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blender-archive/source/blender/compositor/nodes/COM_AntiAliasingNode.cc
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

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2.3 KiB
C++

/*
* Copyright 2017, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor: IRIE Shinsuke
*/
#include "COM_AntiAliasingNode.h"
#include "COM_SMAAOperation.h"
namespace blender::compositor {
void AntiAliasingNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *node = this->get_bnode();
NodeAntiAliasingData *data = (NodeAntiAliasingData *)node->storage;
/* Edge Detection (First Pass) */
SMAAEdgeDetectionOperation *operation1 = nullptr;
operation1 = new SMAAEdgeDetectionOperation();
operation1->set_threshold(data->threshold);
operation1->set_local_contrast_adaptation_factor(data->contrast_limit);
converter.add_operation(operation1);
converter.map_input_socket(get_input_socket(0), operation1->get_input_socket(0));
/* Blending Weight Calculation Pixel Shader (Second Pass) */
SMAABlendingWeightCalculationOperation *operation2 =
new SMAABlendingWeightCalculationOperation();
operation2->set_corner_rounding(data->corner_rounding);
converter.add_operation(operation2);
converter.add_link(operation1->get_output_socket(), operation2->get_input_socket(0));
/* Neighborhood Blending Pixel Shader (Third Pass) */
SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation();
converter.add_operation(operation3);
converter.map_input_socket(get_input_socket(0), operation3->get_input_socket(0));
converter.add_link(operation2->get_output_socket(), operation3->get_input_socket(1));
converter.map_output_socket(get_output_socket(0), operation3->get_output_socket());
}
} // namespace blender::compositor