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blender-archive/source/blender/python/api2_2x/doc/Scene.py
Willian Padovani Germano c467b19c75 Exppython:
- More documentation files for epydoc.
- Few minor changes in other files.
2003-07-12 18:02:54 +00:00

194 lines
4.5 KiB
Python

# Blender.Scene module and the Scene PyType object
"""
The Blender.Scene submodule.
Scene
=====
This module provides access to B{Scenes} in Blender.
Example::
"""
def New (name = 'Scene'):
"""
Create a new Scene in Blender.
@type name: string
@param name: The Scene name.
@rtype: Blender Scene
@return: The created Scene.
"""
def Get (name = None):
"""
Get the Scene(s) from Blender.
@type name: string
@param name: The name of a Scene.
@rtype: Blender Scene or a list of Blender Scenes
@return: It depends on the I{name} parameter:
- (name): The Scene with the given I{name};
- (): A list with all Scenes currently in Blender.
"""
def GetCurrent():
"""
Get the currently active Scene in Blender.
@rtype: Blender Scene
@return: The currently active Scene.
"""
def Unlink(scene):
"""
Unlink (delete) a Scene from Blender.
@type scene: Blender Scene
@param scene: The Scene to be unlinked.
"""
class Scene:
"""
The Scene object
================
This object gives access to Scene data in Blender.
@cvar name: The Scene name.
"""
def getName():
"""
Get the name of this Scene.
@rtype: string
"""
def setName(name):
"""
Set the name of this Scene.
@type name: string
@param name: The new name.
"""
def getWinSize():
"""
Get the current x,y resolution of the render window. These are the
dimensions of the image created by the Blender Renderer.
@rtype: list
@return: [width, height].
"""
def setWinSize(dimensions):
"""
Set the width and height of the render window. These are the dimensions
of the image created by the Blender Renderer.
@type dimensions: list
@param dimensions: The new [width, height] values.
"""
def copy(duplicate_objects = 1):
"""
Make a copy of this Scene.
@type duplicate_objects: int
@param duplicate_objects: Defines how the Scene children are duplicated:
- 0: Link Objects;
- 1: Link Object Data;
- 2: Full copy.
@rtype: Scene
@return: The copied Blender Scene.
"""
def startFrame(frame = None):
"""
Get (and optionally set) the start frame value.
@type frame: int
@param frame: The start frame. If None, this method simply returns the
current start frame.
@rtype: int
@return: The start frame value.
"""
def endFrame(frame = None):
"""
Get (and optionally set) the end frame value.
@type frame: int
@param frame: The end frame. If None, this method simply returns the
current end frame.
@rtype: int
@return: The end frame value.
"""
def currentFrame(frame = None):
"""
Get (and optionally set) the current frame value.
@type frame: int
@param frame: The current frame. If None, this method simply returns the
current frame value.
@rtype: int
@return: The current frame value.
"""
def frameSettings(start = None, end = None, current = None):
"""
Get (and optionally set) the start, end and current frame values.
@type start: int
@type end: int
@type current: int
@param start: The start frame value.
@param end: The end frame value.
@param current: The current frame value.
@rtype: tuple
@return: The frame values in a tuple: [start, end, current].
"""
def makeCurrent():
"""
Make this Scene the currently active one in Blender.
"""
def link(object):
"""
Link an Object to this Scene.
@type object: Blender Object
@param object: A Blender Object.
"""
def unlink(object):
"""
Unlink an Object from this Scene.
@type object: Blender Object
@param object: A Blender Object.
"""
def getRenderdir():
"""
Get the current directory where rendered images are saved.
@rtype: string
@return: The path to the current render dir
"""
def getBackbufdir():
"""
Get the location of the backbuffer image.
@rtype: string
@return: The path to the chosen backbuffer image.
"""
def getChildren():
"""
Get all objects linked to this Scene.
@rtype: list
@return: A list with all Blender Objects linked to this Scene.
"""
def getCurrentCamera():
"""
Get the currently active Camera for this Scene.
@rtype: Blender Camera
@return: The currently active Camera.
"""
def setCurrentCamera(camera):
"""
Set the currently active Camera in this Scene.
@type camera: Blender Camera
@param camera: The new active Camera.
"""