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Joseph Eagar 5ce01b8ce8 * Sculpt-dev: pbvh draw cleanup
* PBVH drawing for eevee is now used for
  PBVH_FACES as well as PBVH_BMESH.
* PBVH_FACES now uses pbvh draw for eevee rendering
* Refactored gpu_pbvh_gpu_make_vcol_offs into a
  more general gpu_pbvh_gpu_make_attr_offs.
  This should be a usable alternative to using a generic
  attribute gpu system (whether the one that's #ifdef'd out
  in gpu_buffers.c, or the new one that hit master
  recently).
* Textured workbench draw mode now works for pbvh drawing.
* Fixed nasty stack overflow in dyntopo edge collapse.
2021-11-17 15:27:47 -08:00
2021-10-23 10:49:51 +05:30
2021-11-07 23:20:29 -06:00
2021-11-17 03:09:37 -08:00
2021-11-17 15:27:47 -08:00
2021-11-12 20:04:05 +01:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00

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Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

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