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604bdb7f45331bc16dac38ef8a3f34b5f6196b9d
This is a quick fix that perhaps overestimates the point of first geometry collision, but at least for now it should allow models that used the old modifier and a too-big bevel amount to not look awful. The correct solution to this problem is much more involved and I'll get to it later.
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Archive of Blender with old branches
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