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blender-archive/source/blender/include/BIF_editconstraint.h
Chris Want d311e96174 Armature speed ups, Part III
----------------------------

Another (major) armature speed up for bones with many constraints.

When tranform()-ing, figure out which bones need to be recalculated
beforehand and only update those bones.
2004-01-03 03:53:18 +00:00

66 lines
2.2 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_EDITCONSTRAINT_H
#define BIF_EDITCONSTRAINT_H
struct ListBase;
struct Object;
struct bConstraint;
struct bConstraintChannel;
typedef struct ConstraintElement{
struct ConstraintElement *next, *prev;
struct ConstraintElement *parent;
Object *ob;
int flag;
const char *substring;
void *subdata;
} ConstraintElement;
struct bConstraintChannel *add_new_constraint_channel(const char *name);
struct bConstraint * add_new_constraint(char type);
void add_influence_key_to_constraint (struct bConstraint *con);
void add_constraint_to_object(struct bConstraint *con, struct Object *ob);
void add_constraint_to_client(struct bConstraint *con);
struct ListBase *get_constraint_client_channels (int forcevalid);
struct ListBase *get_constraint_client(char *name, short *clienttype, void** clientdata);
int test_constraints (struct Object *owner, const char *substring, int disable);
void test_scene_constraints (void);
char *get_con_subtarget_name(struct bConstraint *constraint,
struct Object *target);
struct Object *get_con_target(struct bConstraint *constraint);
#endif