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blender-archive/source/blender/editors/object/object_select.c
Bastien Montagne 77497175fa Cleanup/refactor: no new general arg-less macros enforcing var names please!
We do have an history of those pieces of evil in our code, would be nice
to get fully rid of it, but at the very least let's not add more of them
in new code. :)
2017-08-15 15:59:38 +02:00

1250 lines
32 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2008 full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_select.c
* \ingroup edobj
*/
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "DNA_anim_types.h"
#include "DNA_group_types.h"
#include "DNA_material_types.h"
#include "DNA_modifier_types.h"
#include "DNA_property_types.h"
#include "DNA_scene_types.h"
#include "DNA_armature_types.h"
#include "DNA_lamp_types.h"
#include "DNA_workspace_types.h"
#include "BLI_math.h"
#include "BLI_listbase.h"
#include "BLI_rand.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_group.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_particle.h"
#include "BKE_property.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_workspace.h"
#include "BKE_library.h"
#include "BKE_deform.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_keyframing.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "object_intern.h"
/************************ Exported **************************/
/* simple API for object selection, rather than just using the flag
* this takes into account the 'restrict selection in 3d view' flag.
* deselect works always, the restriction just prevents selection */
/* Note: send a NC_SCENE|ND_OB_SELECT notifier yourself! (or
* or a NC_SCENE|ND_OB_VISIBLE in case of visibility toggling */
void ED_base_object_select(BaseLegacy *base, short mode)
{
if (base) {
if (mode == BA_SELECT) {
if (!(base->object->restrictflag & OB_RESTRICT_SELECT))
base->flag_legacy |= SELECT;
}
else if (mode == BA_DESELECT) {
base->flag_legacy &= ~SELECT;
}
BKE_scene_base_flag_sync_from_base(base);
}
}
/* also to set active NULL */
void ED_base_object_activate(bContext *C, BaseLegacy *base)
{
Scene *scene = CTX_data_scene(C);
/* sets scene->basact */
BASACT = base;
if (base) {
#ifdef USE_WORKSPACE_MODE
WorkSpace *workspace = CTX_wm_workspace(C);
BKE_workspace_object_mode_set(workspace, base->object->mode);
#endif
/* XXX old signals, remember to handle notifiers now! */
// select_actionchannel_by_name(base->object->action, "Object", 1);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
}
else
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, NULL);
}
void ED_object_base_select(Base *base, short mode)
{
if (base) {
if (mode == BA_SELECT) {
if ((base->flag & BASE_SELECTABLED) != 0) {
base->flag |= BASE_SELECTED;
}
}
else if (mode == BA_DESELECT) {
base->flag &= ~BASE_SELECTED;
}
}
}
void ED_object_base_activate(bContext *C, Base *base)
{
SceneLayer *sl = CTX_data_scene_layer(C);
sl->basact = base;
if (base) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, sl);
}
else {
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, NULL);
}
}
/********************** Selection Operators **********************/
static int objects_selectable_poll(bContext *C)
{
/* we don't check for linked scenes here, selection is
* still allowed then for inspection of scene */
Object *obact = CTX_data_active_object(C);
if (CTX_data_edit_object(C))
return 0;
if (obact && obact->mode)
return 0;
return 1;
}
/************************ Select by Type *************************/
static int object_select_by_type_exec(bContext *C, wmOperator *op)
{
short obtype, extend;
obtype = RNA_enum_get(op->ptr, "type");
extend = RNA_boolean_get(op->ptr, "extend");
if (extend == 0) {
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
ED_object_base_select(base, BA_DESELECT);
}
CTX_DATA_END;
}
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if (base->object->type == obtype) {
ED_object_base_select(base, BA_SELECT);
}
}
CTX_DATA_END;
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_select_by_type(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select By Type";
ot->description = "Select all visible objects that are of a type";
ot->idname = "OBJECT_OT_select_by_type";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_select_by_type_exec;
ot->poll = objects_selectable_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection instead of deselecting everything first");
ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_object_type_items, 1, "Type", "");
}
/*********************** Selection by Links *********************/
enum {
OBJECT_SELECT_LINKED_IPO = 1,
OBJECT_SELECT_LINKED_OBDATA,
OBJECT_SELECT_LINKED_MATERIAL,
OBJECT_SELECT_LINKED_TEXTURE,
OBJECT_SELECT_LINKED_DUPGROUP,
OBJECT_SELECT_LINKED_PARTICLE,
OBJECT_SELECT_LINKED_LIBRARY,
OBJECT_SELECT_LINKED_LIBRARY_OBDATA
};
static EnumPropertyItem prop_select_linked_types[] = {
//{OBJECT_SELECT_LINKED_IPO, "IPO", 0, "Object IPO", ""}, // XXX deprecated animation system stuff...
