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blender-archive/source/blender/editors/animation/anim_ipo_utils.c
Joshua Leung 488c06d182 Cessen Request:
In Animation Editors, F-Curves for Pose Channel Constraints now include the Pose Channel and Constraint names in the 'owner' part of the name displayed, making it easier to identify which Pose Channel some constraint F-Curve belonged to.

e.g. The influence setting for an IK Constraint on bone "Boney"
Old Version:  Influence (IK)
New Version:  Influence (Boney : IK)

We can experiment with different representations of this later (maybe '>' instead of ':' ?)
2009-10-09 12:15:46 +00:00

291 lines
9.2 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2005. Full recode
* Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
/* This file contains code for presenting F-Curves and other animation data
* in the UI (especially for use in the Animation Editors).
*
* -- Joshua Leung, Dec 2008
*/
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_anim_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "BKE_animsys.h"
#include "BKE_key.h"
#include "BKE_utildefines.h"
#include "UI_resources.h"
#include "ED_anim_api.h"
#include "RNA_access.h"
#include "RNA_types.h"
/* ----------------------- Getter functions ----------------------- */
/* gets the appropriate icon for the given blocktype */
// XXX some of these will be depreceated?
int geticon_anim_blocktype(short blocktype)
{
switch (blocktype) {
case ID_OB:
return ICON_OBJECT_DATA;
case ID_PO:
return ICON_POSE_HLT;
case ID_KE:
return ICON_SHAPEKEY_DATA;
case ID_MA:
return ICON_MATERIAL;
case ID_WO:
return ICON_WORLD;
case ID_CU:
return ICON_CURVE_DATA;
case ID_CA:
return ICON_CAMERA;
case ID_LA:
return ICON_LAMP;
case ID_TE:
return ICON_TEXTURE;
case ID_CO:
return ICON_CONSTRAINT;
case ID_FLUIDSIM:
return ICON_WORLD; // uggh
default:
return 0; // what about blank icon?
}
}
/* helper function for getname_*() - grabs the text within the "" that starts with 'blahblah'
* i.e. for string 'pose["apples"]' with prefix 'pose[', it should grab "apples"
*
* - str: is the entire string to chop
* - prefix: is the part of the string to leave out
*
* Assume that the strings returned must be freed afterwards, and that the inputs will contain
* data we want...
*/
static char *grab_quoted_text (const char *str, const char *prefix)
{
int prefixLen = strlen(prefix);
char *startMatch, *endMatch;
/* get the starting point (i.e. where prefix starts, and add prefixLen+1 to it to get be after the first " */
startMatch= strstr(str, prefix) + prefixLen + 1;
/* get the end point (i.e. where the next occurance of " is after the starting point) */
endMatch= strchr(startMatch, '"'); // " NOTE: this comment here is just so that my text editor still shows the functions ok...
/* return the slice indicated */
return BLI_strdupn(startMatch, (int)(endMatch-startMatch));
}
/* Write into "name" buffer, the name of the property (retrieved using RNA from the curve's settings)
* WARNING: name buffer we're writing to cannot exceed 256 chars (check anim_channels_defines.c for details)
*/
void getname_anim_fcurve(char *name, ID *id, FCurve *fcu)
{
/* sanity checks */
if (name == NULL)
return;
else if ELEM3(NULL, id, fcu, fcu->rna_path) {
if (fcu == NULL)
sprintf(name, "<invalid>");
else if (fcu->rna_path == NULL)
sprintf(name, "<no path>");
else /* id == NULL */
BLI_snprintf(name, 128, "%s[%d]", fcu->rna_path, fcu->array_index);
}
else {
PointerRNA id_ptr, ptr;
PropertyRNA *prop;
/* get RNA pointer, and resolve the path */
RNA_id_pointer_create(id, &id_ptr);
/* try to resolve the path */
if (RNA_path_resolve(&id_ptr, fcu->rna_path, &ptr, &prop)) {
char *structname=NULL, *propname=NULL, *arrayname=NULL, arrayindbuf[16];
short free_structname = 0;
/* For now, name will consist of 3 parts: struct-name, property name, array index
* There are several options possible:
* 1) <struct-name>.<property-name>.<array-index>
* i.e. Bone1.Location.X, or Object.Location.X
* 2) <array-index> <property-name> (<struct name>)
* i.e. X Location (Bone1), or X Location (Object)
*
* Currently, option 2 is in use, to try and make it easier to quickly identify F-Curves (it does have
* problems with looking rather odd though). Option 1 is better in terms of revealing a consistent sense of
