin = v2d->hor.ymax;
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      }
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      else if (scroll & V2D_SCROLL_TOP) {
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        /* on upper edge of region */
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        v2d->vert.ymax = v2d->hor.ymin;
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      }
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    }
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  }
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name View2D Refresh and Validation (Spatial)
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 * \{ */
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/**
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 * Initialize all relevant View2D data (including view rects if first time)
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 * and/or refresh mask sizes after view resize.
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 *
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 * - For some of these presets, it is expected that the region will have defined some
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 *   additional settings necessary for the customization of the 2D viewport to its requirements
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 * - This function should only be called from region init() callbacks, where it is expected that
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 *   this is called before #UI_view2d_size_update(),
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 *   as this one checks that the rects are properly initialized.
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 */
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void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
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{
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  bool tot_changed = false, do_init;
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  const uiStyle *style = UI_style_get();
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  do_init = (v2d->flag & V2D_IS_INIT) == 0;
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  /* see eView2D_CommonViewTypes in UI_view2d.h for available view presets */
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  switch (type) {
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    /* 'standard view' - optimum setup for 'standard' view behavior,
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     * that should be used new views as basis for their
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     * own unique View2D settings, which should be used instead of this in most cases...
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     */
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    case V2D_COMMONVIEW_STANDARD: {
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      /* for now, aspect ratio should be maintained,
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       * and zoom is clamped within sane default limits */
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      v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM);
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      v2d->minzoom = 0.01f;
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      v2d->maxzoom = 1000.0f;
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      /* View2D tot rect and cur should be same size,
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       * and aligned using 'standard' OpenGL coordinates for now:
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       * - region can resize 'tot' later to fit other data
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       * - keeptot is only within bounds, as strict locking is not that critical
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       * - view is aligned for (0,0) -> (winx-1, winy-1) setup
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       */
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      v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
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      v2d->keeptot = V2D_KEEPTOT_BOUNDS;
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      if (do_init) {
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        v2d->tot.xmin = v2d->tot.ymin = 0.0f;
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        v2d->tot.xmax = (float)(winx - 1);
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        v2d->tot.ymax = (float)(winy - 1);
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        v2d->cur = v2d->tot;
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      }
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      /* scrollers - should we have these by default? */
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      /* XXX for now, we don't override this, or set it either! */
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      break;
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    }
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    /* 'list/channel view' - zoom, aspect ratio, and alignment restrictions are set here */
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    case V2D_COMMONVIEW_LIST: {
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      /* zoom + aspect ratio are locked */
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      v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
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      v2d->minzoom = v2d->maxzoom = 1.0f;
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      /* tot rect has strictly regulated placement, and must only occur in +/- quadrant */
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      v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
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      v2d->keeptot = V2D_KEEPTOT_STRICT;
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      tot_changed = do_init;
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      /* scroller settings are currently not set here... that is left for regions... */
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      break;
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    }
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    /* 'stack view' - practically the same as list/channel view,
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     * except is located in the pos y half instead.
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     * Zoom, aspect ratio, and alignment restrictions are set here. */
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    case V2D_COMMONVIEW_STACK: {
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      /* zoom + aspect ratio are locked */
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      v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
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      v2d->minzoom = v2d->maxzoom = 1.0f;
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      /* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
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      v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
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      v2d->keeptot = V2D_KEEPTOT_STRICT;
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      tot_changed = do_init;
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      /* scroller settings are currently not set here... that is left for regions... */
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      break;
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    }
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    /* 'header' regions - zoom, aspect ratio,
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     * alignment, and panning restrictions are set here */
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    case V2D_COMMONVIEW_HEADER: {
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      /* zoom + aspect ratio are locked */
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      v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
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      v2d->minzoom = v2d->maxzoom = 1.0f;
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      if (do_init) {
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        v2d->tot.xmin = 0.0f;
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        v2d->tot.xmax = winx;
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        v2d->tot.ymin = 0.0f;
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        v2d->tot.ymax = winy;
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        v2d->cur = v2d->tot;
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        v2d->min[0] = v2d->max[0] = (float)(winx - 1);
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        v2d->min[1] = v2d->max[1] = (float)(winy - 1);
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      }
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      /* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
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      v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
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      v2d->keeptot = V2D_KEEPTOT_STRICT;
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      tot_changed = do_init;
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      /* panning in y-axis is prohibited */
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      v2d->keepofs = V2D_LOCKOFS_Y;
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      /* absolutely no scrollers allowed */
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      v2d->scroll = 0;
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      break;
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    }
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    /* panels view, with horizontal/vertical align */
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    case V2D_COMMONVIEW_PANELS_UI: {
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      /* for now, aspect ratio should be maintained,
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       * and zoom is clamped within sane default limits */
 | 
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      v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM | V2D_KEEPZOOM);
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      v2d->minzoom = 0.5f;
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      v2d->maxzoom = 2.0f;
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      v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
 | 
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      v2d->keeptot = V2D_KEEPTOT_BOUNDS;
 | 
						|
 | 
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      /* note, scroll is being flipped in ED_region_panels() drawing */
 | 
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      v2d->scroll |= (V2D_SCROLL_HORIZONTAL_HIDE | V2D_SCROLL_VERTICAL_HIDE);
 | 
						|
 | 
						|
      if (do_init) {
 | 
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        const float panelzoom = (style) ? style->panelzoom : 1.0f;
 | 
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        v2d->tot.xmin = 0.0f;
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        v2d->tot.xmax = winx;
 | 
						|
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        v2d->tot.ymax = 0.0f;
 | 
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        v2d->tot.ymin = -winy;
 | 
						|
 | 
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        v2d->cur.xmin = 0.0f;
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        v2d->cur.xmax = (winx)*panelzoom;
 | 
						|
 | 
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        v2d->cur.ymax = 0.0f;
 | 
						|
        v2d->cur.ymin = (-winy) * panelzoom;
 | 
						|
      }
 | 
						|
      break;
 | 
						|
    }
 | 
						|
    /* other view types are completely defined using their own settings already */
 | 
						|
    default:
 | 
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      /* we don't do anything here,
 | 
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       * as settings should be fine, but just make sure that rect */
 | 
						|
      break;
 | 
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  }
 | 
						|
 | 
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  /* set initialized flag so that View2D doesn't get reinitialized next time again */
 | 
						|
  v2d->flag |= V2D_IS_INIT;
 | 
						|
 | 
						|
  /* store view size */
 | 
						|
  v2d->winx = winx;
 | 
						|
  v2d->winy = winy;
 | 
						|
 | 
						|
  view2d_masks(v2d, NULL);
 | 
						|
 | 
						|
  if (do_init) {
 | 
						|
    /* Visible by default. */
 | 
						|
    v2d->alpha_hor = v2d->alpha_vert = 255;
 | 
						|
  }
 | 
						|
 | 
						|
  /* set 'tot' rect before setting cur? */
 | 
						|
  /* XXX confusing stuff here still */
 | 
						|
  if (tot_changed) {
 | 
						|
    UI_view2d_totRect_set_resize(v2d, winx, winy, !do_init);
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    ui_view2d_curRect_validate_resize(v2d, !do_init);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Ensure View2D rects remain in a viable configuration
 | 
						|
 * 'cur' is not allowed to be: larger than max, smaller than min, or outside of 'tot'
 | 
						|
 */
 | 
						|
/* XXX pre2.5 -> this used to be called  test_view2d() */
 | 
						|
static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize)
 | 
						|
{
 | 
						|
  float totwidth, totheight, curwidth, curheight, width, height;
 | 
						|
  float winx, winy;
 | 
