Opted to keep includes if they are used indirectly (even if removing is possible).
546 lines
14 KiB
C
546 lines
14 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributors: Matt Ebb
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/source/pointdensity.c
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* \ingroup render
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_noise.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_utildefines.h"
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#include "BLF_translation.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_lattice.h"
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#include "BKE_main.h"
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#include "BKE_particle.h"
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#include "BKE_scene.h"
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#include "BKE_texture.h"
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#include "BKE_colortools.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_particle_types.h"
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#include "render_types.h"
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#include "renderdatabase.h"
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#include "texture.h"
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#include "pointdensity.h"
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/* defined in pipeline.c, is hardcopy of active dynamic allocated Render */
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/* only to be used here in this file, it's for speed */
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extern struct Render R;
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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static int point_data_used(PointDensity *pd)
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{
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int pd_bitflag = 0;
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if (pd->source == TEX_PD_PSYS) {
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if ((pd->noise_influence == TEX_PD_NOISE_VEL) || (pd->falloff_type == TEX_PD_FALLOFF_PARTICLE_VEL) || (pd->color_source == TEX_PD_COLOR_PARTVEL) || (pd->color_source == TEX_PD_COLOR_PARTSPEED))
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pd_bitflag |= POINT_DATA_VEL;
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if ((pd->noise_influence == TEX_PD_NOISE_AGE) || (pd->color_source == TEX_PD_COLOR_PARTAGE) || (pd->falloff_type == TEX_PD_FALLOFF_PARTICLE_AGE))
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pd_bitflag |= POINT_DATA_LIFE;
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}
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return pd_bitflag;
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}
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/* additional data stored alongside the point density BVH,
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* accessible by point index number to retrieve other information
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* such as particle velocity or lifetime */
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static void alloc_point_data(PointDensity *pd, int total_particles, int point_data_used)
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{
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int data_size = 0;
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if (point_data_used & POINT_DATA_VEL) {
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/* store 3 channels of velocity data */
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data_size += 3;
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}
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if (point_data_used & POINT_DATA_LIFE) {
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/* store 1 channel of lifetime data */
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data_size += 1;
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}
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if (data_size)
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pd->point_data = MEM_mallocN(sizeof(float)*data_size*total_particles, "particle point data");
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}
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static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, ParticleSystem *psys)
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{
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DerivedMesh* dm;
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ParticleKey state;
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ParticleCacheKey *cache;
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ParticleSimulationData sim= {NULL};
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ParticleData *pa=NULL;
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float cfra = BKE_scene_frame_get(re->scene);
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int i /*, childexists*/ /* UNUSED */;
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int total_particles, offset=0;
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int data_used = point_data_used(pd);
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float partco[3];
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float obview[4][4];
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/* init everything */
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if (!psys || !ob || !pd) return;
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mul_m4_m4m4(obview, ob->obmat, re->viewinv);
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/* Just to create a valid rendering context for particles */
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psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, 0);
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dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
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if ( !psys_check_enabled(ob, psys)) {
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psys_render_restore(ob, psys);
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return;
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}
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sim.scene= re->scene;
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sim.ob= ob;
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sim.psys= psys;
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/* in case ob->imat isn't up-to-date */
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invert_m4_m4(ob->imat, ob->obmat);
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total_particles = psys->totpart+psys->totchild;
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psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
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pd->point_tree = BLI_bvhtree_new(total_particles, 0.0, 4, 6);
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alloc_point_data(pd, total_particles, data_used);
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pd->totpoints = total_particles;
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if (data_used & POINT_DATA_VEL) offset = pd->totpoints*3;
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#if 0 /* UNUSED */
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if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
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childexists = 1;
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#endif
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for (i=0, pa=psys->particles; i < total_particles; i++, pa++) {
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if (psys->part->type == PART_HAIR) {
