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4e36ebf5936b68ba3b0bf59ba6a67a88cb201fad
`BKE_mball_is_basis_for()` was processing whole name, when we can actually rule out most of cases by just checking third char of the ID names first, which is much, much cheaper. Even though MBalls are not much used nowadays, that's a nice optimization when this is called over a whole Main database full of meta-balls objects...
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Archive of Blender with old branches
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