						|
  rctf *cur, *tot;
 | 
						|
 | 
						|
  /* use mask as size of region that View2D resides in, as it takes into account
 | 
						|
   * scrollbars already - keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
 | 
						|
  winx = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
 | 
						|
  winy = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
 | 
						|
 | 
						|
  /* get pointers to rcts for less typing */
 | 
						|
  cur = &v2d->cur;
 | 
						|
  tot = &v2d->tot;
 | 
						|
 | 
						|
  /* we must satisfy the following constraints (in decreasing order of importance):
 | 
						|
   * - alignment restrictions are respected
 | 
						|
   * - cur must not fall outside of tot
 | 
						|
   * - axis locks (zoom and offset) must be maintained
 | 
						|
   * - zoom must not be excessive (check either sizes or zoom values)
 | 
						|
   * - aspect ratio should be respected (NOTE: this is quite closely related to zoom too)
 | 
						|
   */
 | 
						|
 | 
						|
  /* Step 1: if keepzoom, adjust the sizes of the rects only
 | 
						|
   * - firstly, we calculate the sizes of the rects
 | 
						|
   * - curwidth and curheight are saved as reference... modify width and height values here
 | 
						|
   */
 | 
						|
  totwidth = BLI_rctf_size_x(tot);
 | 
						|
  totheight = BLI_rctf_size_y(tot);
 | 
						|
  /* keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
 | 
						|
  curwidth = width = BLI_rctf_size_x(cur);
 | 
						|
  curheight = height = BLI_rctf_size_y(cur);
 | 
						|
 | 
						|
  /* if zoom is locked, size on the appropriate axis is reset to mask size */
 | 
						|
  if (v2d->keepzoom & V2D_LOCKZOOM_X) {
 | 
						|
    width = winx;
 | 
						|
  }
 | 
						|
  if (v2d->keepzoom & V2D_LOCKZOOM_Y) {
 | 
						|
    height = winy;
 | 
						|
  }
 | 
						|
 | 
						|
  /* values used to divide, so make it safe
 | 
						|
   * NOTE: width and height must use FLT_MIN instead of 1, otherwise it is impossible to
 | 
						|
   *       get enough resolution in Graph Editor for editing some curves
 | 
						|
   */
 | 
						|
  if (width < FLT_MIN) {
 | 
						|
    width = 1;
 | 
						|
  }
 | 
						|
  if (height < FLT_MIN) {
 | 
						|
    height = 1;
 | 
						|
  }
 | 
						|
  if (winx < 1) {
 | 
						|
    winx = 1;
 | 
						|
  }
 | 
						|
  if (winy < 1) {
 | 
						|
    winy = 1;
 | 
						|
  }
 | 
						|
 | 
						|
  /* V2D_LIMITZOOM indicates that zoom level should be preserved when the window size changes */
 | 
						|
  if (resize && (v2d->keepzoom & V2D_KEEPZOOM)) {
 | 
						|
    float zoom, oldzoom;
 | 
						|
 | 
						|
    if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
 | 
						|
      zoom = winx / width;
 | 
						|
      oldzoom = v2d->oldwinx / curwidth;
 | 
						|
 | 
						|
      if (oldzoom != zoom) {
 | 
						|
        width *= zoom / oldzoom;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
 | 
						|
      zoom = winy / height;
 | 
						|
      oldzoom = v2d->oldwiny / curheight;
 | 
						|
 | 
						|
      if (oldzoom != zoom) {
 | 
						|
        height *= zoom / oldzoom;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  /* keepzoom (V2D_LIMITZOOM set), indicates that zoom level on each axis must not exceed limits
 | 
						|
   * NOTE: in general, it is not expected that the lock-zoom will be used in conjunction with this
 | 
						|
   */
 | 
						|
  else if (v2d->keepzoom & V2D_LIMITZOOM) {
 | 
						|
 | 
						|
    /* check if excessive zoom on x-axis */
 | 
						|
    if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
 | 
						|
      const float zoom = winx / width;
 | 
						|
      if (zoom < v2d->minzoom) {
 | 
						|
        width = winx / v2d->minzoom;
 | 
						|
      }
 | 
						|
      else if (zoom > v2d->maxzoom) {
 | 
						|
        width = winx / v2d->maxzoom;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /* check if excessive zoom on y-axis */
 | 
						|
    if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
 | 
						|
      const float zoom = winy / height;
 | 
						|
      if (zoom < v2d->minzoom) {
 | 
						|
        height = winy / v2d->minzoom;
 | 
						|
      }
 | 
						|
      else if (zoom > v2d->maxzoom) {
 | 
						|
        height = winy / v2d->maxzoom;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    /* make sure sizes don't exceed that of the min/max sizes
 | 
						|
     * (even though we're not doing zoom clamping) */
 | 
						|
    CLAMP(width, v2d->min[0], v2d->max[0]);
 | 
						|
    CLAMP(height, v2d->min[1], v2d->max[1]);
 | 
						|
  }
 | 
						|
 | 
						|
  /* check if we should restore aspect ratio (if view size changed) */
 | 
						|
  if (v2d->keepzoom & V2D_KEEPASPECT) {
 | 
						|
    bool do_x = false, do_y = false, do_cur /* , do_win */ /* UNUSED */;
 | 
						|
    float curRatio, winRatio;
 | 
						|
 | 
						|
    /* when a window edge changes, the aspect ratio can't be used to
 | 
						|
     * find which is the best new 'cur' rect. that's why it stores 'old'
 | 
						|
     */
 | 
						|
    if (winx != v2d->oldwinx) {
 | 
						|
      do_x = true;
 | 
						|
    }
 | 
						|
    if (winy != v2d->oldwiny) {
 | 
						|
      do_y = true;
 | 
						|
    }
 | 
						|
 | 
						|
    curRatio = height / width;
 | 
						|
    winRatio = winy / winx;
 | 
						|
 | 
						|
    /* both sizes change (area/region maximized)  */
 | 
						|
    if (do_x == do_y) {
 | 
						|
      if (do_x && do_y) {
 | 
						|
        /* here is 1,1 case, so all others must be 0,0 */
 | 
						|
        if (fabsf(winx - v2d->oldwinx) > fabsf(winy - v2d->oldwiny)) {
 | 
						|
          do_y = false;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
          do_x = false;
 | 
						|
        }
 | 
						|
      }
 | 
						|
      else if (winRatio > curRatio) {
 | 
						|
        do_x = false;
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        do_x = true;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    do_cur = do_x;
 | 
						|
    /* do_win = do_y; */ /* UNUSED */
 | 
						|
 | 
						|
    if (do_cur) {
 | 
						|
      if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winx != v2d->oldwinx)) {
 | 
						|
        /* Special exception for Outliner (and later channel-lists):
 | 
						|
         * - The view may be moved left to avoid contents
 | 
						|
         *   being pushed out of view when view shrinks.
 | 
						|
         * - The keeptot code will make sure cur->xmin will not be less than tot->xmin
 | 
						|
         *   (which cannot be allowed).
 | 
						|
         * - width is not adjusted for changed ratios here.
 | 
						|
         */
 | 
						|
        if (winx < v2d->oldwinx) {
 | 
						|
          const float temp = v2d->oldwinx - winx;
 | 
						|
 | 
						|
          cur->xmin -= temp;
 | 
						|
          cur->xmax -= temp;
 | 
						|
 | 
						|
          /* width does not get modified, as keepaspect here is just set to make
 | 
						|
           * sure visible area adjusts to changing view shape!
 | 
						|
           */
 | 
						|
        }
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        /* portrait window: correct for x */
 | 
						|
        width = height / winRatio;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winy != v2d->oldwiny)) {
 | 
						|
        /* special exception for Outliner (and later channel-lists):
 | 
						|
         * - Currently, no actions need to be taken here...
 | 
						|
         */
 | 
						|
 | 
						|
        if (winy < v2d->oldwiny) {
 | 
						|
          const float temp = v2d->oldwiny - winy;
 | 
						|
 | 
						|
          if (v2d->align & V2D_ALIGN_NO_NEG_Y) {
 | 
						|
            cur->ymin -= temp;
 | 
						|
            cur->ymax -= temp;
 | 
						|
          }
 | 
						|
          else { /* Assume V2D_ALIGN_NO_POS_Y or combination */
 | 
						|
            cur->ymin += temp;
 | 
						|
            cur->ymax += temp;
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        /* landscape window: correct for y */
 | 
						|
        height = width * winRatio;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /* store region size for next time */
 | 
						|
    v2d->oldwinx = (short)winx;
 | 
						|
    v2d->oldwiny = (short)winy;
 | 
						|
  }
 | 
						|
 | 
						|
  /* Step 2: apply new sizes to cur rect,
 | 
						|
   * but need to take into account alignment settings here... */
 | 
						|
  if ((width != curwidth) || (height != curheight)) {
 | 
						|
    float temp, dh;
 | 
						|
 | 
						|
    /* Resize from center-point, unless otherwise specified. */
 | 
						|
    if (width != curwidth) {
 | 
						|
      if (v2d->keepofs & V2D_LOCKOFS_X) {
 | 
						|
        cur->xmax += width - BLI_rctf_size_x(cur);
 | 
						|
      }
 | 
						|
      else if (v2d->keepofs & V2D_KEEPOFS_X) {
 | 
						|
        if (v2d->align & V2D_ALIGN_NO_POS_X) {
 | 
						|
          cur->xmin -= width - BLI_rctf_size_x(cur);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
          cur->xmax += width - BLI_rctf_size_x(cur);
 | 
						|
        }
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        temp = BLI_rctf_cent_x(cur);
 | 
						|
        dh = width * 0.5f;
 | 
						|
 | 
						|
        cur->xmin = temp - dh;
 | 
						|
        cur->xmax = temp + dh;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (height != curheight) {
 | 
						|
      if (v2d->keepofs & V2D_LOCKOFS_Y) {
 | 
						|
        cur->ymax += height - BLI_rctf_size_y(cur);
 | 
						|
      }
 | 
						|
      else if (v2d->keepofs & V2D_KEEPOFS_Y) {
 | 
						|
        if (v2d->align & V2D_ALIGN_NO_POS_Y) {
 | 
						|
          cur->ymin -= height - BLI_rctf_size_y(cur);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
          cur->ymax += height - BLI_rctf_size_y(cur);
 | 
						|
        }
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        temp = BLI_rctf_cent_y(cur);
 | 
						|
        dh = height * 0.5f;
 | 
						|
 | 
						|
        cur->ymin = temp - dh;
 | 
						|
        cur->ymax = temp + dh;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* Step 3: adjust so that it doesn't fall outside of bounds of 'tot' */
 | 
						|
  if (v2d->keeptot) {
 | 
						|
    float temp, diff;
 | 
						|
 | 
						|
    /* recalculate extents of cur */
 | 
						|
    curwidth = BLI_rctf_size_x(cur);
 | 
						|
    curheight = BLI_rctf_size_y(cur);
 | 
						|
 | 
						|
    /* width */
 | 
						|
    if ((curwidth > totwidth) &&
 | 
						|
        !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_X | V2D_LIMITZOOM))) {
 | 
						|
      /* if zoom doesn't have to be maintained, just clamp edges */
 | 
						|
      if (cur->xmin < tot->xmin) {
 | 
						|
        cur->xmin = tot->xmin;
 | 
						|
      }
 | 
						|
      if (cur->xmax > tot->xmax) {
 | 
						|
        cur->xmax = tot->xmax;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else if (v2d->keeptot == V2D_KEEPTOT_STRICT) {
 | 
						|
      /* This is an exception for the outliner (and later channel-lists, headers)
 | 
						|
       * - must clamp within tot rect (absolutely no excuses)
 | 
						|
       * --> therefore, cur->xmin must not be less than tot->xmin
 | 
						|
       */
 | 
						|
      if (cur->xmin < tot->xmin) {
 | 
						|
        /* move cur across so that it sits at minimum of tot */
 | 
						|
        temp = tot->xmin - cur->xmin;
 | 
						|
 | 
						|
        cur->xmin += temp;
 | 
						|
        cur->xmax += temp;
 | 
						|
      }
 | 
						|
      else if (cur->xmax > tot->xmax) {
 | 
						|
        /* - only offset by difference of cur-xmax and tot-xmax if that would not move
 | 
						|
         *   cur-xmin to lie past tot-xmin
 | 
						|
         * - otherwise, simply shift to tot-xmin???
 | 
						|
         */
 | 
						|
        temp = cur->xmax - tot->xmax;
 | 
						|
 | 
						|
        if ((cur->xmin - temp) < tot->xmin) {
 | 
						|
          /* only offset by difference from cur-min and tot-min */
 | 
						|
          temp = cur->xmin - tot->xmin;
 | 
						|
 | 
						|
          cur->xmin -= temp;
 | 
						|
          cur->xmax -= temp;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
          cur->xmin -= temp;
 | 
						|
          cur->xmax -= temp;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      /* This here occurs when:
 | 
						|
       * - width too big, but maintaining zoom (i.e. widths cannot be changed)
 | 
						|
       * - width is OK, but need to check if outside of boundaries
 | 
						|
       *
 | 
						|
       * So, resolution is to just shift view by the gap between the extremities.
 | 
						|
       * We favor moving the 'minimum' across, as that's origin for most things.
 | 
						|
       * (XXX - in the past, max was favored... if there are bugs, swap!)
 | 
						|
       */
 | 
						|
      if ((cur->xmin < tot->xmin) && (cur->xmax > tot->xmax)) {
 | 
						|
        /* outside boundaries on both sides,
 | 
						|
         * so take middle-point of tot, and place in balanced way */
 | 
						|
        temp = BLI_rctf_cent_x(tot);
 | 
						|
        diff = curwidth * 0.5f;
 | 
						|
 | 
						|
        cur->xmin = temp - diff;
 | 
						|
        cur->xmax = temp + diff;
 | 
						|
      }
 | 
						|
      else if (cur->xmin < tot->xmin) {
 | 
						|
        /* move cur across so that it sits at minimum of tot */
 | 
						|
        temp = tot->xmin - cur->xmin;
 | 
						|
 | 
						|
        cur->xmin += temp;
 | 
						|
        cur->xmax += temp;
 | 
						|
      }
 | 
						|
      else if (cur->xmax > tot->xmax) {
 | 
						|
        /* - only offset by difference of cur-xmax and tot-xmax if that would not move
 | 
						|
         *   cur-xmin to lie past tot-xmin
 | 
						|
         * - otherwise, simply shift to tot-xmin???