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/* hair particles */
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if (i < psys->totpart && psys->pathcache)
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cache = psys->pathcache[i];
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else if (i >= psys->totpart && psys->childcache)
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cache = psys->childcache[i - psys->totpart];
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else
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continue;
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cache += cache->steps; /* use endpoint */
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copy_v3_v3(state.co, cache->co);
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zero_v3(state.vel);
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state.time = 0.0f;
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}
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else {
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/* emitter particles */
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state.time = cfra;
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if (!psys_get_particle_state(&sim, i, &state, 0))
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continue;
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if (data_used & POINT_DATA_LIFE) {
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if (i < psys->totpart) {
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state.time = (cfra - pa->time)/pa->lifetime;
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}
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else {
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ChildParticle *cpa= (psys->child + i) - psys->totpart;
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float pa_birthtime, pa_dietime;
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state.time = psys_get_child_time(psys, cpa, cfra, &pa_birthtime, &pa_dietime);
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}
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}
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}
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copy_v3_v3(partco, state.co);
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if (pd->psys_cache_space == TEX_PD_OBJECTSPACE)
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mul_m4_v3(ob->imat, partco);
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else if (pd->psys_cache_space == TEX_PD_OBJECTLOC) {
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sub_v3_v3(partco, ob->loc);
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}
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else {
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/* TEX_PD_WORLDSPACE */
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}
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BLI_bvhtree_insert(pd->point_tree, i, partco, 1);
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if (data_used & POINT_DATA_VEL) {
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pd->point_data[i*3 + 0] = state.vel[0];
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pd->point_data[i*3 + 1] = state.vel[1];
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pd->point_data[i*3 + 2] = state.vel[2];
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}
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if (data_used & POINT_DATA_LIFE) {
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pd->point_data[offset + i] = state.time;
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}
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}
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BLI_bvhtree_balance(pd->point_tree);
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dm->release(dm);
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if (psys->lattice_deform_data) {
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end_latt_deform(psys->lattice_deform_data);
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psys->lattice_deform_data = NULL;
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}
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psys_render_restore(ob, psys);
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}
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static void pointdensity_cache_object(Render *re, PointDensity *pd, Object *ob)
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{
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int i;
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DerivedMesh *dm;
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MVert *mvert = NULL;
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dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
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mvert= dm->getVertArray(dm); /* local object space */
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pd->totpoints= dm->getNumVerts(dm);
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if (pd->totpoints == 0) return;
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pd->point_tree = BLI_bvhtree_new(pd->totpoints, 0.0, 4, 6);
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for (i=0; i < pd->totpoints; i++, mvert++) {
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float co[3];
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copy_v3_v3(co, mvert->co);
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switch (pd->ob_cache_space) {
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case TEX_PD_OBJECTSPACE:
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break;
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case TEX_PD_OBJECTLOC:
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mul_m4_v3(ob->obmat, co);
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sub_v3_v3(co, ob->loc);
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break;
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case TEX_PD_WORLDSPACE:
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default:
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mul_m4_v3(ob->obmat, co);
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break;
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}
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BLI_bvhtree_insert(pd->point_tree, i, co, 1);
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}
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BLI_bvhtree_balance(pd->point_tree);
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dm->release(dm);
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}
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void cache_pointdensity(Render *re, Tex *tex)
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{
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PointDensity *pd = tex->pd;
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if (!pd)
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return;
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if (pd->point_tree) {
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BLI_bvhtree_free(pd->point_tree);
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pd->point_tree = NULL;
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}
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if (pd->source == TEX_PD_PSYS) {
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Object *ob = pd->object;
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ParticleSystem *psys;
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if (!ob || !pd->psys) return;
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psys= BLI_findlink(&ob->particlesystem, pd->psys-1);
