2833 lines
72 KiB
C
2833 lines
72 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s):
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* - Blender Foundation, 2003-2009
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* - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/seqeffects.c
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* \ingroup bke
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*/
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_dynlib.h"
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#include "BLI_math.h" /* windows needs for M_PI */
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#include "BLI_utildefines.h"
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#include "BLI_string.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_anim_types.h"
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#include "BKE_fcurve.h"
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#include "BKE_main.h"
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#include "BKE_sequencer.h"
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#include "BKE_texture.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "IMB_colormanagement.h"
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#include "RNA_access.h"
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static void slice_get_byte_buffers(const SeqRenderData *context, const ImBuf *ibuf1, const ImBuf *ibuf2,
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const ImBuf *ibuf3, const ImBuf *out, int start_line, unsigned char **rect1,
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unsigned char **rect2, unsigned char **rect3, unsigned char **rect_out)
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{
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int offset = 4 * start_line * context->rectx;
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*rect1 = (unsigned char *)ibuf1->rect + offset;
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*rect_out = (unsigned char *)out->rect + offset;
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if (ibuf2)
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*rect2 = (unsigned char *)ibuf2->rect + offset;
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if (ibuf3)
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*rect3 = (unsigned char *)ibuf3->rect + offset;
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}
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static void slice_get_float_buffers(const SeqRenderData *context, const ImBuf *ibuf1, const ImBuf *ibuf2,
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const ImBuf *ibuf3, const ImBuf *out, int start_line,
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float **rect1, float **rect2, float **rect3, float **rect_out)
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{
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int offset = 4 * start_line * context->rectx;
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*rect1 = ibuf1->rect_float + offset;
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*rect_out = out->rect_float + offset;
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if (ibuf2)
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*rect2 = ibuf2->rect_float + offset;
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if (ibuf3)
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*rect3 = ibuf3->rect_float + offset;
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}
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/*********************** Glow effect *************************/
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enum {
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GlowR = 0,
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GlowG = 1,
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GlowB = 2,
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GlowA = 3
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};
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static ImBuf *prepare_effect_imbufs(SeqRenderData context, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
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{
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ImBuf *out;
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int x = context.rectx;
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int y = context.recty;
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if (!ibuf1 && !ibuf2 && !ibuf3) {
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/* hmmm, global float option ? */
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out = IMB_allocImBuf(x, y, 32, IB_rect);
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}
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else if ((ibuf1 && ibuf1->rect_float) ||
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(ibuf2 && ibuf2->rect_float) ||
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(ibuf3 && ibuf3->rect_float))
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{
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/* if any inputs are rectfloat, output is float too */
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out = IMB_allocImBuf(x, y, 32, IB_rectfloat);
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}
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else {
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out = IMB_allocImBuf(x, y, 32, IB_rect);
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}
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if (ibuf1 && !ibuf1->rect_float && out->rect_float) {
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BKE_sequencer_imbuf_to_sequencer_space(context.scene, ibuf1, TRUE);
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}
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if (ibuf2 && !ibuf2->rect_float && out->rect_float) {
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BKE_sequencer_imbuf_to_sequencer_space(context.scene, ibuf2, TRUE);
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}
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if (ibuf3 && !ibuf3->rect_float && out->rect_float) {
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BKE_sequencer_imbuf_to_sequencer_space(context.scene, ibuf3, TRUE);
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}
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if (ibuf1 && !ibuf1->rect && !out->rect_float) {
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IMB_rect_from_float(ibuf1);
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}
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if (ibuf2 && !ibuf2->rect && !out->rect_float) {
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IMB_rect_from_float(ibuf2);
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}
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if (ibuf3 && !ibuf3->rect && !out->rect_float) {
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IMB_rect_from_float(ibuf3);
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}
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if (out->rect_float)
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IMB_colormanagement_assign_float_colorspace(out, context.scene->sequencer_colorspace_settings.name);
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return out;
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}
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/*********************** Alpha Over *************************/
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static void init_alpha_over_or_under(Sequence *seq)
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{
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Sequence *seq1 = seq->seq1;
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Sequence *seq2 = seq->seq2;
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seq->seq2 = seq1;
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seq->seq1 = seq2;
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}
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static void do_alphaover_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out)
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{
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float fac2, mfac, fac, fac4;
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int xo;
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unsigned char *cp1, *cp2, *rt;
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float tempc[4], rt1[4], rt2[4];
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xo = x;
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cp1 = rect1;
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cp2 = rect2;
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rt = out;
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fac2 = facf0;
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fac4 = facf1;
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while (y--) {
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x = xo;
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while (x--) {
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/* rt = rt1 over rt2 (alpha from rt1) */
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straight_uchar_to_premul_float(rt1, cp1);
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straight_uchar_to_premul_float(rt2, cp2);
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fac = fac2;
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mfac = 1.0f - fac2 * rt1[3];
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if (fac <= 0.0f) *( (unsigned int *) rt) = *( (unsigned int *) cp2);
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else if (mfac <= 0.0f) *( (unsigned int *) rt) = *( (unsigned int *) cp1);
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else {
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tempc[0] = fac * rt1[0] + mfac * rt2[0];