 | 
						|
         */
 | 
						|
        temp = cur->xmax - tot->xmax;
 | 
						|
 | 
						|
        if ((cur->xmin - temp) < tot->xmin) {
 | 
						|
          /* only offset by difference from cur-min and tot-min */
 | 
						|
          temp = cur->xmin - tot->xmin;
 | 
						|
 | 
						|
          cur->xmin -= temp;
 | 
						|
          cur->xmax -= temp;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
          cur->xmin -= temp;
 | 
						|
          cur->xmax -= temp;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /* height */
 | 
						|
    if ((curheight > totheight) &&
 | 
						|
        !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_Y | V2D_LIMITZOOM))) {
 | 
						|
      /* if zoom doesn't have to be maintained, just clamp edges */
 | 
						|
      if (cur->ymin < tot->ymin) {
 | 
						|
        cur->ymin = tot->ymin;
 | 
						|
      }
 | 
						|
      if (cur->ymax > tot->ymax) {
 | 
						|
        cur->ymax = tot->ymax;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      /* This here occurs when:
 | 
						|
       * - height too big, but maintaining zoom (i.e. heights cannot be changed)
 | 
						|
       * - height is OK, but need to check if outside of boundaries
 | 
						|
       *
 | 
						|
       * So, resolution is to just shift view by the gap between the extremities.
 | 
						|
       * We favor moving the 'minimum' across, as that's origin for most things.
 | 
						|
       */
 | 
						|
      if ((cur->ymin < tot->ymin) && (cur->ymax > tot->ymax)) {
 | 
						|
        /* outside boundaries on both sides,
 | 
						|
         * so take middle-point of tot, and place in balanced way */
 | 
						|
        temp = BLI_rctf_cent_y(tot);
 | 
						|
        diff = curheight * 0.5f;
 | 
						|
 | 
						|
        cur->ymin = temp - diff;
 | 
						|
        cur->ymax = temp + diff;
 | 
						|
      }
 | 
						|
      else if (cur->ymin < tot->ymin) {
 | 
						|
        /* there's still space remaining, so shift up */
 | 
						|
        temp = tot->ymin - cur->ymin;
 | 
						|
 | 
						|
        cur->ymin += temp;
 | 
						|
        cur->ymax += temp;
 | 
						|
      }
 | 
						|
      else if (cur->ymax > tot->ymax) {
 | 
						|
        /* there's still space remaining, so shift down */
 | 
						|
        temp = cur->ymax - tot->ymax;
 | 
						|
 | 
						|
        cur->ymin -= temp;
 | 
						|
        cur->ymax -= temp;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* Step 4: Make sure alignment restrictions are respected */
 | 
						|
  if (v2d->align) {
 | 
						|
    /* If alignment flags are set (but keeptot is not), they must still be respected, as although
 | 
						|
     * they don't specify any particular bounds to stay within, they do define ranges which are
 | 
						|
     * invalid.
 | 
						|
     *
 | 
						|
     * Here, we only check to make sure that on each axis, the 'cur' rect doesn't stray into these
 | 
						|
     * invalid zones, otherwise we offset.
 | 
						|
     */
 | 
						|
 | 
						|
    /* handle width - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
    if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
 | 
						|
      /* width is in negative-x half */
 | 
						|
      if (v2d->cur.xmax > 0) {
 | 
						|
        v2d->cur.xmin -= v2d->cur.xmax;
 | 
						|
        v2d->cur.xmax = 0.0f;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
 | 
						|
      /* width is in positive-x half */
 | 
						|
      if (v2d->cur.xmin < 0) {
 | 
						|
        v2d->cur.xmax -= v2d->cur.xmin;
 | 
						|
        v2d->cur.xmin = 0.0f;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /* handle height - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
    if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
 | 
						|
      /* height is in negative-y half */
 | 
						|
      if (v2d->cur.ymax > 0) {
 | 
						|
        v2d->cur.ymin -= v2d->cur.ymax;
 | 
						|
        v2d->cur.ymax = 0.0f;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
 | 
						|
      /* height is in positive-y half */
 | 
						|
      if (v2d->cur.ymin < 0) {
 | 
						|
        v2d->cur.ymax -= v2d->cur.ymin;
 | 
						|
        v2d->cur.ymin = 0.0f;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* set masks */
 | 
						|
  view2d_masks(v2d, NULL);
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_curRect_validate(View2D *v2d)
 | 
						|
{
 | 
						|
  ui_view2d_curRect_validate_resize(v2d, false);
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_curRect_changed(const bContext *C, View2D *v2d)
 | 
						|
{
 | 
						|
  UI_view2d_curRect_validate(v2d);
 | 
						|
 | 
						|
  ARegion *region = CTX_wm_region(C);
 | 
						|
 | 
						|
  if (region->type->on_view2d_changed != NULL) {
 | 
						|
    region->type->on_view2d_changed(C, region);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* ------------------ */
 | 
						|
 | 
						|
/* Called by menus to activate it, or by view2d operators
 | 
						|
 * to make sure 'related' views stay in synchrony */
 | 
						|
void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag)
 | 
						|
{
 | 
						|
  /* don't continue if no view syncing to be done */
 | 
						|
  if ((v2dcur->flag & (V2D_VIEWSYNC_SCREEN_TIME | V2D_VIEWSYNC_AREA_VERTICAL)) == 0) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  /* check if doing within area syncing (i.e. channels/vertical) */
 | 
						|
  if ((v2dcur->flag & V2D_VIEWSYNC_AREA_VERTICAL) && (area)) {
 | 
						|
    LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
 | 
						|
      /* don't operate on self */
 | 
						|
      if (v2dcur != ®ion->v2d) {
 | 
						|
        /* only if view has vertical locks enabled */
 | 
						|
        if (region->v2d.flag & V2D_VIEWSYNC_AREA_VERTICAL) {
 | 
						|
          if (flag == V2D_LOCK_COPY) {
 | 
						|
            /* other views with locks on must copy active */
 | 
						|
            region->v2d.cur.ymin = v2dcur->cur.ymin;
 | 
						|
            region->v2d.cur.ymax = v2dcur->cur.ymax;
 | 
						|
          }
 | 
						|
          else { /* V2D_LOCK_SET */
 | 
						|
                 /* active must copy others */
 | 
						|
            v2dcur->cur.ymin = region->v2d.cur.ymin;
 | 
						|
            v2dcur->cur.ymax = region->v2d.cur.ymax;
 | 
						|
          }
 | 
						|
 | 
						|
          /* region possibly changed, so refresh */
 | 
						|
          ED_region_tag_redraw_no_rebuild(region);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* check if doing whole screen syncing (i.e. time/horizontal) */
 | 
						|
  if ((v2dcur->flag & V2D_VIEWSYNC_SCREEN_TIME) && (screen)) {
 | 
						|
    LISTBASE_FOREACH (ScrArea *, area_iter, &screen->areabase) {
 | 
						|
      LISTBASE_FOREACH (ARegion *, region, &area_iter->regionbase) {
 | 
						|
        /* don't operate on self */
 | 
						|
        if (v2dcur != ®ion->v2d) {
 | 
						|
          /* only if view has horizontal locks enabled */
 | 
						|
          if (region->v2d.flag & V2D_VIEWSYNC_SCREEN_TIME) {
 | 
						|
            if (flag == V2D_LOCK_COPY) {
 | 
						|
              /* other views with locks on must copy active */
 | 
						|
              region->v2d.cur.xmin = v2dcur->cur.xmin;
 | 
						|
              region->v2d.cur.xmax = v2dcur->cur.xmax;
 | 
						|
            }
 | 
						|
            else { /* V2D_LOCK_SET */
 | 
						|
                   /* active must copy others */
 | 
						|
              v2dcur->cur.xmin = region->v2d.cur.xmin;
 | 
						|
              v2dcur->cur.xmax = region->v2d.cur.xmax;
 | 
						|
            }
 | 
						|
 | 
						|
            /* region possibly changed, so refresh */
 | 
						|
            ED_region_tag_redraw_no_rebuild(region);
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Restore 'cur' rect to standard orientation (i.e. optimal maximum view of tot).
 | 
						|
 * This does not take into account if zooming the view on an axis
 | 
						|
 * will improve the view (if allowed).
 | 
						|
 */
 | 
						|
void UI_view2d_curRect_reset(View2D *v2d)
 | 
						|
{
 | 
						|
  float width, height;
 | 
						|
 | 
						|
  /* assume width and height of 'cur' rect by default, should be same size as mask */
 | 
						|
  width = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
 | 
						|
  height = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
 | 
						|
 | 
						|
  /* handle width - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
  if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
 | 
						|
    /* width is in negative-x half */
 | 
						|
    v2d->cur.xmin = -width;
 | 
						|
    v2d->cur.xmax = 0.0f;
 | 
						|
  }
 | 
						|
  else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
 | 
						|
    /* width is in positive-x half */
 | 
						|
    v2d->cur.xmin = 0.0f;
 | 
						|
    v2d->cur.xmax = width;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    /* width is centered around (x == 0) */
 | 
						|
    const float dx = width / 2.0f;
 | 
						|
 | 
						|
    v2d->cur.xmin = -dx;
 | 
						|
    v2d->cur.xmax = dx;
 | 
						|
  }
 | 
						|
 | 
						|
  /* handle height - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
  if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
 | 
						|
    /* height is in negative-y half */
 | 
						|
    v2d->cur.ymin = -height;
 | 
						|
    v2d->cur.ymax = 0.0f;
 | 
						|
  }
 | 
						|
  else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
 | 
						|
    /* height is in positive-y half */
 | 
						|
    v2d->cur.ymin = 0.0f;
 | 
						|
    v2d->cur.ymax = height;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    /* height is centered around (y == 0) */
 | 
						|
    const float dy = height / 2.0f;
 | 
						|
 | 
						|
    v2d->cur.ymin = -dy;
 | 
						|
    v2d->cur.ymax = dy;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* ------------------ */
 | 
						|
 | 
						|
/* Change the size of the maximum viewable area (i.e. 'tot' rect) */
 | 
						|
void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, bool resize)
 | 
						|
{
 | 
						|
  /* don't do anything if either value is 0 */
 | 
						|
  width = abs(width);
 | 
						|
  height = abs(height);
 | 
						|
 | 
						|
  if (ELEM(0, width, height)) {
 | 
						|
    if (G.debug & G_DEBUG) {
 | 
						|
      printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d\n",
 | 
						|
             (void *)v2d,
 | 
						|
             width,
 | 
						|
             height); /* XXX temp debug info */
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  /* handle width - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
  if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
 | 
						|
    /* width is in negative-x half */
 | 
						|
    v2d->tot.xmin = (float)-width;
 | 
						|
    v2d->tot.xmax = 0.0f;
 | 
						|
  }
 | 
						|
  else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
 | 
						|
    /* width is in positive-x half */
 | 
						|
    v2d->tot.xmin = 0.0f;
 | 
						|
    v2d->tot.xmax = (float)width;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    /* width is centered around (x == 0) */
 | 
						|
    const float dx = (float)width / 2.0f;
 | 
						|
 | 
						|
    v2d->tot.xmin = -dx;
 | 
						|
    v2d->tot.xmax = dx;
 | 
						|
  }
 | 
						|
 | 
						|
  /* handle height - posx and negx flags are mutually exclusive, so watch out */
 | 
						|
  if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
 | 
						|
    /* height is in negative-y half */
 | 
						|
    v2d->tot.ymin = (float)-height;
 | 
						|
    v2d->tot.ymax = 0.0f;
 | 
						|
  }
 | 
						|
  else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
 | 
						|
    /* height is in positive-y half */
 | 
						|
    v2d->tot.ymin = 0.0f;
 | 
						|
    v2d->tot.ymax = (float)height;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    /* height is centered around (y == 0) */
 | 
						|
    const float dy = (float)height / 2.0f;
 | 
						|
 | 
						|
    v2d->tot.ymin = -dy;
 | 
						|
    v2d->tot.ymax = dy;
 | 
						|
  }
 | 
						|
 | 
						|
  /* make sure that 'cur' rect is in a valid state as a result of these changes */
 | 
						|
  ui_view2d_curRect_validate_resize(v2d, resize);
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_totRect_set(View2D *v2d, int width, int height)
 | 
						|
{
 | 
						|
  UI_view2d_totRect_set_resize(v2d, width, height, false);
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_zoom_cache_reset(void)
 | 
						|
{
 | 
						|
  /* TODO(sergey): This way we avoid threading conflict with sequencer rendering
 | 
						|
   * text strip. But ideally we want to make glyph cache to be fully safe
 | 
						|
   * for threading.
