* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "testing/testing.h"
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#include "util/transform.h"
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#include "util/vector.h"
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CCL_NAMESPACE_BEGIN
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TEST(transform_motion_decompose, Degenerated)
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{
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// Simple case: single degenerated matrix.
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{
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vector<Transform> motion = {transform_scale(0.0f, 0.0f, 0.0f)};
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vector<DecomposedTransform> decomp(motion.size());
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transform_motion_decompose(decomp.data(), motion.data(), motion.size());
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EXPECT_TRUE(transform_decomposed_isfinite_safe(&decomp[0]));
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}
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// Copy from previous to current.
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{
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vector<Transform> motion = {transform_rotate(M_PI_4_F, one_float3()),
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transform_scale(0.0f, 0.0f, 0.0f)};
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vector<DecomposedTransform> decomp(motion.size());
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transform_motion_decompose(decomp.data(), motion.data(), motion.size());
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EXPECT_NEAR(len(decomp[1].x - decomp[0].x), 0.0f, 1e-6f);
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}
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// Copy from next to current.
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{
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vector<Transform> motion = {transform_scale(0.0f, 0.0f, 0.0f),
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transform_rotate(M_PI_4_F, one_float3())};
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vector<DecomposedTransform> decomp(motion.size());
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transform_motion_decompose(decomp.data(), motion.data(), motion.size());
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EXPECT_NEAR(len(decomp[0].x - decomp[1].x), 0.0f, 1e-6f);
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}
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}
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CCL_NAMESPACE_END
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