* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
22 lines
416 B
C++
22 lines
416 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "graph/node.h"
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#include "util/map.h"
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#include "util/string.h"
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#include "util/xml.h"
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CCL_NAMESPACE_BEGIN
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struct XMLReader {
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map<ustring, Node *> node_map;
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};
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void xml_read_node(XMLReader &reader, Node *node, xml_node xml_node);
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xml_node xml_write_node(Node *node, xml_node xml_root);
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CCL_NAMESPACE_END
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