This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/scene_graph/NodeLight.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

64 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to represent a light node
*/
#include "NodeLight.h"
namespace Freestyle {
int NodeLight::numberOfLights = 0;
NodeLight::NodeLight()
{
if (numberOfLights > 7) {
_number = 7;
}
else {
_number = numberOfLights;
numberOfLights++;
}
Ambient[0] = Ambient[1] = Ambient[2] = 0.0f;
Ambient[3] = 1.0f;
for (int i = 0; i < 4; i++) {
Diffuse[i] = 1.0f;
Specular[i] = 1.0f;
}
Position[0] = Position[1] = Position[3] = 0.0f;
Position[2] = 1.0f;
on = true;
}
NodeLight::NodeLight(NodeLight &iBrother) : Node(iBrother)
{
if (numberOfLights > 7) {
_number = 7;
}
else {
_number = numberOfLights;
numberOfLights++;
}
for (int i = 0; i < 4; i++) {
Ambient[i] = iBrother.ambient()[i];
Diffuse[i] = iBrother.diffuse()[i];
Specular[i] = iBrother.specular()[i];
Position[i] = iBrother.position()[i];
}
on = iBrother.isOn();
}
void NodeLight::accept(SceneVisitor &v)
{
v.visitNodeLight(*this);
}
} /* namespace Freestyle */