Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Class to represent a light node
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*/
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#include "NodeLight.h"
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namespace Freestyle {
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int NodeLight::numberOfLights = 0;
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NodeLight::NodeLight()
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{
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if (numberOfLights > 7) {
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_number = 7;
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}
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else {
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_number = numberOfLights;
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numberOfLights++;
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}
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Ambient[0] = Ambient[1] = Ambient[2] = 0.0f;
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Ambient[3] = 1.0f;
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for (int i = 0; i < 4; i++) {
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Diffuse[i] = 1.0f;
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Specular[i] = 1.0f;
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}
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Position[0] = Position[1] = Position[3] = 0.0f;
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Position[2] = 1.0f;
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on = true;
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}
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NodeLight::NodeLight(NodeLight &iBrother) : Node(iBrother)
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{
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if (numberOfLights > 7) {
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_number = 7;
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}
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else {
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_number = numberOfLights;
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numberOfLights++;
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}
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for (int i = 0; i < 4; i++) {
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Ambient[i] = iBrother.ambient()[i];
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Diffuse[i] = iBrother.diffuse()[i];
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Specular[i] = iBrother.specular()[i];
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Position[i] = iBrother.position()[i];
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}
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on = iBrother.isOn();
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}
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void NodeLight::accept(SceneVisitor &v)
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{
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v.visitNodeLight(*this);
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}
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} /* namespace Freestyle */
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