The work i did end of may on render normals (displacemap especially) caused refraction code to work wrong... took a while to find out, but just removed a couple of lines too much. Added clear comment there what it is, and what danger of removing is!
The work i did end of may on render normals (displacemap especially) caused refraction code to work wrong... took a while to find out, but just removed a couple of lines too much. Added clear comment there what it is, and what danger of removing is!