Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
29 lines
823 B
C++
29 lines
823 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_ReadBufferOperation.h"
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namespace blender::compositor {
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class WrapOperation : public ReadBufferOperation {
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private:
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int wrapping_type_;
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public:
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WrapOperation(DataType datatype);
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bool determine_depending_area_of_interest(rcti *input,
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ReadBufferOperation *read_operation,
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rcti *output) override;
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void set_wrapping(int wrapping_type);
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float get_wrapped_original_xpos(float x);
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float get_wrapped_original_ypos(float y);
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void setFactorXY(float factorX, float factorY);
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};
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} // namespace blender::compositor
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