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blender-archive/source/blender/imbuf/intern/dds/dds_api.cpp
Brecht Van Lommel aab78de27c Better fix for #32837: DDS compressed textures now no longer need to be flipped
when saving, rather we flip the compressed texture during load. The code used
here comes from the chromium O3D project:
http://src.chromium.org/chrome/trunk/o3d/core/cross/bitmap_dds.cc

Also made it only load compressed for power-of-two resolution images, it doesn't
seem to work for other resolutions, just falls back to non-compressed then.
2012-10-25 12:54:16 +00:00

4.9 KiB