{OBJECT_SELECT_LINKED_OBDATA, "OBDATA", 0, "Object Data", ""},
{OBJECT_SELECT_LINKED_MATERIAL, "MATERIAL", 0, "Material", ""},
{OBJECT_SELECT_LINKED_TEXTURE, "TEXTURE", 0, "Texture", ""},
{OBJECT_SELECT_LINKED_DUPGROUP, "DUPGROUP", 0, "Dupligroup", ""},
{OBJECT_SELECT_LINKED_PARTICLE, "PARTICLE", 0, "Particle System", ""},
{OBJECT_SELECT_LINKED_LIBRARY, "LIBRARY", 0, "Library", ""},
{OBJECT_SELECT_LINKED_LIBRARY_OBDATA, "LIBRARY_OBDATA", 0, "Library (Object Data)", ""},
{0, NULL, 0, NULL, NULL}
};
static bool object_select_all_by_obdata(bContext *C, void *obdata)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
if (base->object->data == obdata) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
}
CTX_DATA_END;
return changed;
}
static bool object_select_all_by_material_texture(bContext *C, int use_texture, Material *mat, Tex *tex)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
Object *ob = base->object;
Material *mat1;
int a, b;
for (a = 1; a <= ob->totcol; a++) {
mat1 = give_current_material(ob, a);
if (!use_texture) {
if (mat1 == mat) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
else if (mat1 && use_texture) {
for (b = 0; b < MAX_MTEX; b++) {
if (mat1->mtex[b]) {
if (tex == mat1->mtex[b]->tex) {
ED_object_base_select(base, BA_SELECT);
changed = true;
break;
}
}
}
}
}
}
}
CTX_DATA_END;
return changed;
}
static bool object_select_all_by_dup_group(bContext *C, Object *ob)
{
bool changed = false;
Group *dup_group = (ob->transflag & OB_DUPLIGROUP) ? ob->dup_group : NULL;
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
Group *dup_group_other = (base->object->transflag & OB_DUPLIGROUP) ? base->object->dup_group : NULL;
if (dup_group == dup_group_other) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
}
CTX_DATA_END;
return changed;
}
static bool object_select_all_by_particle(bContext *C, Object *ob)
{
ParticleSystem *psys_act = psys_get_current(ob);
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
/* loop through other particles*/
ParticleSystem *psys;
for (psys = base->object->particlesystem.first; psys; psys = psys->next) {
if (psys->part == psys_act->part) {
ED_object_base_select(base, BA_SELECT);
changed = true;
break;
}
if (base->flag & BASE_SELECTED) {
break;
}
}
}
}
CTX_DATA_END;
return changed;
}
static bool object_select_all_by_library(bContext *C, Library *lib)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
if (lib == base->object->id.lib) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
}
CTX_DATA_END;
return changed;
}
static bool object_select_all_by_library_obdata(bContext *C, Library *lib)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
if (base->object->data && lib == ((ID *)base->object->data)->lib) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
}
CTX_DATA_END;
return changed;
}
void ED_object_select_linked_by_id(bContext *C, ID *id)
{
int idtype = GS(id->name);
bool changed = false;
if (OB_DATA_SUPPORT_ID(idtype)) {
changed = object_select_all_by_obdata(C, id);
}
else if (idtype == ID_MA) {
changed = object_select_all_by_material_texture(C, false, (Material *)id, NULL);
}
else if (idtype == ID_LI) {
changed = object_select_all_by_library(C, (Library *) id);
}
if (changed) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
}
}
static int object_select_linked_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob;
int nr = RNA_enum_get(op->ptr, "type");
bool changed = false, extend;
extend = RNA_boolean_get(op->ptr, "extend");
if (extend == 0) {
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
ED_object_base_select(base, BA_DESELECT);
}
CTX_DATA_END;
}
ob = OBACT_NEW(sl);
if (ob == NULL) {
BKE_report(op->reports, RPT_ERROR, "No active object");
return OPERATOR_CANCELLED;
