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blender-archive/source
Ton Roosendaal 59433aa42e Report #1391
The work i did end of may on render normals (displacemap especially)
caused refraction code to work wrong... took a while to find out, but
just removed a couple of lines too much.
Added clear comment there what it is, and what danger of removing is!
2004-06-21 17:58:53 +00:00
..
2004-06-21 17:58:53 +00:00
2004-04-28 21:19:18 +00:00
2004-01-05 00:06:11 +00:00
2003-12-07 19:03:43 +00:00