Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2021 Blender Foundation. */
|
|
|
|
#pragma once
|
|
|
|
#include "BLI_span.hh"
|
|
|
|
#include "DNA_vec_types.h"
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
# include "MEM_guardedalloc.h"
|
|
#endif
|
|
|
|
namespace blender::compositor {
|
|
|
|
class CompositorContext;
|
|
class ExecutionSystem;
|
|
class NodeOperation;
|
|
|
|
/**
|
|
* Base class for execution models. Contains shared implementation.
|
|
*/
|
|
class ExecutionModel {
|
|
protected:
|
|
/**
|
|
* Render and viewer border info. Coordinates are normalized.
|
|
*/
|
|
struct {
|
|
bool use_render_border;
|
|
const rctf *render_border;
|
|
bool use_viewer_border;
|
|
const rctf *viewer_border;
|
|
} border_;
|
|
|
|
/**
|
|
* Context used during execution.
|
|
*/
|
|
CompositorContext &context_;
|
|
|
|
/**
|
|
* All operations being executed.
|
|
*/
|
|
Span<NodeOperation *> operations_;
|
|
|
|
public:
|
|
ExecutionModel(CompositorContext &context, Span<NodeOperation *> operations);
|
|
|
|
virtual ~ExecutionModel()
|
|
{
|
|
}
|
|
|
|
virtual void execute(ExecutionSystem &exec_system) = 0;
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
MEM_CXX_CLASS_ALLOC_FUNCS("COM:BaseExecutionModel")
|
|
#endif
|
|
};
|
|
|
|
} // namespace blender::compositor
|