Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#pragma once
|
|
|
|
#include "COM_MultiThreadedOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
class MapUVOperation : public MultiThreadedOperation {
|
|
private:
|
|
static constexpr int IMAGE_INPUT_INDEX = 0;
|
|
static constexpr int UV_INPUT_INDEX = 1;
|
|
/**
|
|
* Cached reference to the input_program
|
|
*/
|
|
SocketReader *inputUVProgram_;
|
|
SocketReader *input_color_program_;
|
|
|
|
int uv_width_;
|
|
int uv_height_;
|
|
int image_width_;
|
|
int image_height_;
|
|
|
|
float alpha_;
|
|
|
|
std::function<void(float x, float y, float *out)> uv_input_read_fn_;
|
|
|
|
public:
|
|
MapUVOperation();
|
|
|
|
/**
|
|
* we need a 3x3 differential filter for UV Input and full buffer for the image
|
|
*/
|
|
bool determine_depending_area_of_interest(rcti *input,
|
|
ReadBufferOperation *read_operation,
|
|
rcti *output) override;
|
|
|
|
/**
|
|
* The inner loop of this operation.
|
|
*/
|
|
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
|
|
|
|
void pixel_transform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha);
|
|
|
|
void init_data() override;
|
|
|
|
/**
|
|
* Initialize the execution
|
|
*/
|
|
void init_execution() override;
|
|
|
|
/**
|
|
* Deinitialize the execution
|
|
*/
|
|
void deinit_execution() override;
|
|
|
|
void set_alpha(float alpha)
|
|
{
|
|
alpha_ = alpha;
|
|
}
|
|
|
|
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
|
|
void update_memory_buffer_started(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs) override;
|
|
void update_memory_buffer_partial(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs) override;
|
|
|
|
private:
|
|
bool read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha);
|
|
};
|
|
|
|
} // namespace blender::compositor
|