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blender-archive/source/blender/gpu
Brecht Van Lommel 7613ffc944 Cycles: switch to squared roughness convention for all nodes.
This was already done for the Principled BSDF to be compatible with typical
baked roughness maps in PBR workflows.
2018-03-10 18:05:01 +01:00
..
2016-03-21 22:43:03 +01:00
2016-01-10 07:12:10 +11:00
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2014-10-07 15:47:32 -05:00
2016-01-28 17:23:12 +11:00