Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __BLENDER_OBJECT_CULL_H__
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#define __BLENDER_OBJECT_CULL_H__
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#include "blender/sync.h"
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#include "util/types.h"
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CCL_NAMESPACE_BEGIN
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class Scene;
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class BlenderObjectCulling {
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public:
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BlenderObjectCulling(Scene *scene, BL::Scene &b_scene);
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void init_object(Scene *scene, BL::Object &b_ob);
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bool test(Scene *scene, BL::Object &b_ob, Transform &tfm);
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private:
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bool test_camera(Scene *scene, float3 bb[8]);
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bool test_distance(Scene *scene, float3 bb[8]);
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bool use_scene_camera_cull_;
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bool use_camera_cull_;
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float camera_cull_margin_;
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bool use_scene_distance_cull_;
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bool use_distance_cull_;
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float distance_cull_margin_;
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};
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CCL_NAMESPACE_END
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#endif /* __BLENDER_OBJECT_CULL_H__ */
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