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blender-archive/source/blender/gpu/shaders/gpu_shader_material.glsl
Ton Roosendaal 692aa18b76 Additional fix in glsl shaders: "Darken" was using different formula as render.
"Divide" still differs too for division by zero - cannot find this yet...
2012-12-21 18:10:01 +00:00

51 KiB