Helps improve ray-tracing precision. This is a bit complicated as it requires different implementation depending on the CPU architecture.
14 lines
267 B
C++
14 lines
267 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "util/transform.h"
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CCL_NAMESPACE_BEGIN
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void transform_inverse_cpu_avx2(const Transform &tfm, Transform &itfm)
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{
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itfm = transform_inverse_impl(tfm);
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}
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CCL_NAMESPACE_END
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