This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/blenloader/BLO_readfile.h
Julian Eisel 7f564d74f9 Main Workspace Integration
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup)

Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know!
(Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.)

== Main Changes/Features
* Introduces the new Workspaces as data-blocks.
* Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces.
* Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces).
* Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead.
* Store screen-layouts (`bScreen`) per workspace.
* Store an active screen-layout per workspace. Changing the workspace will enable this layout.
* Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.)
* Store an active render layer per workspace.
* Moved mode switch from 3D View header to Info Editor header.
* Store active scene in window (not directly workspace related, but overlaps quite a bit).
* Removed 'Use Global Scene' User Preference option.
* Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well.
* Default .blend only contains one workspace ("General").
* Support appending workspaces.

Opening files without UI and commandline rendering should work fine.

Note that the UI is temporary! We plan to introduce a new global topbar
that contains the workspace options and tabs for switching workspaces.

== Technical Notes
* Workspaces are data-blocks.
* Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now.
* A workspace can be active in multiple windows at the same time.
* The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned).
* The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that).
* Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs.
* `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those.
* Added scene operators `SCENE_OT_`. Was previously done through screen operators.

== BPY API Changes
* Removed `Screen.scene`, added `Window.scene`
* Removed `UserPreferencesView.use_global_scene`
* Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces`
* Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer`
* Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name)

== What's left?
* There are a few open design questions (T50521). We should find the needed answers and implement them.
* Allow adding and removing individual workspaces from workspace configuration (needs UI design).
* Get the override system ready and support overrides per workspace.
* Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc).
* Allow enabling add-ons per workspace.
* Support custom workspace keymaps.
* Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later.
* Get the topbar done.
* Workspaces need a proper icon, current one is just a placeholder :)

Reviewed By: campbellbarton, mont29

Tags: #user_interface, #bf_blender_2.8

Maniphest Tasks: T50521

Differential Revision: https://developer.blender.org/D2451
2017-06-01 19:59:37 +02:00

159 lines
5.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BLO_READFILE_H__
#define __BLO_READFILE_H__
/** \file BLO_readfile.h
* \ingroup blenloader
* \brief external readfile function prototypes.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct BlendThumbnail;
struct bScreen;
struct LinkNode;
struct ListBase;
struct Main;
struct MemFile;
struct ReportList;
struct Scene;
struct SceneLayer;
struct UserDef;
struct View3D;
struct bContext;
struct BHead;
struct FileData;
struct wmWindowManager;
typedef struct BlendHandle BlendHandle;
typedef enum BlenFileType {
BLENFILETYPE_BLEND = 1,
BLENFILETYPE_PUB = 2,
BLENFILETYPE_RUNTIME = 3
} BlenFileType;
typedef struct BlendFileData {
struct Main *main;
struct UserDef *user;
int fileflags;
int globalf;
char filename[1024]; /* 1024 = FILE_MAX */
struct bScreen *curscreen; /* TODO think this isn't needed anymore? */
struct Scene *curscene;
struct SceneLayer *cur_render_layer; /* layer to activate in workspaces when reading without UI */
BlenFileType type;
} BlendFileData;
typedef struct WorkspaceConfigFileData {
struct Main *main; /* has to be freed when done reading file data */
struct ListBase workspaces;
} WorkspaceConfigFileData;
/* skip reading some data-block types (may want to skip screen data too). */
typedef enum eBLOReadSkip {
BLO_READ_SKIP_NONE = 0,
BLO_READ_SKIP_USERDEF = (1 << 0),
BLO_READ_SKIP_DATA = (1 << 1),
} eBLOReadSkip;
#define BLO_READ_SKIP_ALL \
(BLO_READ_SKIP_USERDEF | BLO_READ_SKIP_DATA)
BlendFileData *BLO_read_from_file(
const char *filepath,
struct ReportList *reports, eBLOReadSkip skip_flag);
BlendFileData *BLO_read_from_memory(
const void *mem, int memsize,
struct ReportList *reports, eBLOReadSkip skip_flag);
BlendFileData *BLO_read_from_memfile(
struct Main *oldmain, const char *filename, struct MemFile *memfile,
struct ReportList *reports, eBLOReadSkip skip_flag);
void BLO_blendfiledata_free(BlendFileData *bfd);
BlendHandle *BLO_blendhandle_from_file(const char *filepath, struct ReportList *reports);
BlendHandle *BLO_blendhandle_from_memory(const void *mem, int memsize);
struct LinkNode *BLO_blendhandle_get_datablock_names(BlendHandle *bh, int ofblocktype, int *tot_names);
struct LinkNode *BLO_blendhandle_get_previews(BlendHandle *bh, int ofblocktype, int *tot_prev);
struct LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh);
struct LinkNode *BLO_blendhandle_get_appendable_groups(BlendHandle *bh);
void BLO_blendhandle_close(BlendHandle *bh);
/***/
#define BLO_GROUP_MAX 32
bool BLO_has_bfile_extension(const char *str);
bool BLO_library_path_explode(const char *path, char *r_dir, char **r_group, char **r_name);
struct Main *BLO_library_link_begin(struct Main *mainvar, BlendHandle **bh, const char *filepath);
struct ID *BLO_library_link_named_part(struct Main *mainl, BlendHandle **bh, const short idcode, const char *name);
struct ID *BLO_library_link_named_part_ex(
struct Main *mainl, BlendHandle **bh,
const short idcode, const char *name, const short flag,
struct Scene *scene, struct SceneLayer *sl,
const bool use_placeholders, const bool force_indirect);
void BLO_library_link_end(struct Main *mainl, BlendHandle **bh, short flag, struct Scene *scene, struct SceneLayer *sl);
void BLO_library_link_copypaste(struct Main *mainl, BlendHandle *bh);
void *BLO_library_read_struct(struct FileData *fd, struct BHead *bh, const char *blockname);
BlendFileData *blo_read_blendafterruntime(int file, const char *name, int actualsize, struct ReportList *reports);
/* internal function but we need to expose it */
void blo_lib_link_restore(
struct Main *newmain, struct wmWindowManager *curwm,
struct Scene *curscene, struct SceneLayer *cur_render_layer);
typedef void (*BLOExpandDoitCallback) (void *fdhandle, struct Main *mainvar, void *idv);
void BLO_main_expander(BLOExpandDoitCallback expand_doit_func);
void BLO_expand_main(void *fdhandle, struct Main *mainvar);
/* Update defaults in startup.blend & userprefs.blend, without having to save and embed it */
void BLO_update_defaults_userpref_blend(void);
void BLO_update_defaults_startup_blend(struct Main *mainvar);
struct BlendThumbnail *BLO_thumbnail_from_file(const char *filepath);
#ifdef __cplusplus
}
#endif
#endif /* __BLO_READFILE_H__ */