Restore the old `correct_bezpart()` (pre-rBda95d1d851b4) function as `BKE_curve_correct_bezpart()`, and use that where the old behaviour was desired (that is, curve maps like used by the RGB Curves shader node). The new (post-rBda95d1d851b4) function is also renamed to `BKE_fcurve_correct_bezpart()` to avoid confusion.
19 KiB
19 KiB