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blender-archive/intern/cycles/graph/node_xml.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

22 lines
416 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "graph/node.h"
#include "util/map.h"
#include "util/string.h"
#include "util/xml.h"
CCL_NAMESPACE_BEGIN
struct XMLReader {
map<ustring, Node *> node_map;
};
void xml_read_node(XMLReader &reader, Node *node, xml_node xml_node);
xml_node xml_write_node(Node *node, xml_node xml_root);
CCL_NAMESPACE_END