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tempc[1] = fac * rt1[1] + mfac * rt2[1];
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tempc[2] = fac * rt1[2] + mfac * rt2[2];
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tempc[3] = fac * rt1[3] + mfac * rt2[3];
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premul_float_to_straight_uchar(rt, tempc);
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}
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cp1 += 4; cp2 += 4; rt += 4;
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}
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if (y == 0) break;
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y--;
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x = xo;
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while (x--) {
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straight_uchar_to_premul_float(rt1, cp1);
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straight_uchar_to_premul_float(rt2, cp2);
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fac = fac4;
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mfac = 1.0f - (fac4 * rt1[3]);
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if (fac <= 0.0f) *( (unsigned int *) rt) = *( (unsigned int *) cp2);
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else if (mfac <= 0.0f) *( (unsigned int *) rt) = *( (unsigned int *) cp1);
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else {
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tempc[0] = fac * rt1[0] + mfac * rt2[0];
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tempc[1] = fac * rt1[1] + mfac * rt2[1];
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tempc[2] = fac * rt1[2] + mfac * rt2[2];
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tempc[3] = fac * rt1[3] + mfac * rt2[3];
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premul_float_to_straight_uchar(rt, tempc);
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}
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cp1 += 4; cp2 += 4; rt += 4;
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}
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}
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}
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static void do_alphaover_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
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{
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float fac2, mfac, fac, fac4;
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int xo;
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float *rt1, *rt2, *rt;
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xo = x;
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rt1 = rect1;
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rt2 = rect2;
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rt = out;
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fac2 = facf0;
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fac4 = facf1;
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while (y--) {
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x = xo;
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while (x--) {
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/* rt = rt1 over rt2 (alpha from rt1) */
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fac = fac2;
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mfac = 1.0f - (fac2 * rt1[3]);
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if (fac <= 0.0f) {
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memcpy(rt, rt2, 4 * sizeof(float));
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}
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else if (mfac <= 0) {
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memcpy(rt, rt1, 4 * sizeof(float));
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}
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else {
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rt[0] = fac * rt1[0] + mfac * rt2[0];
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rt[1] = fac * rt1[1] + mfac * rt2[1];
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rt[2] = fac * rt1[2] + mfac * rt2[2];
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rt[3] = fac * rt1[3] + mfac * rt2[3];
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}
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rt1 += 4; rt2 += 4; rt += 4;
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}
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if (y == 0)
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break;
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y--;
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x = xo;
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while (x--) {
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fac = fac4;
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mfac = 1.0f - (fac4 * rt1[3]);
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if (fac <= 0.0f) {
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memcpy(rt, rt2, 4 * sizeof(float));
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}
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else if (mfac <= 0.0f) {
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memcpy(rt, rt1, 4 * sizeof(float));
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}
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else {
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rt[0] = fac * rt1[0] + mfac * rt2[0];
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rt[1] = fac * rt1[1] + mfac * rt2[1];
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rt[2] = fac * rt1[2] + mfac * rt2[2];
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rt[3] = fac * rt1[3] + mfac * rt2[3];
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}
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rt1 += 4; rt2 += 4; rt += 4;
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}
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}
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}
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static void do_alphaover_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0,
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float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
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int start_line, int total_lines, ImBuf *out)
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{
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if (out->rect_float) {
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float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
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slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
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do_alphaover_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
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}
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else {
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unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
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slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
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do_alphaover_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
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}
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}
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/*********************** Alpha Under *************************/
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static void do_alphaunder_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out)
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{
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int fac2, mfac, fac, fac4;
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int xo;
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unsigned char *rt1, *rt2, *rt;
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xo = x;
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rt1 = rect1;
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rt2 = rect2;
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rt = out;
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fac2 = (int)(256.0f * facf0);
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fac4 = (int)(256.0f * facf1);
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while (y--) {
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x = xo;
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while (x--) {
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/* rt = rt1 under rt2 (alpha from rt2) */
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/* this complex optimization is because the
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* 'skybuf' can be crossed in
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*/
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if (rt2[3] == 0 && fac2 == 256) *( (unsigned int *) rt) = *( (unsigned int *) rt1);
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else if (rt2[3] == 255) *( (unsigned int *) rt) = *( (unsigned int *) rt2);
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else {
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mfac = rt2[3];
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fac = (fac2 * (256 - mfac)) >> 8;
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if (fac == 0) *( (unsigned int *) rt) = *( (unsigned int *) rt2);
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else {
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rt[0] = (fac * rt1[0] + mfac * rt2[0]) >> 8;
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rt[1] = (fac * rt1[1] + mfac * rt2[1]) >> 8;
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rt[2] = (fac * rt1[2] + mfac * rt2[2]) >> 8;
