To convert old code to the current convention and use a single code style.
60 lines
2.3 KiB
C++
60 lines
2.3 KiB
C++
/*
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* Copyright 2017, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor: IRIE Shinsuke
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*/
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#include "COM_AntiAliasingNode.h"
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#include "COM_SMAAOperation.h"
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namespace blender::compositor {
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void AntiAliasingNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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bNode *node = this->get_bnode();
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NodeAntiAliasingData *data = (NodeAntiAliasingData *)node->storage;
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/* Edge Detection (First Pass) */
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SMAAEdgeDetectionOperation *operation1 = nullptr;
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operation1 = new SMAAEdgeDetectionOperation();
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operation1->set_threshold(data->threshold);
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operation1->set_local_contrast_adaptation_factor(data->contrast_limit);
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converter.add_operation(operation1);
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converter.map_input_socket(get_input_socket(0), operation1->get_input_socket(0));
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/* Blending Weight Calculation Pixel Shader (Second Pass) */
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SMAABlendingWeightCalculationOperation *operation2 =
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new SMAABlendingWeightCalculationOperation();
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operation2->set_corner_rounding(data->corner_rounding);
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converter.add_operation(operation2);
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converter.add_link(operation1->get_output_socket(), operation2->get_input_socket(0));
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/* Neighborhood Blending Pixel Shader (Third Pass) */
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SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation();
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converter.add_operation(operation3);
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converter.map_input_socket(get_input_socket(0), operation3->get_input_socket(0));
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converter.add_link(operation2->get_output_socket(), operation3->get_input_socket(1));
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converter.map_output_socket(get_output_socket(0), operation3->get_output_socket());
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}
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} // namespace blender::compositor
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