This reverts back to the 2.79 situation. The better solution would be to make physics caching somehow simulate the skipped frames. But for now the more important thing is to have working physics. Ref T54943, T56352.
229 lines
7.4 KiB
C
229 lines
7.4 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/blenloader/intern/versioning_defaults.c
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* \ingroup blenloader
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_object_types.h"
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#include "DNA_workspace_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BKE_colortools.h"
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#include "BKE_layer.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_screen.h"
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#include "BKE_workspace.h"
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#include "BLO_readfile.h"
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/**
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* Override values in in-memory startup.blend, avoids resaving for small changes.
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*/
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void BLO_update_defaults_userpref_blend(void)
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{
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/* default so DPI is detected automatically */
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U.dpi = 0;
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U.ui_scale = 1.0f;
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#ifdef WITH_PYTHON_SECURITY
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/* use alternative setting for security nuts
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* otherwise we'd need to patch the binary blob - startup.blend.c */
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U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
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#else
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U.flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE;
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#endif
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/* Ignore the theme saved in the blend file,
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* instead use the theme from 'userdef_default_theme.c' */
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{
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bTheme *theme = U.themes.first;
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memcpy(theme, &U_theme_default, sizeof(bTheme));
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}
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/* Leave temp directory empty, will then get appropriate value per OS. */
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U.tempdir[0] = '\0';
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}
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/**
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* Update defaults in startup.blend, without having to save and embed the file.
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* This function can be emptied each time the startup.blend is updated. */
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void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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{
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/* For all startup.blend files. */
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for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
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for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
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/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
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BKE_area_region_panels_free(&ar->panels);
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/* some toolbars have been saved as initialized,
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* we don't want them to have odd zoom-level or scrolling set, see: T47047 */
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if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
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ar->v2d.flag &= ~V2D_IS_INITIALISED;
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}
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}
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for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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switch (sl->spacetype) {
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case SPACE_VIEW3D:
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{
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View3D *v3d = (View3D *)sl;
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v3d->overlay.weight_paint_mode_opacity = 1.0f;
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}
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}
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}
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}
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}
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if (app_template == NULL) {
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/* Clear all tools to use default options instead, ignore the tool saved in the file. */
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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while (!BLI_listbase_is_empty(&workspace->tools)) {
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BKE_workspace_tool_remove(workspace, workspace->tools.first);
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}
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}
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/* Name all screens by their workspaces (avoids 'Default.###' names). */
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{
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/* Default only has one window. */
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wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first;
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace);
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bScreen *screen = layout->screen;
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BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2);
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}
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}
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{
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/* 'UV Editing' should use UV mode. */
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bScreen *screen = BLI_findstring(&bmain->screen, "UV Editing", offsetof(ID, name) + 2);
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for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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if (sl->spacetype == SPACE_IMAGE) {
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SpaceImage *sima = (SpaceImage *)sl;
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if (sima->mode == SI_MODE_VIEW) {
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sima->mode = SI_MODE_UV;
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}
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}
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}
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}
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}
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}
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/* For 2D animation template. */
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if (app_template && STREQ(app_template, "2D_Animation")) {
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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const char *name = workspace->id.name + 2;
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if (STREQ(name, "Drawing")) {
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workspace->object_mode = OB_MODE_GPENCIL_PAINT;
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}
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}
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/* set object in drawing mode */
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for (Object *object = bmain->object.first; object; object = object->id.next) {
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if (object->type == OB_GPENCIL) {
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bGPdata *gpd = (bGPdata *)object->data;
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object->mode = OB_MODE_GPENCIL_PAINT;
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gpd->flag |= GP_DATA_STROKE_PAINTMODE;
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break;
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}
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}
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/* Be sure curfalloff is initializated */
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for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
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ToolSettings *ts = scene->toolsettings;
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if (ts->gp_sculpt.cur_falloff == NULL) {
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ts->gp_sculpt.cur_falloff = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff;
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curvemapping_initialize(gp_falloff_curve);
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curvemap_reset(gp_falloff_curve->cm,
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&gp_falloff_curve->clipr,
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CURVE_PRESET_GAUSS,
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CURVEMAP_SLOPE_POSITIVE);
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}
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}
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}
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/* For all builtin templates shipped with Blender. */
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bool builtin_template = !app_template ||
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STREQ(app_template, "2D_Animation") ||
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STREQ(app_template, "Sculpting") ||
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STREQ(app_template, "VFX") ||
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STREQ(app_template, "Video_Editing");
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if (builtin_template) {
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for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
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/* Hide channels in timelines. */
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for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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SpaceAction *saction = (sa->spacetype == SPACE_ACTION) ? sa->spacedata.first : NULL;
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if (saction && saction->mode == SACTCONT_TIMELINE) {
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for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
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if (ar->regiontype == RGN_TYPE_CHANNELS) {
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ar->flag |= RGN_FLAG_HIDDEN;
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}
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}
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}
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}
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}
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for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
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BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
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scene->r.cfra = 1.0f;
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scene->r.displaymode = R_OUTPUT_WINDOW;
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/* AV Sync break physics sim caching, disable until that is fixed. */
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if (!(app_template && STREQ(app_template, "Video_Editing"))) {
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scene->audio.flag &= ~AUDIO_SYNC;
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scene->flag &= ~SCE_FRAME_DROP;
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}
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/* Don't enable compositing nodes. */
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if (scene->nodetree) {
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ntreeFreeTree(scene->nodetree);
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MEM_freeN(scene->nodetree);
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scene->nodetree = NULL;
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scene->use_nodes = false;
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}
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/* Rename render layers. */
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BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer");
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}
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}
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}
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