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blender-archive/source/blender/gpu/intern/gpu_debug.cc
Clément Foucault 569e2e6dba GPUDebug: Avoid using STREQ on StringRef
This might be dangerous because StringRef is not guaranteed to be
null-terminated and STREQ assumes null termination.
2020-09-16 15:24:37 +02:00

2.4 KiB