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if (!psys) return;
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pointdensity_cache_psys(re, pd, ob, psys);
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}
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else if (pd->source == TEX_PD_OBJECT) {
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Object *ob = pd->object;
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if (ob && ob->type == OB_MESH)
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pointdensity_cache_object(re, pd, ob);
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}
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}
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static void free_pointdensity(Render *UNUSED(re), Tex *tex)
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{
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PointDensity *pd = tex->pd;
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if (!pd) return;
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if (pd->point_tree) {
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BLI_bvhtree_free(pd->point_tree);
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pd->point_tree = NULL;
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}
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if (pd->point_data) {
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MEM_freeN(pd->point_data);
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pd->point_data = NULL;
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}
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pd->totpoints = 0;
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}
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void make_pointdensities(Render *re)
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{
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Tex *tex;
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if (re->scene->r.scemode & R_BUTS_PREVIEW)
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return;
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re->i.infostr = IFACE_("Caching Point Densities");
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re->stats_draw(re->sdh, &re->i);
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for (tex= re->main->tex.first; tex; tex= tex->id.next) {
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if (tex->id.us && tex->type==TEX_POINTDENSITY) {
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cache_pointdensity(re, tex);
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}
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}
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re->i.infostr = NULL;
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re->stats_draw(re->sdh, &re->i);
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}
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void free_pointdensities(Render *re)
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{
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Tex *tex;
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if (re->scene->r.scemode & R_BUTS_PREVIEW)
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return;
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for (tex= re->main->tex.first; tex; tex= tex->id.next) {
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if (tex->id.us && tex->type==TEX_POINTDENSITY) {
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free_pointdensity(re, tex);
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}
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}
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}
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typedef struct PointDensityRangeData {
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float *density;
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float squared_radius;
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const float *point_data;
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float *vec;
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float softness;
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short falloff_type;
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short noise_influence;
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float *age;
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int point_data_used;
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int offset;
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struct CurveMapping *density_curve;
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float velscale;
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} PointDensityRangeData;
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static void accum_density(void *userdata, int index, float squared_dist)
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{
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PointDensityRangeData *pdr = (PointDensityRangeData *)userdata;
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const float dist = (pdr->squared_radius - squared_dist) / pdr->squared_radius * 0.5f;
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float density = 0.0f;
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if (pdr->point_data_used & POINT_DATA_VEL) {
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pdr->vec[0] += pdr->point_data[index*3 + 0]; // * density;
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pdr->vec[1] += pdr->point_data[index*3 + 1]; // * density;
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pdr->vec[2] += pdr->point_data[index*3 + 2]; // * density;
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}
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if (pdr->point_data_used & POINT_DATA_LIFE) {
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*pdr->age += pdr->point_data[pdr->offset + index]; // * density;
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}
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if (pdr->falloff_type == TEX_PD_FALLOFF_STD)
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density = dist;
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else if (pdr->falloff_type == TEX_PD_FALLOFF_SMOOTH)
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density = 3.0f*dist*dist - 2.0f*dist*dist*dist;
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else if (pdr->falloff_type == TEX_PD_FALLOFF_SOFT)
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density = pow(dist, pdr->softness);
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else if (pdr->falloff_type == TEX_PD_FALLOFF_CONSTANT)
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density = pdr->squared_radius;
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else if (pdr->falloff_type == TEX_PD_FALLOFF_ROOT)
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density = sqrt(dist);
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else if (pdr->falloff_type == TEX_PD_FALLOFF_PARTICLE_AGE) {
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if (pdr->point_data_used & POINT_DATA_LIFE)
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density = dist*MIN2(pdr->point_data[pdr->offset + index], 1.0f);
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else
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density = dist;
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}
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else if (pdr->falloff_type == TEX_PD_FALLOFF_PARTICLE_VEL) {
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if (pdr->point_data_used & POINT_DATA_VEL)
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density = dist*len_v3(pdr->point_data + index*3)*pdr->velscale;