}
if (nr == OBJECT_SELECT_LINKED_IPO) {
// XXX old animation system
//if (ob->ipo == 0) return OPERATOR_CANCELLED;
//object_select_all_by_ipo(C, ob->ipo)
return OPERATOR_CANCELLED;
}
else if (nr == OBJECT_SELECT_LINKED_OBDATA) {
if (ob->data == NULL)
return OPERATOR_CANCELLED;
changed = object_select_all_by_obdata(C, ob->data);
}
else if (nr == OBJECT_SELECT_LINKED_MATERIAL || nr == OBJECT_SELECT_LINKED_TEXTURE) {
Material *mat = NULL;
Tex *tex = NULL;
bool use_texture = false;
mat = give_current_material(ob, ob->actcol);
if (mat == NULL) return OPERATOR_CANCELLED;
if (nr == OBJECT_SELECT_LINKED_TEXTURE) {
use_texture = true;
if (mat->mtex[(int)mat->texact]) tex = mat->mtex[(int)mat->texact]->tex;
if (tex == NULL) return OPERATOR_CANCELLED;
}
changed = object_select_all_by_material_texture(C, use_texture, mat, tex);
}
else if (nr == OBJECT_SELECT_LINKED_DUPGROUP) {
if (ob->dup_group == NULL)
return OPERATOR_CANCELLED;
changed = object_select_all_by_dup_group(C, ob);
}
else if (nr == OBJECT_SELECT_LINKED_PARTICLE) {
if (BLI_listbase_is_empty(&ob->particlesystem))
return OPERATOR_CANCELLED;
changed = object_select_all_by_particle(C, ob);
}
else if (nr == OBJECT_SELECT_LINKED_LIBRARY) {
/* do nothing */
changed = object_select_all_by_library(C, ob->id.lib);
}
else if (nr == OBJECT_SELECT_LINKED_LIBRARY_OBDATA) {
if (ob->data == NULL)
return OPERATOR_CANCELLED;
changed = object_select_all_by_library_obdata(C, ((ID *) ob->data)->lib);
}
else
return OPERATOR_CANCELLED;
if (changed) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void OBJECT_OT_select_linked(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked";
ot->description = "Select all visible objects that are linked";
ot->idname = "OBJECT_OT_select_linked";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_select_linked_exec;
ot->poll = objects_selectable_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection instead of deselecting everything first");
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_linked_types, 0, "Type", "");
}
/*********************** Selected Grouped ********************/
enum {
OBJECT_GRPSEL_CHILDREN_RECURSIVE = 0,
OBJECT_GRPSEL_CHILDREN = 1,
OBJECT_GRPSEL_PARENT = 2,
OBJECT_GRPSEL_SIBLINGS = 3,
OBJECT_GRPSEL_TYPE = 4,
/*OBJECT_GRPSEL_LAYER = 5,*/
OBJECT_GRPSEL_GROUP = 6,
OBJECT_GRPSEL_HOOK = 7,
OBJECT_GRPSEL_PASS = 8,
OBJECT_GRPSEL_COLOR = 9,
OBJECT_GRPSEL_PROPERTIES = 10,
OBJECT_GRPSEL_KEYINGSET = 11,
OBJECT_GRPSEL_LAMP_TYPE = 12,
};
static EnumPropertyItem prop_select_grouped_types[] = {
{OBJECT_GRPSEL_CHILDREN_RECURSIVE, "CHILDREN_RECURSIVE", 0, "Children", ""},
{OBJECT_GRPSEL_CHILDREN, "CHILDREN", 0, "Immediate Children", ""},
{OBJECT_GRPSEL_PARENT, "PARENT", 0, "Parent", ""},
{OBJECT_GRPSEL_SIBLINGS, "SIBLINGS", 0, "Siblings", "Shared Parent"},
{OBJECT_GRPSEL_TYPE, "TYPE", 0, "Type", "Shared object type"},
{OBJECT_GRPSEL_GROUP, "GROUP", 0, "Group", "Shared group"},
{OBJECT_GRPSEL_HOOK, "HOOK", 0, "Hook", ""},
{OBJECT_GRPSEL_PASS, "PASS", 0, "Pass", "Render pass Index"},
{OBJECT_GRPSEL_COLOR, "COLOR", 0, "Color", "Object Color"},
{OBJECT_GRPSEL_PROPERTIES, "PROPERTIES", 0, "Properties", "Game Properties"},
{OBJECT_GRPSEL_KEYINGSET, "KEYINGSET", 0, "Keying Set", "Objects included in active Keying Set"},
{OBJECT_GRPSEL_LAMP_TYPE, "LAMP_TYPE", 0, "Lamp Type", "Matching lamp types"},
{0, NULL, 0, NULL, NULL}
};
static bool select_grouped_children(bContext *C, Object *ob, const bool recursive)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if (ob == base->object->parent) {
if ((base->flag & BASE_SELECTED) == 0) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
if (recursive) {
changed |= select_grouped_children(C, base->object, 1);
}
