This repository has been archived on 2023-10-09 . You can view files and clone it. You cannot open issues or pull requests or push a commit.
46f0fbcf0aee50d978562158653a32d6d95b69fd
Nurb's material number used to be clamped to [0;-1] for case object hasn't got materials. Forced to keep material number on zero if object hasn't got any materials.
Description
Archive of Blender with old branches
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%