 | 
						|
   */
 | 
						|
  if (G.is_rendering) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
  /* While scaling we can accumulate fonts at many sizes (~20 or so).
 | 
						|
   * Not an issue with embedded font, but can use over 500Mb with i18n ones! See T38244. */
 | 
						|
 | 
						|
  /* Note: only some views draw text, we could check for this case to avoid cleaning cache. */
 | 
						|
  BLF_cache_clear();
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name View2D Matrix Setup
 | 
						|
 * \{ */
 | 
						|
 | 
						|
/* mapping function to ensure 'cur' draws extended over the area where sliders are */
 | 
						|
static void view2d_map_cur_using_mask(const View2D *v2d, rctf *r_curmasked)
 | 
						|
{
 | 
						|
  *r_curmasked = v2d->cur;
 | 
						|
 | 
						|
  if (view2d_scroll_mapped(v2d->scroll)) {
 | 
						|
    const float sizex = BLI_rcti_size_x(&v2d->mask);
 | 
						|
    const float sizey = BLI_rcti_size_y(&v2d->mask);
 | 
						|
 | 
						|
    /* prevent tiny or narrow regions to get
 | 
						|
     * invalid coordinates - mask can get negative even... */
 | 
						|
    if (sizex > 0.0f && sizey > 0.0f) {
 | 
						|
      const float dx = BLI_rctf_size_x(&v2d->cur) / (sizex + 1);
 | 
						|
      const float dy = BLI_rctf_size_y(&v2d->cur) / (sizey + 1);
 | 
						|
 | 
						|
      if (v2d->mask.xmin != 0) {
 | 
						|
        r_curmasked->xmin -= dx * (float)v2d->mask.xmin;
 | 
						|
      }
 | 
						|
      if (v2d->mask.xmax + 1 != v2d->winx) {
 | 
						|
        r_curmasked->xmax += dx * (float)(v2d->winx - v2d->mask.xmax - 1);
 | 
						|
      }
 | 
						|
 | 
						|
      if (v2d->mask.ymin != 0) {
 | 
						|
        r_curmasked->ymin -= dy * (float)v2d->mask.ymin;
 | 
						|
      }
 | 
						|
      if (v2d->mask.ymax + 1 != v2d->winy) {
 | 
						|
        r_curmasked->ymax += dy * (float)(v2d->winy - v2d->mask.ymax - 1);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* Set view matrices to use 'cur' rect as viewing frame for View2D drawing */
 | 
						|
void UI_view2d_view_ortho(const View2D *v2d)
 | 
						|
{
 | 
						|
  rctf curmasked;
 | 
						|
  const int sizex = BLI_rcti_size_x(&v2d->mask);
 | 
						|
  const int sizey = BLI_rcti_size_y(&v2d->mask);
 | 
						|
  const float eps = 0.001f;
 | 
						|
  float xofs = 0.0f, yofs = 0.0f;
 | 
						|
 | 
						|
  /* Pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1
 | 
						|
   * correspondence with pixels for smooth UI drawing,
 | 
						|
   * but only applied where requested.
 | 
						|
   */
 | 
						|
  /* XXX brecht: instead of zero at least use a tiny offset, otherwise
 | 
						|
   * pixel rounding is effectively random due to float inaccuracy */
 | 
						|
  if (sizex > 0) {
 | 
						|
    xofs = eps * BLI_rctf_size_x(&v2d->cur) / sizex;
 | 
						|
  }
 | 
						|
  if (sizey > 0) {
 | 
						|
    yofs = eps * BLI_rctf_size_y(&v2d->cur) / sizey;
 | 
						|
  }
 | 
						|
 | 
						|
  /* apply mask-based adjustments to cur rect (due to scrollers),
 | 
						|
   * to eliminate scaling artifacts */
 | 
						|
  view2d_map_cur_using_mask(v2d, &curmasked);
 | 
						|
 | 
						|
  BLI_rctf_translate(&curmasked, -xofs, -yofs);
 | 
						|
 | 
						|
  /* XXX ton: this flag set by outliner, for icons */
 | 
						|
  if (v2d->flag & V2D_PIXELOFS_X) {
 | 
						|
    curmasked.xmin = floorf(curmasked.xmin) - (eps + xofs);
 | 
						|
    curmasked.xmax = floorf(curmasked.xmax) - (eps + xofs);
 | 
						|
  }
 | 
						|
  if (v2d->flag & V2D_PIXELOFS_Y) {
 | 
						|
    curmasked.ymin = floorf(curmasked.ymin) - (eps + yofs);
 | 
						|
    curmasked.ymax = floorf(curmasked.ymax) - (eps + yofs);
 | 
						|
  }
 | 
						|
 | 
						|
  /* set matrix on all appropriate axes */
 | 
						|
  wmOrtho2(curmasked.xmin, curmasked.xmax, curmasked.ymin, curmasked.ymax);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set view matrices to only use one axis of 'cur' only
 | 
						|
 *
 | 
						|
 * \param xaxis: if non-zero, only use cur x-axis,
 | 
						|
 * otherwise use cur-yaxis (mostly this will be used for x).
 | 
						|
 */
 | 
						|
void UI_view2d_view_orthoSpecial(ARegion *region, View2D *v2d, const bool xaxis)
 | 
						|
{
 | 
						|
  rctf curmasked;
 | 
						|
  float xofs, yofs;
 | 
						|
 | 
						|
  /* Pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1
 | 
						|
   * correspondence with pixels for smooth UI drawing,
 | 
						|
   * but only applied where requested.
 | 
						|
   */
 | 
						|
  /* XXX temp (ton) */
 | 
						|
  xofs = 0.0f;  // (v2d->flag & V2D_PIXELOFS_X) ? GLA_PIXEL_OFS : 0.0f;
 | 
						|
  yofs = 0.0f;  // (v2d->flag & V2D_PIXELOFS_Y) ? GLA_PIXEL_OFS : 0.0f;
 | 
						|
 | 
						|
  /* apply mask-based adjustments to cur rect (due to scrollers),
 | 
						|
   * to eliminate scaling artifacts */
 | 
						|
  view2d_map_cur_using_mask(v2d, &curmasked);
 | 
						|
 | 
						|
  /* only set matrix with 'cur' coordinates on relevant axes */
 | 
						|
  if (xaxis) {
 | 
						|
    wmOrtho2(curmasked.xmin - xofs, curmasked.xmax - xofs, -yofs, region->winy - yofs);
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    wmOrtho2(-xofs, region->winx - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* Restore view matrices after drawing */
 | 
						|
void UI_view2d_view_restore(const bContext *C)
 | 
						|
{
 | 
						|
  ARegion *region = CTX_wm_region(C);
 | 
						|
  const int width = BLI_rcti_size_x(®ion->winrct) + 1;
 | 
						|
  const int height = BLI_rcti_size_y(®ion->winrct) + 1;
 | 
						|
 | 
						|
  wmOrtho2(0.0f, (float)width, 0.0f, (float)height);
 | 
						|
  GPU_matrix_identity_set();
 | 
						|
 | 
						|
  //  ED_region_pixelspace(CTX_wm_region(C));
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Grid-Line Drawing
 | 
						|
 * \{ */
 | 
						|
 | 
						|
/* Draw a constant grid in given 2d-region */
 | 
						|
void UI_view2d_constant_grid_draw(const View2D *v2d, float step)
 | 
						|
{
 | 
						|
  float start_x, start_y;
 | 
						|
  int count_x, count_y;
 | 
						|
 | 
						|
  start_x = v2d->cur.xmin;
 | 
						|
  if (start_x < 0.0) {
 | 
						|
    start_x += -(float)fmod(v2d->cur.xmin, step);
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    start_x += (step - (float)fmod(v2d->cur.xmin, step));
 | 
						|
  }
 | 
						|
 | 
						|
  if (start_x > v2d->cur.xmax) {
 | 
						|
    count_x = 0;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    count_x = (v2d->cur.xmax - start_x) / step + 1;
 | 
						|
  }
 | 
						|
 | 
						|
  start_y = v2d->cur.ymin;
 | 
						|
  if (start_y < 0.0) {
 | 
						|
    start_y += -(float)fmod(v2d->cur.ymin, step);
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    start_y += (step - (float)fabs(fmod(v2d->cur.ymin, step)));
 | 
						|
  }
 | 
						|
 | 
						|
  if (start_y > v2d->cur.ymax) {
 | 
						|
    count_y = 0;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    count_y = (v2d->cur.ymax - start_y) / step + 1;
 | 
						|
  }
 | 
						|
 | 
						|
  if (count_x > 0 || count_y > 0) {
 | 
						|
    GPUVertFormat *format = immVertexFormat();
 | 
						|
    const uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
 | 
						|
    const uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
 | 
						|
    float theme_color[3];
 | 
						|
 | 
						|
    UI_GetThemeColorShade3fv(TH_BACK, -10, theme_color);
 | 
						|
 | 
						|
    immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
 | 
						|
    immBegin(GPU_PRIM_LINES, count_x * 2 + count_y * 2 + 4);
 | 
						|
 | 
						|
    immAttr3fv(color, theme_color);
 | 
						|
    for (int i = 0; i < count_x; start_x += step, i++) {
 | 
						|
      immVertex2f(pos, start_x, v2d->cur.ymin);
 | 
						|
      immVertex2f(pos, start_x, v2d->cur.ymax);
 | 
						|
    }
 | 
						|
 | 
						|
    for (int i = 0; i < count_y; start_y += step, i++) {
 | 
						|
      immVertex2f(pos, v2d->cur.xmin, start_y);
 | 
						|
      immVertex2f(pos, v2d->cur.xmax, start_y);
 | 
						|
    }
 | 
						|
 | 
						|
    /* X and Y axis */
 | 
						|
    UI_GetThemeColorShade3fv(TH_BACK, -18, theme_color);
 | 
						|
 | 
						|
    immAttr3fv(color, theme_color);
 | 
						|
    immVertex2f(pos, 0.0f, v2d->cur.ymin);
 | 
						|
    immVertex2f(pos, 0.0f, v2d->cur.ymax);
 | 
						|
    immVertex2f(pos, v2d->cur.xmin, 0.0f);
 | 
						|
    immVertex2f(pos, v2d->cur.xmax, 0.0f);
 | 
						|
 | 
						|
    immEnd();
 | 
						|
    immUnbindProgram();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* Draw a multi-level grid in given 2d-region */
 | 
						|
void UI_view2d_multi_grid_draw(
 | 
						|
    const View2D *v2d, int colorid, float step, int level_size, int totlevels)
 | 
						|
{
 | 
						|
  /* Exit if there is nothing to draw */
 | 
						|
  if (totlevels == 0) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  int offset = -10;
 | 
						|
  float lstep = step;
 | 
						|
  uchar grid_line_color[3];
 | 
						|
 | 
						|