}
}
CTX_DATA_END;
return changed;
}
static bool select_grouped_parent(bContext *C) /* Makes parent active and de-selected OBACT */
{
SceneLayer *sl = CTX_data_scene_layer(C);
Base *baspar, *basact = CTX_data_active_base(C);
bool changed = false;
if (!basact || !(basact->object->parent)) {
return 0; /* we know OBACT is valid */
}
baspar = BKE_scene_layer_base_find(sl, basact->object->parent);
/* can be NULL if parent in other scene */
if (baspar && BASE_SELECTABLE_NEW(baspar)) {
ED_object_base_select(baspar, BA_SELECT);
ED_object_base_activate(C, baspar);
changed = true;
}
return changed;
}
#define GROUP_MENU_MAX 24
static bool select_grouped_group(bContext *C, Object *ob) /* Select objects in the same group as the active */
{
bool changed = false;
Group *group, *ob_groups[GROUP_MENU_MAX];
int group_count = 0, i;
uiPopupMenu *pup;
uiLayout *layout;
for (group = CTX_data_main(C)->group.first; group && group_count < GROUP_MENU_MAX; group = group->id.next) {
if (BKE_group_object_exists(group, ob)) {
ob_groups[group_count] = group;
group_count++;
}
}
if (!group_count)
return 0;
else if (group_count == 1) {
group = ob_groups[0];
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
if (BKE_group_object_exists(group, base->object)) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
}
CTX_DATA_END;
return changed;
}
/* build the menu. */
pup = UI_popup_menu_begin(C, IFACE_("Select Group"), ICON_NONE);
layout = UI_popup_menu_layout(pup);
for (i = 0; i < group_count; i++) {
group = ob_groups[i];
uiItemStringO(layout, group->id.name + 2, 0, "OBJECT_OT_select_same_group", "group", group->id.name + 2);
}
UI_popup_menu_end(C, pup);
return changed; /* The operator already handle this! */
}
static bool select_grouped_object_hooks(bContext *C, Object *ob)
{
SceneLayer *sl = CTX_data_scene_layer(C);
bool changed = false;
Base *base;
ModifierData *md;
HookModifierData *hmd;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Hook) {
hmd = (HookModifierData *) md;
if (hmd->object && !(hmd->object->flag & SELECT)) {
base = BKE_scene_layer_base_find(sl, hmd->object);
if (base && (BASE_SELECTABLE_NEW(base))) {
ED_base_object_select(base, BA_SELECT);
changed = true;
}
}
}
}
return changed;
}
/* Select objects with the same parent as the active (siblings),
* parent can be NULL also */
static bool select_grouped_siblings(bContext *C, Object *ob)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if ((base->object->parent == ob->parent) && ((base->flag & BASE_SELECTED) == 0)) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
CTX_DATA_END;
return changed;
}
static bool select_grouped_lamptype(bContext *C, Object *ob)
{
Lamp *la = ob->data;
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if (base->object->type == OB_LAMP) {
Lamp *la_test = base->object->data;
if ((la->type == la_test->type) && ((base->flag & BASE_SELECTED) == 0)) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
}
CTX_DATA_END;
return changed;
}
static bool select_grouped_type(bContext *C, Object *ob)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if ((base->object->type == ob->type) && ((base->flag & BASE_SELECTED) == 0)) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
CTX_DATA_END;
return changed;
}
static bool select_grouped_index_object(bContext *C, Object *ob)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if ((base->object->index == ob->index) && ((base->flag & BASE_SELECTED) == 0)) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
CTX_DATA_END;
return changed;
}
static bool select_grouped_color(bContext *C, Object *ob)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if (((base->flag & BASE_SELECTED) == 0) && (compare_v3v3(base->object->col, ob->col, 0.005f))) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
