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blender-archive/source/blender/compositor/intern/COM_ExecutionModel.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

60 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. */
#pragma once
#include "BLI_span.hh"
#include "DNA_vec_types.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace blender::compositor {
class CompositorContext;
class ExecutionSystem;
class NodeOperation;
/**
* Base class for execution models. Contains shared implementation.
*/
class ExecutionModel {
protected:
/**
* Render and viewer border info. Coordinates are normalized.
*/
struct {
bool use_render_border;
const rctf *render_border;
bool use_viewer_border;
const rctf *viewer_border;
} border_;
/**
* Context used during execution.
*/
CompositorContext &context_;
/**
* All operations being executed.
*/
Span<NodeOperation *> operations_;
public:
ExecutionModel(CompositorContext &context, Span<NodeOperation *> operations);
virtual ~ExecutionModel()
{
}
virtual void execute(ExecutionSystem &exec_system) = 0;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:BaseExecutionModel")
#endif
};
} // namespace blender::compositor