  /* Make an estimate of at least how many vertices will be needed */
 | 
						|
  uint vertex_count = 4;
 | 
						|
  vertex_count += 2 * ((int)((v2d->cur.xmax - v2d->cur.xmin) / lstep) + 1);
 | 
						|
  vertex_count += 2 * ((int)((v2d->cur.ymax - v2d->cur.ymin) / lstep) + 1);
 | 
						|
 | 
						|
  GPUVertFormat *format = immVertexFormat();
 | 
						|
  const uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
 | 
						|
  uint color = GPU_vertformat_attr_add(
 | 
						|
      format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
 | 
						|
 | 
						|
  GPU_line_width(1.0f);
 | 
						|
 | 
						|
  immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
 | 
						|
  immBeginAtMost(GPU_PRIM_LINES, vertex_count);
 | 
						|
 | 
						|
  for (int level = 0; level < totlevels; level++) {
 | 
						|
    /* Blend the background color (colorid) with the grid color, to avoid either too low contrast
 | 
						|
     * or high contrast grid lines. This only has an effect if colorid != TH_GRID. */
 | 
						|
    UI_GetThemeColorBlendShade3ubv(colorid, TH_GRID, 0.25f, offset, grid_line_color);
 | 
						|
 | 
						|
    int i = (int)(v2d->cur.xmin / lstep);
 | 
						|
    if (v2d->cur.xmin > 0.0f) {
 | 
						|
      i++;
 | 
						|
    }
 | 
						|
    float start = i * lstep;
 | 
						|
 | 
						|
    for (; start < v2d->cur.xmax; start += lstep, i++) {
 | 
						|
      if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) {
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      immAttrSkip(color);
 | 
						|
      immVertex2f(pos, start, v2d->cur.ymin);
 | 
						|
      immAttr3ubv(color, grid_line_color);
 | 
						|
      immVertex2f(pos, start, v2d->cur.ymax);
 | 
						|
    }
 | 
						|
 | 
						|
    i = (int)(v2d->cur.ymin / lstep);
 | 
						|
    if (v2d->cur.ymin > 0.0f) {
 | 
						|
      i++;
 | 
						|
    }
 | 
						|
    start = i * lstep;
 | 
						|
 | 
						|
    for (; start < v2d->cur.ymax; start += lstep, i++) {
 | 
						|
      if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) {
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      immAttrSkip(color);
 | 
						|
      immVertex2f(pos, v2d->cur.xmin, start);
 | 
						|
      immAttr3ubv(color, grid_line_color);
 | 
						|
      immVertex2f(pos, v2d->cur.xmax, start);
 | 
						|
    }
 | 
						|
 | 
						|
    lstep *= level_size;
 | 
						|
    offset -= 6;
 | 
						|
  }
 | 
						|
 | 
						|
  /* X and Y axis */
 | 
						|
  UI_GetThemeColorBlendShade3ubv(
 | 
						|
      colorid, TH_GRID, 0.5f, -18 + ((totlevels - 1) * -6), grid_line_color);
 | 
						|
 | 
						|
  immAttrSkip(color);
 | 
						|
  immVertex2f(pos, 0.0f, v2d->cur.ymin);
 | 
						|
  immAttr3ubv(color, grid_line_color);
 | 
						|
  immVertex2f(pos, 0.0f, v2d->cur.ymax);
 | 
						|
 | 
						|
  immAttrSkip(color);
 | 
						|
  immVertex2f(pos, v2d->cur.xmin, 0.0f);
 | 
						|
  immAttr3ubv(color, grid_line_color);
 | 
						|
  immVertex2f(pos, v2d->cur.xmax, 0.0f);
 | 
						|
 | 
						|
  immEnd();
 | 
						|
  immUnbindProgram();
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Scrollers
 | 
						|
 * \{ */
 | 
						|
 | 
						|
/**
 | 
						|
 * View2DScrollers is typedef'd in UI_view2d.h
 | 
						|
 *
 | 
						|
 * \warning The start of this struct must not change, as view2d_ops.c uses this too.
 | 
						|
 * For now, we don't need to have a separate (internal) header for structs like this...
 | 
						|
 */
 | 
						|
struct View2DScrollers {
 | 
						|
  /* focus bubbles */
 | 
						|
  int vert_min, vert_max; /* vertical scrollbar */
 | 
						|
  int hor_min, hor_max;   /* horizontal scrollbar */
 | 
						|
 | 
						|
  /** Exact size of slider backdrop. */
 | 
						|
  rcti hor, vert;
 | 
						|
  /* set if sliders are full, we don't draw them */
 | 
						|
  /* int horfull, vertfull; */ /* UNUSED */
 | 
						|
};
 | 
						|
 | 
						|
/* Calculate relevant scroller properties */
 | 
						|
void UI_view2d_scrollers_calc(View2D *v2d,
 | 
						|
                              const rcti *mask_custom,
 | 
						|
                              struct View2DScrollers *r_scrollers)
 | 
						|
{
 | 
						|
  rcti vert, hor;
 | 
						|
  float fac1, fac2, totsize, scrollsize;
 | 
						|
  const int scroll = view2d_scroll_mapped(v2d->scroll);
 | 
						|
  int smaller;
 | 
						|
 | 
						|
  /* Always update before drawing (for dynamically sized scrollers). */
 | 
						|
  view2d_masks(v2d, mask_custom);
 | 
						|
 | 
						|
  vert = v2d->vert;
 | 
						|
  hor = v2d->hor;
 | 
						|
 | 
						|
  /* slider rects need to be smaller than region and not interfere with splitter areas */
 | 
						|
  hor.xmin += UI_HEADER_OFFSET;
 | 
						|
  hor.xmax -= UI_HEADER_OFFSET;
 | 
						|
  vert.ymin += UI_HEADER_OFFSET;
 | 
						|
  vert.ymax -= UI_HEADER_OFFSET;
 | 
						|
 | 
						|
  /* width of sliders */
 | 
						|
  smaller = (int)(0.1f * U.widget_unit);
 | 
						|
  if (scroll & V2D_SCROLL_BOTTOM) {
 | 
						|
    hor.ymin += smaller;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    hor.ymax -= smaller;
 | 
						|
  }
 | 
						|
 | 
						|
  if (scroll & V2D_SCROLL_LEFT) {
 | 
						|
    vert.xmin += smaller;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    vert.xmax -= smaller;
 | 
						|
  }
 | 
						|
 | 
						|
  CLAMP_MAX(vert.ymin, vert.ymax - V2D_SCROLL_HANDLE_SIZE_HOTSPOT);
 | 
						|
  CLAMP_MAX(hor.xmin, hor.xmax - V2D_SCROLL_HANDLE_SIZE_HOTSPOT);
 | 
						|
 | 
						|
  /* store in scrollers, used for drawing */
 | 
						|
  r_scrollers->vert = vert;
 | 
						|
  r_scrollers->hor = hor;
 | 
						|
 | 
						|
  /* scroller 'buttons':
 | 
						|
   * - These should always remain within the visible region of the scrollbar
 | 
						|
   * - They represent the region of 'tot' that is visible in 'cur'
 | 
						|
   */
 | 
						|
 | 
						|
  /* horizontal scrollers */
 | 
						|
  if (scroll & V2D_SCROLL_HORIZONTAL) {
 | 
						|
    /* scroller 'button' extents */
 | 
						|
    totsize = BLI_rctf_size_x(&v2d->tot);
 | 
						|
    scrollsize = (float)BLI_rcti_size_x(&hor);
 | 
						|
    if (totsize == 0.0f) {
 | 
						|
      totsize = 1.0f; /* avoid divide by zero */
 | 
						|
    }
 | 
						|
 | 
						|
    fac1 = (v2d->cur.xmin - v2d->tot.xmin) / totsize;
 | 
						|
    if (fac1 <= 0.0f) {
 | 
						|
      r_scrollers->hor_min = hor.xmin;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      r_scrollers->hor_min = (int)(hor.xmin + (fac1 * scrollsize));
 | 
						|
    }
 | 
						|
 | 
						|
    fac2 = (v2d->cur.xmax - v2d->tot.xmin) / totsize;
 | 
						|
    if (fac2 >= 1.0f) {
 | 
						|
      r_scrollers->hor_max = hor.xmax;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      r_scrollers->hor_max = (int)(hor.xmin + (fac2 * scrollsize));
 | 
						|
    }
 | 
						|
 | 
						|
    /* prevent inverted sliders */
 | 
						|
    if (r_scrollers->hor_min > r_scrollers->hor_max) {
 | 
						|
      r_scrollers->hor_min = r_scrollers->hor_max;
 | 
						|
    }
 | 
						|
    /* prevent sliders from being too small to grab */
 | 
						|
    if ((r_scrollers->hor_max - r_scrollers->hor_min) < V2D_SCROLL_THUMB_SIZE_MIN) {
 | 
						|
      r_scrollers->hor_max = r_scrollers->hor_min + V2D_SCROLL_THUMB_SIZE_MIN;
 | 
						|
 | 
						|
      CLAMP(r_scrollers->hor_max, hor.xmin + V2D_SCROLL_THUMB_SIZE_MIN, hor.xmax);
 | 
						|
      CLAMP(r_scrollers->hor_min, hor.xmin, hor.xmax - V2D_SCROLL_THUMB_SIZE_MIN);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* vertical scrollers */
 | 
						|
  if (scroll & V2D_SCROLL_VERTICAL) {
 | 
						|
    /* scroller 'button' extents */
 | 
						|
    totsize = BLI_rctf_size_y(&v2d->tot);
 | 
						|
    scrollsize = (float)BLI_rcti_size_y(&vert);
 | 
						|
    if (totsize == 0.0f) {
 | 
						|
      totsize = 1.0f; /* avoid divide by zero */
 | 
						|
    }
 | 
						|
 | 
						|
    fac1 = (v2d->cur.ymin - v2d->tot.ymin) / totsize;
 | 
						|
    if (fac1 <= 0.0f) {
 | 
						|
      r_scrollers->vert_min = vert.ymin;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      r_scrollers->vert_min = (int)(vert.ymin + (fac1 * scrollsize));
 | 
						|
    }
 | 
						|
 | 
						|
    fac2 = (v2d->cur.ymax - v2d->tot.ymin) / totsize;
 | 
						|
    if (fac2 >= 1.0f) {
 | 
						|
      r_scrollers->vert_max = vert.ymax;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      r_scrollers->vert_max = (int)(vert.ymin + (fac2 * scrollsize));
 | 
						|
    }
 | 
						|
 | 
						|
    /* prevent inverted sliders */
 | 
						|
    if (r_scrollers->vert_min > r_scrollers->vert_max) {
 | 
						|
      r_scrollers->vert_min = r_scrollers->vert_max;
 | 
						|
    }
 | 
						|
    /* prevent sliders from being too small to grab */
 | 
						|
    if ((r_scrollers->vert_max - r_scrollers->vert_min) < V2D_SCROLL_THUMB_SIZE_MIN) {
 | 
						|
      r_scrollers->vert_max = r_scrollers->vert_min + V2D_SCROLL_THUMB_SIZE_MIN;
 | 
						|
 | 
						|