CTX_DATA_END;
return changed;
}
static bool objects_share_gameprop(Object *a, Object *b)
{
bProperty *prop;
for (prop = a->prop.first; prop; prop = prop->next) {
if (BKE_bproperty_object_get(b, prop->name)) {
return 1;
}
}
return 0;
}
static bool select_grouped_gameprops(bContext *C, Object *ob)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if (((base->flag & BASE_SELECTED) == 0) && (objects_share_gameprop(base->object, ob))) {
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
CTX_DATA_END;
return changed;
}
static bool select_grouped_keyingset(bContext *C, Object *UNUSED(ob), ReportList *reports)
{
KeyingSet *ks = ANIM_scene_get_active_keyingset(CTX_data_scene(C));
bool changed = false;
/* firstly, validate KeyingSet */
if (ks == NULL) {
BKE_report(reports, RPT_ERROR, "No active Keying Set to use");
return false;
}
else if (ANIM_validate_keyingset(C, NULL, ks) != 0) {
if (ks->paths.first == NULL) {
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
BKE_report(reports, RPT_ERROR,
"Use another Keying Set, as the active one depends on the currently "
"selected objects or cannot find any targets due to unsuitable context");
}
else {
BKE_report(reports, RPT_ERROR, "Keying Set does not contain any paths");
}
}
return false;
}
/* select each object that Keying Set refers to */
/* TODO: perhaps to be more in line with the rest of these, we should only take objects
* if the passed in object is included in this too */
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
/* only check for this object if it isn't selected already, to limit time wasted */
if ((base->flag & BASE_SELECTED) == 0) {
KS_Path *ksp;
/* this is the slow way... we could end up with > 500 items here,
* with none matching, but end up doing this on 1000 objects...
*/
for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
/* if id matches, select then stop looping (match found) */
if (ksp->id == (ID *)base->object) {
ED_object_base_select(base, BA_SELECT);
changed = true;
break;
}
}
}
}
CTX_DATA_END;
return changed;
}
static int object_select_grouped_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob;
const int type = RNA_enum_get(op->ptr, "type");
bool changed = false, extend;
extend = RNA_boolean_get(op->ptr, "extend");
if (extend == 0) {
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
ED_object_base_select(base, BA_DESELECT);
changed = true;
}
CTX_DATA_END;
}
ob = OBACT_NEW(sl);
if (ob == NULL) {
BKE_report(op->reports, RPT_ERROR, "No active object");
return OPERATOR_CANCELLED;
}
switch (type) {
case OBJECT_GRPSEL_CHILDREN_RECURSIVE:
changed |= select_grouped_children(C, ob, true);
break;
case OBJECT_GRPSEL_CHILDREN:
changed |= select_grouped_children(C, ob, false);
break;
case OBJECT_GRPSEL_PARENT:
changed |= select_grouped_parent(C);
break;
case OBJECT_GRPSEL_SIBLINGS:
changed |= select_grouped_siblings(C, ob);
break;
case OBJECT_GRPSEL_TYPE:
changed |= select_grouped_type(C, ob);
break;
case OBJECT_GRPSEL_GROUP:
changed |= select_grouped_group(C, ob);
break;
case OBJECT_GRPSEL_HOOK:
changed |= select_grouped_object_hooks(C, ob);
break;
case OBJECT_GRPSEL_PASS:
changed |= select_grouped_index_object(C, ob);
break;
case OBJECT_GRPSEL_COLOR:
changed |= select_grouped_color(C, ob);
break;
case OBJECT_GRPSEL_PROPERTIES:
changed |= select_grouped_gameprops(C, ob);
break;
case OBJECT_GRPSEL_KEYINGSET:
changed |= select_grouped_keyingset(C, ob, op->reports);
break;
case OBJECT_GRPSEL_LAMP_TYPE:
if (ob->type != OB_LAMP) {
BKE_report(op->reports, RPT_ERROR, "Active object must be a lamp");
break;
}
changed |= select_grouped_lamptype(C, ob);
break;
default:
break;
}
