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blender-archive/intern/cycles/blender
Brecht Van Lommel e2728a0056 Fix T95420: Cycles crash with stereo render and tiles
For reasons unclear, destroying and then recreating a vertex buffer in the
render OpenGL context is affecting the immediate mode vertex buffer in the
draw manager OpenGL context.

Instead just create a single vertex buffer and use it for the lifetime of
the render OpenGL context. There's not really any need to have a separate
one per tile as far as I can tell.

Differential Revision: https://developer.blender.org/D14084
2022-02-11 14:35:10 +01:00
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2021-12-16 20:54:04 +01:00
2021-11-25 18:33:19 +01:00
2021-12-16 20:54:04 +01:00
2022-01-25 17:14:20 +01:00