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else
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density = dist;
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}
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if (pdr->density_curve && dist != 0.0f) {
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curvemapping_initialize(pdr->density_curve);
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density = curvemapping_evaluateF(pdr->density_curve, 0, density/dist)*dist;
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}
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*pdr->density += density;
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}
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static void init_pointdensityrangedata(PointDensity *pd, PointDensityRangeData *pdr,
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float *density, float *vec, float *age, struct CurveMapping *density_curve, float velscale)
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{
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pdr->squared_radius = pd->radius*pd->radius;
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pdr->density = density;
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pdr->point_data = pd->point_data;
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pdr->falloff_type = pd->falloff_type;
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pdr->vec = vec;
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pdr->age = age;
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pdr->softness = pd->falloff_softness;
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pdr->noise_influence = pd->noise_influence;
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pdr->point_data_used = point_data_used(pd);
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pdr->offset = (pdr->point_data_used & POINT_DATA_VEL)?pd->totpoints*3:0;
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pdr->density_curve = density_curve;
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pdr->velscale = velscale;
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}
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int pointdensitytex(Tex *tex, const float texvec[3], TexResult *texres)
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{
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int retval = TEX_INT;
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PointDensity *pd = tex->pd;
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PointDensityRangeData pdr;
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float density=0.0f, age=0.0f, time=0.0f;
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float vec[3] = {0.0f, 0.0f, 0.0f}, co[3];
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float col[4];
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float turb, noise_fac;
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int num=0;
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texres->tin = 0.0f;
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if ((!pd) || (!pd->point_tree))
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return 0;
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init_pointdensityrangedata(pd, &pdr, &density, vec, &age,
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(pd->flag&TEX_PD_FALLOFF_CURVE ? pd->falloff_curve : NULL), pd->falloff_speed_scale*0.001f);
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noise_fac = pd->noise_fac * 0.5f; /* better default */
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copy_v3_v3(co, texvec);
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if (point_data_used(pd)) {
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/* does a BVH lookup to find accumulated density and additional point data *
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* stores particle velocity vector in 'vec', and particle lifetime in 'time' */
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num = BLI_bvhtree_range_query(pd->point_tree, co, pd->radius, accum_density, &pdr);
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if (num > 0) {
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age /= num;
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mul_v3_fl(vec, 1.0f/num);
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}
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/* reset */
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density = vec[0] = vec[1] = vec[2] = 0.0f;
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}
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if (pd->flag & TEX_PD_TURBULENCE) {
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if (pd->noise_influence == TEX_PD_NOISE_AGE) {
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turb = BLI_gTurbulence(pd->noise_size, texvec[0]+age, texvec[1]+age, texvec[2]+age, pd->noise_depth, 0, pd->noise_basis);
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}
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else if (pd->noise_influence == TEX_PD_NOISE_TIME) {
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time = R.r.cfra / (float)R.r.efra;
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turb = BLI_gTurbulence(pd->noise_size, texvec[0]+time, texvec[1]+time, texvec[2]+time, pd->noise_depth, 0, pd->noise_basis);
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//turb = BLI_turbulence(pd->noise_size, texvec[0]+time, texvec[1]+time, texvec[2]+time, pd->noise_depth);
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}
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else {
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turb = BLI_gTurbulence(pd->noise_size, texvec[0]+vec[0], texvec[1]+vec[1], texvec[2]+vec[2], pd->noise_depth, 0, pd->noise_basis);
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}
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turb -= 0.5f; /* re-center 0.0-1.0 range around 0 to prevent offsetting result */
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/* now we have an offset coordinate to use for the density lookup */
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co[0] = texvec[0] + noise_fac * turb;
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co[1] = texvec[1] + noise_fac * turb;
|
|
co[2] = texvec[2] + noise_fac * turb;
|
|
}
|
|
|
|
/* BVH query with the potentially perturbed coordinates */
|
|
num = BLI_bvhtree_range_query(pd->point_tree, co, pd->radius, accum_density, &pdr);
|
|
if (num > 0) {
|
|
age /= num;
|
|
mul_v3_fl(vec, 1.0f/num);
|
|
}
|
|
|
|
texres->tin = density;
|
|
BRICONT;
|
|
|
|
if (pd->color_source == TEX_PD_COLOR_CONSTANT)
|
|
return retval;
|
|
|
|
retval |= TEX_RGB;
|
|
|
|
switch (pd->color_source) {
|
|
case TEX_PD_COLOR_PARTAGE:
|
|
if (pd->coba) {
|
|
if (do_colorband(pd->coba, age, col)) {
|
|
texres->talpha = true;
|
|
copy_v3_v3(&texres->tr, col);
|
|
texres->tin *= col[3];
|
|
texres->ta = texres->tin;
|
|
}
|
|
}
|
|
break;
|
|
case TEX_PD_COLOR_PARTSPEED:
|
|
{
|
|
float speed = len_v3(vec) * pd->speed_scale;
|
|
|
|
if (pd->coba) {
|
|
if (do_colorband(pd->coba, speed, col)) {
|
|
texres->talpha = true;
|
|
copy_v3_v3(&texres->tr, col);
|
|
texres->tin *= col[3];
|
|
texres->ta = texres->tin;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case TEX_PD_COLOR_PARTVEL:
|
|
texres->talpha = true;
|
|
mul_v3_fl(vec, pd->speed_scale);
|
|
copy_v3_v3(&texres->tr, vec);
|
|
texres->ta = texres->tin;
|
|
break;
|
|
case TEX_PD_COLOR_CONSTANT:
|
|
default:
|
|
texres->tr = texres->tg = texres->tb = texres->ta = 1.0f;
|
|
break;
|
|
}
|
|
BRICONTRGB;
|
|
|
|
return retval;
|
|
|
|
#if 0
|
|
if (texres->nor!=NULL) {
|
|
texres->nor[0] = texres->nor[1] = texres->nor[2] = 0.0f;
|
|
}
|
|
#endif
|
|
}
|