if (changed) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void OBJECT_OT_select_grouped(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Grouped";
ot->description = "Select all visible objects grouped by various properties";
ot->idname = "OBJECT_OT_select_grouped";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_select_grouped_exec;
ot->poll = objects_selectable_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection instead of deselecting everything first");
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
}
/**************************** (De)select All ****************************/
static int object_select_all_exec(bContext *C, wmOperator *op)
{
int action = RNA_enum_get(op->ptr, "action");
/* passthrough if no objects are visible */
if (CTX_DATA_COUNT(C, visible_bases) == 0) return OPERATOR_PASS_THROUGH;
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if ((base->flag & BASE_SELECTED) != 0) {
action = SEL_DESELECT;
break;
}
}
CTX_DATA_END;
}
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
switch (action) {
case SEL_SELECT:
ED_object_base_select(base, BA_SELECT);
break;
case SEL_DESELECT:
ED_object_base_select(base, BA_DESELECT);
break;
case SEL_INVERT:
if ((base->flag & BASE_SELECTED) != 0) {
ED_object_base_select(base, BA_DESELECT);
}
else {
ED_object_base_select(base, BA_SELECT);
}
break;
}
}
CTX_DATA_END;
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_select_all(wmOperatorType *ot)
{
/* identifiers */
ot->name = "(De)select All";
ot->description = "Change selection of all visible objects in scene";
ot->idname = "OBJECT_OT_select_all";
/* api callbacks */
ot->exec = object_select_all_exec;
ot->poll = objects_selectable_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
WM_operator_properties_select_all(ot);
}
/**************************** Select In The Same Group ****************************/
static int object_select_same_group_exec(bContext *C, wmOperator *op)
{
Group *group;
char group_name[MAX_ID_NAME];
/* passthrough if no objects are visible */
if (CTX_DATA_COUNT(C, visible_bases) == 0) return OPERATOR_PASS_THROUGH;
RNA_string_get(op->ptr, "group", group_name);
group = (Group *)BKE_libblock_find_name(ID_GR, group_name);
if (!group) {
return OPERATOR_PASS_THROUGH;
}
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
if (BKE_group_object_exists(group, base->object)) {
ED_object_base_select(base, BA_SELECT);
}
}
}
CTX_DATA_END;
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_select_same_group(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Same Group";
ot->description = "Select object in the same group";
ot->idname = "OBJECT_OT_select_same_group";
/* api callbacks */
ot->exec = object_select_same_group_exec;
ot->poll = objects_selectable_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_string(ot->srna, "group", NULL, MAX_ID_NAME, "Group", "Name of the group to select");
}
/**************************** Select Mirror ****************************/
static int object_select_mirror_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
bool extend;
extend = RNA_boolean_get(op->ptr, "extend");
CTX_DATA_BEGIN (C, Base *, primbase, selected_bases)
{
char name_flip[MAXBONENAME];
BLI_string_flip_side_name(name_flip, primbase->object->id.name + 2, true, sizeof(name_flip));
if (!STREQ(name_flip, primbase->object->id.name + 2)) {
Object *ob = (Object *)BKE_libblock_find_name(ID_OB, name_flip);
if (ob) {
Base *secbase = BKE_scene_layer_base_find(sl, ob);
if (secbase) {
ED_object_base_select(secbase, BA_SELECT);
}
}
}
if (extend == false) ED_object_base_select(primbase, BA_DESELECT);
}
CTX_DATA_END;
/* undo? */
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_select_mirror(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Mirror";
