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blender-archive/source/blender/compositor/operations/COM_WrapOperation.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
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Follow the SPDX license specification: https://spdx.org/licenses

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While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_ReadBufferOperation.h"
namespace blender::compositor {
class WrapOperation : public ReadBufferOperation {
private:
int wrapping_type_;
public:
WrapOperation(DataType datatype);
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void set_wrapping(int wrapping_type);
float get_wrapped_original_xpos(float x);
float get_wrapped_original_ypos(float y);
void setFactorXY(float factorX, float factorY);
};
} // namespace blender::compositor