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blender-archive/source/blender
Ton Roosendaal 59433aa42e Report #1391
The work i did end of may on render normals (displacemap especially)
caused refraction code to work wrong... took a while to find out, but
just removed a couple of lines too much.
Added clear comment there what it is, and what danger of removing is!
2004-06-21 17:58:53 +00:00
..
2004-06-21 12:01:23 +00:00
2004-06-21 17:58:53 +00:00
2004-06-13 19:30:56 +00:00