ot->description = "Select the Mirror objects of the selected object eg. L.sword -> R.sword";
ot->idname = "OBJECT_OT_select_mirror";
/* api callbacks */
ot->exec = object_select_mirror_exec;
ot->poll = objects_selectable_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend selection instead of deselecting everything first");
}
/** \name Select More/Less
* \{ */
static bool object_select_more_less(bContext *C, const bool select)
{
SceneLayer *sl = CTX_data_scene_layer(C);
for (BaseLegacy *base = sl->object_bases.first; base; base = base->next) {
Object *ob = base->object;
ob->flag &= ~OB_DONE;
ob->id.tag &= ~LIB_TAG_DOIT;
/* parent may be in another scene */
if (ob->parent) {
ob->parent->flag &= ~OB_DONE;
ob->parent->id.tag &= ~LIB_TAG_DOIT;
}
}
ListBase ctx_base_list;
CollectionPointerLink *ctx_base;
CTX_data_selectable_bases(C, &ctx_base_list);
CTX_DATA_BEGIN (C, Object *, ob, selected_objects)
{
ob->flag |= OB_DONE;
}
CTX_DATA_END;
for (ctx_base = ctx_base_list.first; ctx_base; ctx_base = ctx_base->next) {
Object *ob = ((Base *)ctx_base->ptr.data)->object;
if (ob->parent) {
if ((ob->flag & OB_DONE) != (ob->parent->flag & OB_DONE)) {
ob->id.tag |= LIB_TAG_DOIT;
ob->parent->id.tag |= LIB_TAG_DOIT;
}
}
}
bool changed = false;
const short select_mode = select ? BA_SELECT : BA_DESELECT;
const short select_flag = select ? SELECT : 0;
for (ctx_base = ctx_base_list.first; ctx_base; ctx_base = ctx_base->next) {
Base *base = ctx_base->ptr.data;
Object *ob = base->object;
if ((ob->id.tag & LIB_TAG_DOIT) && ((ob->flag & SELECT) != select_flag)) {
ED_object_base_select(base, select_mode);
changed = true;
}
}
BLI_freelistN(&ctx_base_list);
return changed;
}
static int object_select_more_exec(bContext *C, wmOperator *UNUSED(op))
{
bool changed = object_select_more_less(C, true);
if (changed) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void OBJECT_OT_select_more(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select More";
ot->idname = "OBJECT_OT_select_more";
ot->description = "Select connected parent/child objects";
/* api callbacks */
ot->exec = object_select_more_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int object_select_less_exec(bContext *C, wmOperator *UNUSED(op))
{
bool changed = object_select_more_less(C, false);
if (changed) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void OBJECT_OT_select_less(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Less";
ot->idname = "OBJECT_OT_select_less";
ot->description = "Deselect objects at the boundaries of parent/child relationships";
/* api callbacks */
ot->exec = object_select_less_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/**************************** Select Random ****************************/
static int object_select_random_exec(bContext *C, wmOperator *op)
{
const float randfac = RNA_float_get(op->ptr, "percent") / 100.0f;
const int seed = WM_operator_properties_select_random_seed_increment_get(op);
const bool select = (RNA_enum_get(op->ptr, "action") == SEL_SELECT);
RNG *rng = BLI_rng_new_srandom(seed);
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if (BLI_rng_get_float(rng) < randfac) {
ED_object_base_select(base, select);
}
}
CTX_DATA_END;
BLI_rng_free(rng);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_select_random(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Random";
ot->description = "Set select on random visible objects";
ot->idname = "OBJECT_OT_select_random";
/* api callbacks */
/*ot->invoke = object_select_random_invoke XXX - need a number popup ;*/
ot->exec = object_select_random_exec;
ot->poll = objects_selectable_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
WM_operator_properties_select_random(ot);
}