* hierarchy though, which isn't so clear with option 2.
*/
/* for structname
* - as base, we use a custom name from the structs if one is available
* - however, if we're showing subdata of bones (probably there will be other exceptions later)
* need to include that info too since it gets confusing otherwise
*/
if (strstr(fcu->rna_path, "pose_channels") && strstr(fcu->rna_path, "constraints")) {
/* perform string 'chopping' to get "Bone Name : Constraint Name" */
char *pchanName= grab_quoted_text(fcu->rna_path, "pose_channels[");
char *constName= grab_quoted_text(fcu->rna_path, "constraints[");
/* assemble the string to display in the UI... */
structname= BLI_sprintfN("%s : %s", pchanName, constName);
free_structname= 1;
/* free the temp names */
if (pchanName) MEM_freeN(pchanName);
if (constName) MEM_freeN(constName);
}
else {
PropertyRNA *nameprop= RNA_struct_name_property(ptr.type);
if (nameprop) {
/* this gets a string which will need to be freed */
structname= RNA_property_string_get_alloc(&ptr, nameprop, NULL, 0);
free_structname= 1;
}
else
structname= (char *)RNA_struct_ui_name(ptr.type);
}
/* Property Name is straightforward */
propname= (char *)RNA_property_ui_name(prop);
/* Array Index - only if applicable */
if (RNA_property_array_length(&ptr, prop)) {
char c= RNA_property_array_item_char(prop, fcu->array_index);
/* we need to write the index to a temp buffer (in py syntax) */
if (c) sprintf(arrayindbuf, "%c ", c);
else sprintf(arrayindbuf, "[%d]", fcu->array_index);
arrayname= &arrayindbuf[0];
}
else {
/* no array index */
arrayname= "";
}
/* putting this all together into the buffer */
// XXX we need to check for invalid names...
BLI_snprintf(name, 128, "%s%s (%s)", arrayname, propname, structname);
/* free temp name if nameprop is set */
if (free_structname)
MEM_freeN(structname);
}
else {
/* invalid path */
BLI_snprintf(name, 128, "\"%s[%d]\"", fcu->rna_path, fcu->array_index);
}
}
}
/* ------------------------------- Color Codes for F-Curve Channels ---------------------------- */
#if 0
/* used for FCURVE_COLOR_AUTO_RAINBOW */
// XXX this still doesn't work too great when there are more than 32 curves (which happens most of the time)
void ipo_rainbow (int cur, int tot, float *out)
{
float dfac, fac, sat;
dfac= (float)(1.0/( (float)tot+1.0));
/* this calculation makes 2 or 4 different cycles of rainbow colors */
// 2 different cycles - for hue
if(cur< tot/2) fac= (float)(cur*2.0f*dfac);
else fac= (float)((cur-tot/2)*2.0f*dfac +dfac);
// third cycle with altered hue
if(tot > 32) fac= fac*1.95f;
// clamping for excessive ranges
if(fac>1.0f) fac-= 1.0f;
// saturation adjustments for more visible range
if(fac>0.5f && fac<0.8f) sat= 0.5f;
else sat= 0.6f;
hsv_to_rgb(fac, sat, 1.0f, out, out+1, out+2);
}
#endif
/* step between the major distinguishable color bands of the primary colors */
#define HSV_BANDWIDTH 0.3f
/* testbed for FCURVE_COLOR_AUTO_RAINBOW determination methods */
//void fcurve_rainbow (unsigned int cur, unsigned int tot, float *out)
void ipo_rainbow (int cur, int tot, float *out)
{
float hue, val, sat, fac;
int grouping;
/* we try to divide the colours into groupings of n colors,
* where n is:
* 3 - for 'odd' numbers of curves - there should be a majority of triplets of curves
* 4 - for 'even' numbers of curves - there should be a majority of quartets of curves
* so the base color is simply one of the three primary colors
*/
grouping= (4 - (tot % 2));
hue= HSV_BANDWIDTH * (float)(cur % grouping);
/* 'Value' (i.e. darkness) needs to vary so that larger sets of three will be
* 'darker' (i.e. smaller value), so that they don't look that similar to previous ones.
* However, only a range of 0.3 to 1.0 is really usable to avoid clashing
* with some other stuff
*/
fac = ((float)cur / (float)tot) * 0.7f;
/* the base color can get offset a bit so that the colors aren't so identical */
hue += fac * HSV_BANDWIDTH;
if (hue > 1.0f) hue= fmod(hue, 1.0f);
/* saturation adjustments for more visible range */
if ((hue > 0.5f) && (hue < 0.8f)) sat= 0.5f;
else sat= 0.6f;
/* value is fixed at 1.0f, otherwise we cannot clearly see the curves... */
val= 1.0f;
/* finally, conver this to RGB colors */
hsv_to_rgb(hue, sat, val, out, out+1, out+2);
}