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Hans Goudey 59343ee162 Fix T95839: Data race when lazily creating mesh normal layers
Currently, when normals are calculated for a const mesh, a custom data
layer might be added if it doesn't already exist. Adding a custom data
layer to a mesh is not thread-safe, so this can be a problem in some
situations.

This commit moves derived mesh normals for polygons and
vertices out of `CustomData` to `Mesh_Runtime`. Most of the
hard work for this was already done by rBcfa53e0fbeed7178.
Some changes to logic elsewhere are necessary/helpful:
- No need to call both `BKE_mesh_runtime_clear_cache` and
  `BKE_mesh_normals_tag_dirty`, since the former also does the latter.
- Cleanup/simplify mesh conversion and copying since normals are
  handled with other runtime data.

Storing these normals like other runtime data clarifies their status
as derived data, meaning custom data moves more towards storing
original/editable data. This means normals won't automatically benefit
from the planned copy-on-write refactor (T95845), so it will have to be
added manually like for the other runtime data.

Differential Revision: https://developer.blender.org/D14154
2022-02-22 12:44:15 -05:00
2021-10-23 10:49:51 +05:30
2022-02-07 14:28:12 -05:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00
2022-01-25 09:19:03 -07:00

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