      CLAMP(r_scrollers->vert_max, vert.ymin + V2D_SCROLL_THUMB_SIZE_MIN, vert.ymax);
 | 
						|
      CLAMP(r_scrollers->vert_min, vert.ymin, vert.ymax - V2D_SCROLL_THUMB_SIZE_MIN);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* Draw scrollbars in the given 2d-region */
 | 
						|
void UI_view2d_scrollers_draw(View2D *v2d, const rcti *mask_custom)
 | 
						|
{
 | 
						|
  View2DScrollers scrollers;
 | 
						|
  UI_view2d_scrollers_calc(v2d, mask_custom, &scrollers);
 | 
						|
  bTheme *btheme = UI_GetTheme();
 | 
						|
  rcti vert, hor;
 | 
						|
  const int scroll = view2d_scroll_mapped(v2d->scroll);
 | 
						|
  const char emboss_alpha = btheme->tui.widget_emboss[3];
 | 
						|
  uchar scrollers_back_color[4];
 | 
						|
 | 
						|
  /* Color for scrollbar backs */
 | 
						|
  UI_GetThemeColor4ubv(TH_BACK, scrollers_back_color);
 | 
						|
 | 
						|
  /* make copies of rects for less typing */
 | 
						|
  vert = scrollers.vert;
 | 
						|
  hor = scrollers.hor;
 | 
						|
 | 
						|
  /* horizontal scrollbar */
 | 
						|
  if (scroll & V2D_SCROLL_HORIZONTAL) {
 | 
						|
    uiWidgetColors wcol = btheme->tui.wcol_scroll;
 | 
						|
    const float alpha_fac = v2d->alpha_hor / 255.0f;
 | 
						|
    rcti slider;
 | 
						|
    int state;
 | 
						|
 | 
						|
    slider.xmin = scrollers.hor_min;
 | 
						|
    slider.xmax = scrollers.hor_max;
 | 
						|
    slider.ymin = hor.ymin;
 | 
						|
    slider.ymax = hor.ymax;
 | 
						|
 | 
						|
    state = (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE) ? UI_SCROLL_PRESSED : 0;
 | 
						|
 | 
						|
    wcol.inner[3] *= alpha_fac;
 | 
						|
    wcol.item[3] *= alpha_fac;
 | 
						|
    wcol.outline[3] *= alpha_fac;
 | 
						|
    btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
 | 
						|
 | 
						|
    /* show zoom handles if:
 | 
						|
     * - zooming on x-axis is allowed (no scroll otherwise)
 | 
						|
     * - slider bubble is large enough (no overdraw confusion)
 | 
						|
     * - scale is shown on the scroller
 | 
						|
     *   (workaround to make sure that button windows don't show these,
 | 
						|
     *   and only the time-grids with their zoom-ability can do so).
 | 
						|
     */
 | 
						|
    if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0 && (v2d->scroll & V2D_SCROLL_HORIZONTAL_HANDLES) &&
 | 
						|
        (BLI_rcti_size_x(&slider) > V2D_SCROLL_HANDLE_SIZE_HOTSPOT)) {
 | 
						|
      state |= UI_SCROLL_ARROWS;
 | 
						|
    }
 | 
						|
 | 
						|
    UI_draw_widget_scroll(&wcol, &hor, &slider, state);
 | 
						|
  }
 | 
						|
 | 
						|
  /* vertical scrollbar */
 | 
						|
  if (scroll & V2D_SCROLL_VERTICAL) {
 | 
						|
    uiWidgetColors wcol = btheme->tui.wcol_scroll;
 | 
						|
    rcti slider;
 | 
						|
    const float alpha_fac = v2d->alpha_vert / 255.0f;
 | 
						|
    int state;
 | 
						|
 | 
						|
    slider.xmin = vert.xmin;
 | 
						|
    slider.xmax = vert.xmax;
 | 
						|
    slider.ymin = scrollers.vert_min;
 | 
						|
    slider.ymax = scrollers.vert_max;
 | 
						|
 | 
						|
    state = (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE) ? UI_SCROLL_PRESSED : 0;
 | 
						|
 | 
						|
    wcol.inner[3] *= alpha_fac;
 | 
						|
    wcol.item[3] *= alpha_fac;
 | 
						|
    wcol.outline[3] *= alpha_fac;
 | 
						|
    btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
 | 
						|
 | 
						|
    /* show zoom handles if:
 | 
						|
     * - zooming on y-axis is allowed (no scroll otherwise)
 | 
						|
     * - slider bubble is large enough (no overdraw confusion)
 | 
						|
     * - scale is shown on the scroller
 | 
						|
     *   (workaround to make sure that button windows don't show these,
 | 
						|
     *   and only the time-grids with their zoomability can do so)
 | 
						|
     */
 | 
						|
    if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0 && (v2d->scroll & V2D_SCROLL_VERTICAL_HANDLES) &&
 | 
						|
        (BLI_rcti_size_y(&slider) > V2D_SCROLL_HANDLE_SIZE_HOTSPOT)) {
 | 
						|
      state |= UI_SCROLL_ARROWS;
 | 
						|
    }
 | 
						|
 | 
						|
    UI_draw_widget_scroll(&wcol, &vert, &slider, state);
 | 
						|
  }
 | 
						|
 | 
						|
  /* Was changed above, so reset. */
 | 
						|
  btheme->tui.widget_emboss[3] = emboss_alpha;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name List View Utilities
 | 
						|
 * \{ */
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the 'cell' (row, column) that the given 2D-view coordinates
 | 
						|
 * (i.e. in 'tot' rect space) lie in.
 | 
						|
 *
 | 
						|
 * \param columnwidth, rowheight: size of each 'cell'
 | 
						|
 * \param startx, starty: coordinates (in 'tot' rect space) that the list starts from.
 | 
						|
 * This should be (0,0) for most views. However, for those where the starting row was offsetted
 | 
						|
 * (like for Animation Editor channel lists, to make the first entry more visible), these will be
 | 
						|
 * the min-coordinates of the first item.
 | 
						|
 * \param viewx, viewy: 2D-coordinates (in 2D-view / 'tot' rect space) to get the cell for
 | 
						|
 * \param r_column, r_row: the 'coordinates' of the relevant 'cell'
 | 
						|
 */
 | 
						|
void UI_view2d_listview_view_to_cell(float columnwidth,
 | 
						|
                                     float rowheight,
 | 
						|
                                     float startx,
 | 
						|
                                     float starty,
 | 
						|
                                     float viewx,
 | 
						|
                                     float viewy,
 | 
						|
                                     int *r_column,
 | 
						|
                                     int *r_row)
 | 
						|
{
 | 
						|
  if (r_column) {
 | 
						|
    if (columnwidth > 0) {
 | 
						|
      /* Columns go from left to right (x increases). */
 | 
						|
      *r_column = floorf((viewx - startx) / columnwidth);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      *r_column = 0;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (r_row) {
 | 
						|
    if (rowheight > 0) {
 | 
						|
      /* Rows got from top to bottom (y decreases). */
 | 
						|
      *r_row = floorf((starty - viewy) / rowheight);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      *r_row = 0;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Coordinate Conversions
 | 
						|
 * \{ */
 | 
						|
 | 
						|
float UI_view2d_region_to_view_x(const struct View2D *v2d, float x)
 | 
						|
{
 | 
						|
  return (v2d->cur.xmin +
 | 
						|
          (BLI_rctf_size_x(&v2d->cur) * (x - v2d->mask.xmin) / BLI_rcti_size_x(&v2d->mask)));
 | 
						|
}
 | 
						|
float UI_view2d_region_to_view_y(const struct View2D *v2d, float y)
 | 
						|
{
 | 
						|
  return (v2d->cur.ymin +
 | 
						|
          (BLI_rctf_size_y(&v2d->cur) * (y - v2d->mask.ymin) / BLI_rcti_size_y(&v2d->mask)));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Convert from screen/region space to 2d-View space
 | 
						|
 *
 | 
						|
 * \param x, y: coordinates to convert
 | 
						|
 * \param r_view_x, r_view_y: resultant coordinates
 | 
						|
 */
 | 
						|
void UI_view2d_region_to_view(
 | 
						|
    const View2D *v2d, float x, float y, float *r_view_x, float *r_view_y)
 | 
						|
{
 | 
						|
  *r_view_x = UI_view2d_region_to_view_x(v2d, x);
 | 
						|
  *r_view_y = UI_view2d_region_to_view_y(v2d, y);
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_region_to_view_rctf(const View2D *v2d, const rctf *rect_src, rctf *rect_dst)
 | 
						|
{
 | 
						|
  const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
 | 
						|
  const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
 | 
						|
 | 
						|
  rect_dst->xmin = (v2d->cur.xmin +
 | 
						|
                    (cur_size[0] * (rect_src->xmin - v2d->mask.xmin) / mask_size[0]));
 | 
						|
  rect_dst->xmax = (v2d->cur.xmin +
 | 
						|
                    (cur_size[0] * (rect_src->xmax - v2d->mask.xmin) / mask_size[0]));
 | 
						|
  rect_dst->ymin = (v2d->cur.ymin +
 | 
						|
                    (cur_size[1] * (rect_src->ymin - v2d->mask.ymin) / mask_size[1]));
 | 
						|
  rect_dst->ymax = (v2d->cur.ymin +
 | 
						|
                    (cur_size[1] * (rect_src->ymax - v2d->mask.ymin) / mask_size[1]));
 | 
						|
}
 | 
						|
 | 
						|
float UI_view2d_view_to_region_x(const View2D *v2d, float x)
 | 
						|
{
 | 
						|
  return (v2d->mask.xmin +
 | 
						|
          (((x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur)) * BLI_rcti_size_x(&v2d->mask)));
 | 
						|
}
 | 
						|
float UI_view2d_view_to_region_y(const View2D *v2d, float y)
 | 
						|
{
 | 
						|
  return (v2d->mask.ymin +
 | 
						|
          (((y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur)) * BLI_rcti_size_y(&v2d->mask)));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Convert from 2d-View space to screen/region space
 | 
						|
 * \note Coordinates are clamped to lie within bounds of region
 | 
						|
 *
 | 
						|
 * \param x, y: Coordinates to convert.
