This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender
Brecht Van Lommel 60ff60dcdc RenderEngine API: add viewport draw utility functions to bind a GLSL fragment
shader for converting colors from linear to display space, based on the scene
color management settings.

if engine.support_display_space_shader(scene): # test graphics card support
	engine.bind_display_space_shader(scene)
	# draw pixels ..
	engine.unbind_display_space_shader()
2013-08-30 23:49:35 +00:00
..
2013-08-30 11:49:35 +00:00
2013-05-28 20:35:12 +00:00