This avoids a move of the signature after building it. Tthe value had to be moved out of `MFSignatureBuilder` in the `build` method. This also makes the naming a bit less confusing where sometimes both the `MFSignature` and `MFSignatureBuilder` were referred to as "signature".
168 lines
4.7 KiB
C++
168 lines
4.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup fn
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*
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* The signature of a multi-function contains the functions name and expected parameters. New
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* signatures should be build using the #MFSignatureBuilder class.
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*/
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#include "FN_multi_function_param_type.hh"
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#include "BLI_vector.hh"
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namespace blender::fn {
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struct MFSignature {
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/**
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* The name should be statically allocated so that it lives longer than this signature. This is
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* used instead of an #std::string because of the overhead when many functions are created.
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* If the name of the function has to be more dynamic for debugging purposes, override
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* #MultiFunction::debug_name() instead. Then the dynamic name will only be computed when it is
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* actually needed.
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*/
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const char *function_name;
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Vector<const char *> param_names;
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Vector<MFParamType> param_types;
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Vector<int> param_data_indices;
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bool depends_on_context = false;
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};
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class MFSignatureBuilder {
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private:
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MFSignature &signature_;
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public:
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MFSignatureBuilder(const char *function_name, MFSignature &signature_to_build)
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: signature_(signature_to_build)
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{
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signature_.function_name = function_name;
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}
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/* Input Parameter Types */
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template<typename T> void single_input(const char *name)
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{
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this->single_input(name, CPPType::get<T>());
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}
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void single_input(const char *name, const CPPType &type)
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{
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this->input(name, MFDataType::ForSingle(type));
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}
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template<typename T> void vector_input(const char *name)
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{
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this->vector_input(name, CPPType::get<T>());
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}
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void vector_input(const char *name, const CPPType &base_type)
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{
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this->input(name, MFDataType::ForVector(base_type));
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}
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void input(const char *name, MFDataType data_type)
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{
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signature_.param_names.append(name);
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signature_.param_types.append(MFParamType(MFParamType::Input, data_type));
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}
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/* Output Parameter Types */
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template<typename T> void single_output(const char *name)
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{
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this->single_output(name, CPPType::get<T>());
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}
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void single_output(const char *name, const CPPType &type)
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{
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this->output(name, MFDataType::ForSingle(type));
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}
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template<typename T> void vector_output(const char *name)
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{
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this->vector_output(name, CPPType::get<T>());
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}
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void vector_output(const char *name, const CPPType &base_type)
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{
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this->output(name, MFDataType::ForVector(base_type));
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}
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void output(const char *name, MFDataType data_type)
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{
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signature_.param_names.append(name);
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signature_.param_types.append(MFParamType(MFParamType::Output, data_type));
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}
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/* Mutable Parameter Types */
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template<typename T> void single_mutable(const char *name)
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{
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this->single_mutable(name, CPPType::get<T>());
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}
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void single_mutable(const char *name, const CPPType &type)
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{
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this->mutable_(name, MFDataType::ForSingle(type));
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}
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template<typename T> void vector_mutable(const char *name)
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{
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this->vector_mutable(name, CPPType::get<T>());
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}
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void vector_mutable(const char *name, const CPPType &base_type)
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{
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this->mutable_(name, MFDataType::ForVector(base_type));
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}
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void mutable_(const char *name, MFDataType data_type)
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{
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signature_.param_names.append(name);
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signature_.param_types.append(MFParamType(MFParamType::Mutable, data_type));
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}
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void add(const char *name, const MFParamType ¶m_type)
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{
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switch (param_type.interface_type()) {
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case MFParamType::Input:
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this->input(name, param_type.data_type());
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break;
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case MFParamType::Mutable:
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this->mutable_(name, param_type.data_type());
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break;
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case MFParamType::Output:
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this->output(name, param_type.data_type());
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break;
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}
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}
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template<MFParamCategory Category, typename T>
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void add(MFParamTag<Category, T> /* tag */, const char *name)
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{
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switch (Category) {
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case MFParamCategory::SingleInput:
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this->single_input<T>(name);
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return;
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case MFParamCategory::VectorInput:
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this->vector_input<T>(name);
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return;
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case MFParamCategory::SingleOutput:
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this->single_output<T>(name);
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return;
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case MFParamCategory::VectorOutput:
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this->vector_output<T>(name);
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return;
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case MFParamCategory::SingleMutable:
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this->single_mutable<T>(name);
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return;
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case MFParamCategory::VectorMutable:
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this->vector_mutable<T>(name);
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return;
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}
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BLI_assert_unreachable();
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}
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/* Context */
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/** This indicates that the function accesses the context. This disables optimizations that
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* depend on the fact that the function always performers the same operation. */
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void depends_on_context()
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{
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signature_.depends_on_context = true;
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}
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};
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} // namespace blender::fn
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