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blender-archive/source/blender/editors/interface/interface_ops.c
Alexander Gavrilov d227c58e3e UI: support jumping to target object/bone
Complex rigs are built from many bones (often overlapping)
connected by constraints.

When investigating or debugging such rigs one often wants to switch to
the target of a constraint, or a parent bone, but it is difficult to do
manually due to overlap confusion.

This adds a right click menu option that automatically selects
and makes the target object or bone active for UI fields where a
suitable reference is readily available.
2018-11-20 17:38:35 +11:00

42 KiB