 | 
						|
 * \param r_region_x, r_region_y: Resultant coordinates.
 | 
						|
 */
 | 
						|
bool UI_view2d_view_to_region_clip(
 | 
						|
    const View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
 | 
						|
{
 | 
						|
  /* express given coordinates as proportional values */
 | 
						|
  x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
 | 
						|
  y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
 | 
						|
 | 
						|
  /* check if values are within bounds */
 | 
						|
  if ((x >= 0.0f) && (x <= 1.0f) && (y >= 0.0f) && (y <= 1.0f)) {
 | 
						|
    *r_region_x = (int)(v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask)));
 | 
						|
    *r_region_y = (int)(v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask)));
 | 
						|
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  /* set initial value in case coordinate lies outside of bounds */
 | 
						|
  *r_region_x = *r_region_y = V2D_IS_CLIPPED;
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Convert from 2d-view space to screen/region space
 | 
						|
 *
 | 
						|
 * \note Coordinates are NOT clamped to lie within bounds of region.
 | 
						|
 *
 | 
						|
 * \param x, y: Coordinates to convert.
 | 
						|
 * \param r_region_x, r_region_y: Resultant coordinates.
 | 
						|
 */
 | 
						|
void UI_view2d_view_to_region(
 | 
						|
    const View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
 | 
						|
{
 | 
						|
  /* step 1: express given coordinates as proportional values */
 | 
						|
  x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
 | 
						|
  y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
 | 
						|
 | 
						|
  /* step 2: convert proportional distances to screen coordinates  */
 | 
						|
  x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
 | 
						|
  y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
 | 
						|
 | 
						|
  /* although we don't clamp to lie within region bounds, we must avoid exceeding size of ints */
 | 
						|
  *r_region_x = clamp_float_to_int(x);
 | 
						|
  *r_region_y = clamp_float_to_int(y);
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_view_to_region_fl(
 | 
						|
    const View2D *v2d, float x, float y, float *r_region_x, float *r_region_y)
 | 
						|
{
 | 
						|
  /* express given coordinates as proportional values */
 | 
						|
  x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
 | 
						|
  y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
 | 
						|
 | 
						|
  /* convert proportional distances to screen coordinates */
 | 
						|
  *r_region_x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
 | 
						|
  *r_region_y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_view_to_region_rcti(const View2D *v2d, const rctf *rect_src, rcti *rect_dst)
 | 
						|
{
 | 
						|
  const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
 | 
						|
  const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
 | 
						|
  rctf rect_tmp;
 | 
						|
 | 
						|
  /* step 1: express given coordinates as proportional values */
 | 
						|
  rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
 | 
						|
  rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
 | 
						|
  rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
 | 
						|
  rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
 | 
						|
 | 
						|
  /* step 2: convert proportional distances to screen coordinates  */
 | 
						|
  rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
 | 
						|
  rect_tmp.xmax = v2d->mask.xmin + (rect_tmp.xmax * mask_size[0]);
 | 
						|
  rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
 | 
						|
  rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
 | 
						|
 | 
						|
  clamp_rctf_to_rcti(rect_dst, &rect_tmp);
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_view_to_region_m4(const View2D *v2d, float matrix[4][4])
 | 
						|
{
 | 
						|
  rctf mask;
 | 
						|
  unit_m4(matrix);
 | 
						|
  BLI_rctf_rcti_copy(&mask, &v2d->mask);
 | 
						|
  BLI_rctf_transform_calc_m4_pivot_min(&v2d->cur, &mask, matrix);
 | 
						|
}
 | 
						|
 | 
						|
bool UI_view2d_view_to_region_rcti_clip(const View2D *v2d, const rctf *rect_src, rcti *rect_dst)
 | 
						|
{
 | 
						|
  const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
 | 
						|
  const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
 | 
						|
  rctf rect_tmp;
 | 
						|
 | 
						|
  BLI_assert(rect_src->xmin <= rect_src->xmax && rect_src->ymin <= rect_src->ymax);
 | 
						|
 | 
						|
  /* step 1: express given coordinates as proportional values */
 | 
						|
  rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
 | 
						|
  rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
 | 
						|
  rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
 | 
						|
  rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
 | 
						|
 | 
						|
  if (((rect_tmp.xmax < 0.0f) || (rect_tmp.xmin > 1.0f) || (rect_tmp.ymax < 0.0f) ||
 | 
						|
       (rect_tmp.ymin > 1.0f)) == 0) {
 | 
						|
    /* step 2: convert proportional distances to screen coordinates  */
 | 
						|
    rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
 | 
						|
    rect_tmp.xmax = v2d->mask.ymin + (rect_tmp.xmax * mask_size[0]);
 | 
						|
    rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
 | 
						|
    rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
 | 
						|
 | 
						|
    clamp_rctf_to_rcti(rect_dst, &rect_tmp);
 | 
						|
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  rect_dst->xmin = rect_dst->xmax = rect_dst->ymin = rect_dst->ymax = V2D_IS_CLIPPED;
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name Utilities
 | 
						|
 * \{ */
 | 
						|
 | 
						|
/* View2D data by default resides in region, so get from region stored in context */
 | 
						|
View2D *UI_view2d_fromcontext(const bContext *C)
 | 
						|
{
 | 
						|
  ScrArea *area = CTX_wm_area(C);
 | 
						|
  ARegion *region = CTX_wm_region(C);
 | 
						|
 | 
						|
  if (area == NULL) {
 | 
						|
    return NULL;
 | 
						|
  }
 | 
						|
  if (region == NULL) {
 | 
						|
    return NULL;
 | 
						|
  }
 | 
						|
  return &(region->v2d);
 | 
						|
}
 | 
						|
 | 
						|
/* same as above, but it returns regionwindow. Utility for pulldowns or buttons */
 | 
						|
View2D *UI_view2d_fromcontext_rwin(const bContext *C)
 | 
						|
{
 | 
						|
  ScrArea *area = CTX_wm_area(C);
 | 
						|
  ARegion *region = CTX_wm_region(C);
 | 
						|
 | 
						|
  if (area == NULL) {
 | 
						|
    return NULL;
 | 
						|
  }
 | 
						|
  if (region == NULL) {
 | 
						|
    return NULL;
 | 
						|
  }
 | 
						|
  if (region->regiontype != RGN_TYPE_WINDOW) {
 | 
						|
    ARegion *region_win = BKE_area_find_region_type(area, RGN_TYPE_WINDOW);
 | 
						|
    return region_win ? &(region_win->v2d) : NULL;
 | 
						|
  }
 | 
						|
  return &(region->v2d);
 | 
						|
}
 | 
						|
 | 
						|
/* Get scrollbar sizes of the current 2D view. The size will be zero if the view has its scrollbars
 | 
						|
 * disabled. */
 | 
						|
void UI_view2d_scroller_size_get(const View2D *v2d, float *r_x, float *r_y)
 | 
						|
{
 | 
						|
  const int scroll = view2d_scroll_mapped(v2d->scroll);
 | 
						|
 | 
						|
  if (r_x) {
 | 
						|
    if (scroll & V2D_SCROLL_VERTICAL) {
 | 
						|
      *r_x = (scroll & V2D_SCROLL_VERTICAL_HANDLES) ? V2D_SCROLL_HANDLE_WIDTH : V2D_SCROLL_WIDTH;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      *r_x = 0;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  if (r_y) {
 | 
						|
    if (scroll & V2D_SCROLL_HORIZONTAL) {
 | 
						|
      *r_y = (scroll & V2D_SCROLL_HORIZONTAL_HANDLES) ? V2D_SCROLL_HANDLE_HEIGHT :
 | 
						|
                                                        V2D_SCROLL_HEIGHT;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      *r_y = 0;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Calculate the scale per-axis of the drawing-area
 | 
						|
 *
 | 
						|
 * Is used to inverse correct drawing of icons, etc. that need to follow view
 | 
						|
 * but not be affected by scale
 | 
						|
 *
 | 
						|
 * \param r_x, r_y: scale on each axis
 | 
						|
 */
 | 
						|
void UI_view2d_scale_get(const View2D *v2d, float *r_x, float *r_y)
 | 
						|
{
 | 
						|
  if (r_x) {
 | 
						|
    *r_x = UI_view2d_scale_get_x(v2d);
 | 
						|
  }
 | 
						|
  if (r_y) {
 | 
						|
    *r_y = UI_view2d_scale_get_y(v2d);
 | 
						|
  }
 | 
						|
}
 | 
						|
float UI_view2d_scale_get_x(const View2D *v2d)
 | 
						|
{
 | 
						|
  return BLI_rcti_size_x(&v2d->mask) / BLI_rctf_size_x(&v2d->cur);
 | 
						|
}
 | 
						|
float UI_view2d_scale_get_y(const View2D *v2d)
 | 
						|
{
 | 
						|
  return BLI_rcti_size_y(&v2d->mask) / BLI_rctf_size_y(&v2d->cur);
 | 
						|
}
 | 
						|
/**
 | 
						|
 * Same as ``UI_view2d_scale_get() - 1.0f / x, y``
 | 
						|
 */
 | 
						|
void UI_view2d_scale_get_inverse(const View2D *v2d, float *r_x, float *r_y)
 | 
						|
{
 | 
						|
  if (r_x) {
 | 
						|
    *r_x = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
 | 
						|
  }
 | 
						|
  if (r_y) {
 | 
						|
    *r_y = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Simple functions for consistent center offset access.
 | 
						|
 * Used by node editor to shift view center for each individual node tree.
