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blender-archive/source/blender/editors/include/ED_markers.h
Campbell Barton bd2b48e98d Cleanup: move public doc-strings into headers for various API's
Some doc-strings were skipped because of blank-lines between
the doc-string and the symbol and needed to be moved manually.

- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.

Ref T92709
2021-12-10 21:42:06 +11:00

130 lines
3.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct TimeMarker;
struct bAnimContext;
struct bContext;
struct wmKeyConfig;
/* -------------------------------------------------------------------- */
/** \name Drawing API
* \{ */
/* flags for drawing markers */
enum {
DRAW_MARKERS_LINES = (1 << 0),
DRAW_MARKERS_LOCAL = (1 << 1),
DRAW_MARKERS_MARGIN = (1 << 2),
};
/* Draw Scene-Markers in time window */
void ED_markers_draw(const struct bContext *C, int flag);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Backend API
* \{ */
/**
* Public API for getting markers from context.
*/
ListBase *ED_context_get_markers(const struct bContext *C);
/**
* Public API for getting markers from "animation" context.
*/
ListBase *ED_animcontext_get_markers(const struct bAnimContext *ac);
/**
* Apply some transformation to markers after the fact
*
* \param markers: List of markers to affect - this may or may not be the scene markers list,
* so don't assume anything.
* \param scene: Current scene (for getting current frame)
* \param mode: (TfmMode) transform mode that this transform is for
* \param value: From the transform code, this is `t->vec[0]`
* (which is delta transform for grab/extend, and scale factor for scale)
* \param side: (B/L/R) for 'extend' functionality, which side of current frame to use
*/
int ED_markers_post_apply_transform(
ListBase *markers, struct Scene *scene, int mode, float value, char side);
/**
* Get the marker that is closest to this point.
* XXX: for select, the min_dist should be small.
*/
struct TimeMarker *ED_markers_find_nearest_marker(ListBase *markers, float x);
/**
* Return the time of the marker that occurs on a frame closest to the given time.
*/
int ED_markers_find_nearest_marker_time(ListBase *markers, float x);
void ED_markers_get_minmax(ListBase *markers, short sel, float *first, float *last);
/**
* This function makes a list of all the markers. The only_sel
* argument is used to specify whether only the selected markers
* are added.
*/
void ED_markers_make_cfra_list(ListBase *markers, ListBase *lb, short sel);
void ED_markers_deselect_all(ListBase *markers, int action);
/**
* Get the first selected marker.
*/
struct TimeMarker *ED_markers_get_first_selected(ListBase *markers);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Operators
* \{ */
/**
* Called in screen_ops.c:ED_operatortypes_screen().
*/
void ED_operatortypes_marker(void);
/**
* Called in screen_ops.c:ED_keymap_screen().
*/
void ED_keymap_marker(struct wmKeyConfig *keyconf);
/**
* Debugging only: print debugging prints of list of markers.
*/
void debug_markers_print_list(struct ListBase *markers);
/** \} */
#ifdef __cplusplus
}
#endif