 | 
						|
 */
 | 
						|
void UI_view2d_center_get(const struct View2D *v2d, float *r_x, float *r_y)
 | 
						|
{
 | 
						|
  /* get center */
 | 
						|
  if (r_x) {
 | 
						|
    *r_x = BLI_rctf_cent_x(&v2d->cur);
 | 
						|
  }
 | 
						|
  if (r_y) {
 | 
						|
    *r_y = BLI_rctf_cent_y(&v2d->cur);
 | 
						|
  }
 | 
						|
}
 | 
						|
void UI_view2d_center_set(struct View2D *v2d, float x, float y)
 | 
						|
{
 | 
						|
  BLI_rctf_recenter(&v2d->cur, x, y);
 | 
						|
 | 
						|
  /* make sure that 'cur' rect is in a valid state as a result of these changes */
 | 
						|
  UI_view2d_curRect_validate(v2d);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Simple pan function
 | 
						|
 *  (0.0, 0.0) bottom left
 | 
						|
 *  (0.5, 0.5) center
 | 
						|
 *  (1.0, 1.0) top right.
 | 
						|
 */
 | 
						|
void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac)
 | 
						|
{
 | 
						|
  if (xfac != -1.0f) {
 | 
						|
    const float xsize = BLI_rctf_size_x(&v2d->cur);
 | 
						|
    const float xmin = v2d->tot.xmin;
 | 
						|
    const float xmax = v2d->tot.xmax - xsize;
 | 
						|
 | 
						|
    v2d->cur.xmin = (xmin * (1.0f - xfac)) + (xmax * xfac);
 | 
						|
    v2d->cur.xmax = v2d->cur.xmin + xsize;
 | 
						|
  }
 | 
						|
 | 
						|
  if (yfac != -1.0f) {
 | 
						|
    const float ysize = BLI_rctf_size_y(&v2d->cur);
 | 
						|
    const float ymin = v2d->tot.ymin;
 | 
						|
    const float ymax = v2d->tot.ymax - ysize;
 | 
						|
 | 
						|
    v2d->cur.ymin = (ymin * (1.0f - yfac)) + (ymax * yfac);
 | 
						|
    v2d->cur.ymax = v2d->cur.ymin + ysize;
 | 
						|
  }
 | 
						|
 | 
						|
  UI_view2d_curRect_validate(v2d);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check if mouse is within scrollers
 | 
						|
 *
 | 
						|
 * \param x, y: Mouse coordinates in screen (not region) space.
 | 
						|
 * \param r_scroll: Mapped view2d scroll flag.
 | 
						|
 *
 | 
						|
 * \return appropriate code for match.
 | 
						|
 * - 'h' = in horizontal scroller.
 | 
						|
 * - 'v' = in vertical scroller.
 | 
						|
 * - 0 = not in scroller.
 | 
						|
 */
 | 
						|
char UI_view2d_mouse_in_scrollers_ex(
 | 
						|
    const ARegion *region, const View2D *v2d, int x, int y, int *r_scroll)
 | 
						|
{
 | 
						|
  const int scroll = view2d_scroll_mapped(v2d->scroll);
 | 
						|
  *r_scroll = scroll;
 | 
						|
 | 
						|
  if (scroll) {
 | 
						|
    /* Move to region-coordinates. */
 | 
						|
    const int co[2] = {
 | 
						|
        x - region->winrct.xmin,
 | 
						|
        y - region->winrct.ymin,
 | 
						|
    };
 | 
						|
    if (scroll & V2D_SCROLL_HORIZONTAL) {
 | 
						|
      if (IN_2D_HORIZ_SCROLL(v2d, co)) {
 | 
						|
        return 'h';
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (scroll & V2D_SCROLL_VERTICAL) {
 | 
						|
      if (IN_2D_VERT_SCROLL(v2d, co)) {
 | 
						|
        return 'v';
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
char UI_view2d_rect_in_scrollers_ex(const ARegion *region,
 | 
						|
                                    const View2D *v2d,
 | 
						|
                                    const rcti *rect,
 | 
						|
                                    int *r_scroll)
 | 
						|
{
 | 
						|
  const int scroll = view2d_scroll_mapped(v2d->scroll);
 | 
						|
  *r_scroll = scroll;
 | 
						|
 | 
						|
  if (scroll) {
 | 
						|
    /* Move to region-coordinates. */
 | 
						|
    rcti rect_region = *rect;
 | 
						|
    BLI_rcti_translate(&rect_region, -region->winrct.xmin, region->winrct.ymin);
 | 
						|
    if (scroll & V2D_SCROLL_HORIZONTAL) {
 | 
						|
      if (IN_2D_HORIZ_SCROLL_RECT(v2d, &rect_region)) {
 | 
						|
        return 'h';
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (scroll & V2D_SCROLL_VERTICAL) {
 | 
						|
      if (IN_2D_VERT_SCROLL_RECT(v2d, &rect_region)) {
 | 
						|
        return 'v';
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
char UI_view2d_mouse_in_scrollers(const ARegion *region, const View2D *v2d, int x, int y)
 | 
						|
{
 | 
						|
  int scroll_dummy = 0;
 | 
						|
  return UI_view2d_mouse_in_scrollers_ex(region, v2d, x, y, &scroll_dummy);
 | 
						|
}
 | 
						|
 | 
						|
char UI_view2d_rect_in_scrollers(const ARegion *region, const View2D *v2d, const rcti *rect)
 | 
						|
{
 | 
						|
  int scroll_dummy = 0;
 | 
						|
  return UI_view2d_rect_in_scrollers_ex(region, v2d, rect, &scroll_dummy);
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* -------------------------------------------------------------------- */
 | 
						|
/** \name View2D Text Drawing Cache
 | 
						|
 * \{ */
 | 
						|
 | 
						|
typedef struct View2DString {
 | 
						|
  struct View2DString *next;
 | 
						|
  union {
 | 
						|
    uchar ub[4];
 | 
						|
    int pack;
 | 
						|
  } col;
 | 
						|
  rcti rect;
 | 
						|
  int mval[2];
 | 
						|
 | 
						|
  /* str is allocated past the end */
 | 
						|
  char str[0];
 | 
						|
} View2DString;
 | 
						|
 | 
						|
/* assumes caches are used correctly, so for time being no local storage in v2d */
 | 
						|
static MemArena *g_v2d_strings_arena = NULL;
 | 
						|
static View2DString *g_v2d_strings = NULL;
 | 
						|
 | 
						|
void UI_view2d_text_cache_add(
 | 
						|
    View2D *v2d, float x, float y, const char *str, size_t str_len, const uchar col[4])
 | 
						|
{
 | 
						|
  int mval[2];
 | 
						|
 | 
						|
  BLI_assert(str_len == strlen(str));
 | 
						|
 | 
						|
  if (UI_view2d_view_to_region_clip(v2d, x, y, &mval[0], &mval[1])) {
 | 
						|
    const int alloc_len = str_len + 1;
 | 
						|
    View2DString *v2s;
 | 
						|
 | 
						|
    if (g_v2d_strings_arena == NULL) {
 | 
						|
      g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
 | 
						|
    }
 | 
						|
 | 
						|
    v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
 | 
						|
 | 
						|
    BLI_LINKS_PREPEND(g_v2d_strings, v2s);
 | 
						|
 | 
						|
    v2s->col.pack = *((const int *)col);
 | 
						|
 | 
						|
    memset(&v2s->rect, 0, sizeof(v2s->rect));
 | 
						|
 | 
						|
    v2s->mval[0] = mval[0];
 | 
						|
    v2s->mval[1] = mval[1];
 | 
						|
 | 
						|
    memcpy(v2s->str, str, alloc_len);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* no clip (yet) */
 | 
						|
void UI_view2d_text_cache_add_rectf(
 | 
						|
    View2D *v2d, const rctf *rect_view, const char *str, size_t str_len, const uchar col[4])
 | 
						|
{
 | 
						|
  rcti rect;
 | 
						|
 | 
						|
  BLI_assert(str_len == strlen(str));
 | 
						|
 | 
						|
  if (UI_view2d_view_to_region_rcti_clip(v2d, rect_view, &rect)) {
 | 
						|
    const int alloc_len = str_len + 1;
 | 
						|
    View2DString *v2s;
 | 
						|
 | 
						|
    if (g_v2d_strings_arena == NULL) {
 | 
						|
      g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
 | 
						|
    }
 | 
						|
 | 
						|
    v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
 | 
						|
 | 
						|
    BLI_LINKS_PREPEND(g_v2d_strings, v2s);
 | 
						|
 | 
						|
    v2s->col.pack = *((const int *)col);
 | 
						|
 | 
						|
    v2s->rect = rect;
 | 
						|
 | 
						|
    v2s->mval[0] = v2s->rect.xmin;
 | 
						|
    v2s->mval[1] = v2s->rect.ymin;
 | 
						|
 | 
						|
    memcpy(v2s->str, str, alloc_len);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void UI_view2d_text_cache_draw(ARegion *region)
 | 
						|
{
 | 
						|
  View2DString *v2s;
 | 
						|
  int col_pack_prev = 0;
 | 
						|
 | 
						|
  /* investigate using BLF_ascender() */
 | 
						|
  const int font_id = BLF_default();
 | 
						|
 | 
						|
  BLF_set_default();
 | 
						|
  const float default_height = g_v2d_strings ? BLF_height(font_id, "28", 3) : 0.0f;
 | 
						|
 | 
						|
  wmOrtho2_region_pixelspace(region);
 | 
						|
 | 
						|
  for (v2s = g_v2d_strings; v2s; v2s = v2s->next) {
 | 
						|
    int xofs = 0, yofs;
 | 
						|
 | 
						|
    yofs = ceil(0.5f * (BLI_rcti_size_y(&v2s->rect) - default_height));
 | 
						|
    if (yofs < 1) {
 | 
						|
      yofs = 1;
 | 
						|
    }
 | 
						|
 | 
						|
    if (col_pack_prev != v2s->col.pack) {
 | 
						|
      BLF_color3ubv(font_id, v2s->col.ub);
 | 
						|
      col_pack_prev = v2s->col.pack;
 | 
						|
    }
 | 
						|
 | 
						|
    if (v2s->rect.xmin >= v2s->rect.xmax) {
 | 
						|
      BLF_draw_default((float)(v2s->mval[0] + xofs),
 | 
						|
                       (float)(v2s->mval[1] + yofs),
 | 
						|
                       0.0,
 | 
						|
                       v2s->str,
 | 
						|
                       BLF_DRAW_STR_DUMMY_MAX);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      BLF_enable(font_id, BLF_CLIPPING);
 | 
						|
      BLF_clipping(
 | 
						|
          font_id, v2s->rect.xmin - 4, v2s->rect.ymin - 4, v2s->rect.xmax + 4, v2s->rect.ymax + 4);
 | 
						|
      BLF_draw_default(
 | 
						|
          v2s->rect.xmin + xofs, v2s->rect.ymin + yofs, 0.0f, v2s->str, BLF_DRAW_STR_DUMMY_MAX);
 | 
						|
      BLF_disable(font_id, BLF_CLIPPING);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  g_v2d_strings = NULL;
 | 
						|
 | 
						|
  if (g_v2d_strings_arena) {
 | 
						|
    BLI_memarena_free(g_v2d_strings_arena);
 | 
						|
    g_v2d_strings_arena = NULL;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 |