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rt[3] = (fac * rt1[3] + mfac * rt2[3]) >> 8;
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}
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}
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rt1 += 4; rt2 += 4; rt += 4;
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}
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if (y == 0)
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break;
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y--;
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x = xo;
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while (x--) {
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if (rt2[3] == 0 && fac4 == 256) *( (unsigned int *) rt) = *( (unsigned int *) rt1);
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else if (rt2[3] == 255) *( (unsigned int *) rt) = *( (unsigned int *) rt2);
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else {
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mfac = rt2[3];
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fac = (fac4 * (256 - mfac)) >> 8;
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if (fac == 0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
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else {
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rt[0] = (fac * rt1[0] + mfac * rt2[0]) >> 8;
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rt[1] = (fac * rt1[1] + mfac * rt2[1]) >> 8;
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rt[2] = (fac * rt1[2] + mfac * rt2[2]) >> 8;
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rt[3] = (fac * rt1[3] + mfac * rt2[3]) >> 8;
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}
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}
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rt1 += 4; rt2 += 4; rt += 4;
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}
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}
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}
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static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
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{
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float fac2, mfac, fac, fac4;
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int xo;
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float *rt1, *rt2, *rt;
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xo = x;
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rt1 = rect1;
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rt2 = rect2;
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rt = out;
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fac2 = facf0;
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fac4 = facf1;
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while (y--) {
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x = xo;
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while (x--) {
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/* rt = rt1 under rt2 (alpha from rt2) */
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/* this complex optimization is because the
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* 'skybuf' can be crossed in
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*/
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if (rt2[3] <= 0 && fac2 >= 1.0f) {
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memcpy(rt, rt1, 4 * sizeof(float));
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}
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else if (rt2[3] >= 1.0f) {
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memcpy(rt, rt2, 4 * sizeof(float));
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}
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else {
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mfac = rt2[3];
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fac = fac2 * (1.0f - mfac);
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if (fac == 0) {
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memcpy(rt, rt2, 4 * sizeof(float));
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}
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else {
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rt[0] = fac * rt1[0] + mfac * rt2[0];
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rt[1] = fac * rt1[1] + mfac * rt2[1];
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rt[2] = fac * rt1[2] + mfac * rt2[2];
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rt[3] = fac * rt1[3] + mfac * rt2[3];
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}
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}
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rt1 += 4; rt2 += 4; rt += 4;
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}
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if (y == 0)
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break;
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y--;
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x = xo;
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while (x--) {
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if (rt2[3] <= 0 && fac4 >= 1.0f) {
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memcpy(rt, rt1, 4 * sizeof(float));
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}
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else if (rt2[3] >= 1.0f) {
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memcpy(rt, rt2, 4 * sizeof(float));
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}
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else {
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mfac = rt2[3];
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fac = fac4 * (1.0f - mfac);
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if (fac == 0) {
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memcpy(rt, rt2, 4 * sizeof(float));
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}
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else {
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rt[0] = fac * rt1[0] + mfac * rt2[0];
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rt[1] = fac * rt1[1] + mfac * rt2[1];
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rt[2] = fac * rt1[2] + mfac * rt2[2];
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rt[3] = fac * rt1[3] + mfac * rt2[3];
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}
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}
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rt1 += 4; rt2 += 4; rt += 4;
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}
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}
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}
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static void do_alphaunder_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra),
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float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
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int start_line, int total_lines, ImBuf *out)
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{
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if (out->rect_float) {
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float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
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slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
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do_alphaunder_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
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}
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else {
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unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
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slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
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do_alphaunder_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
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}
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}
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/*********************** Cross *************************/
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static void do_cross_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out)
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{
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int fac1, fac2, fac3, fac4;
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int xo;
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unsigned char *rt1, *rt2, *rt;
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xo = x;
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rt1 = rect1;
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rt2 = rect2;
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rt = out;
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|
|
fac2 = (int) (256.0f * facf0);
|
|
fac1 = 256 - fac2;
|
|
fac4 = (int) (256.0f * facf1);
|
|
fac3 = 256 - fac4;
|
|
|
|
while (y--) {
|
|
x = xo;
|
|
while (x--) {
|
|
rt[0] = (fac1 * rt1[0] + fac2 * rt2[0]) >> 8;
|
|
rt[1] = (fac1 * rt1[1] + fac2 * rt2[1]) >> 8;
|
|
rt[2] = (fac1 * rt1[2] + fac2 * rt2[2]) >> 8;
|
|
rt[3] = (fac1 * rt1[3] + fac2 * rt2[3]) >> 8;
|
|
|
|
rt1 += 4; rt2 += 4; rt += 4;
|
|
}
|
|
|
|
if (y == 0)
|
|
break;
|
|
y--;
|
|
|
|
x = xo;
|
|
while (x--) {
|
|
rt[0] = (fac3 * rt1[0] + fac4 * rt2[0]) >> 8;
|
|
rt[1] = (fac3 * rt1[1] + fac4 * rt2[1]) >> 8;
|
|
rt[2] = (fac3 * rt1[2] + fac4 * rt2[2]) >> 8;
|
|
rt[3] = (fac3 * rt1[3] + fac4 * rt2[3]) >> 8;
|
|
|
|
rt1 += 4; rt2 += 4; rt += 4;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
static void do_cross_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
|
|
{
|
|
float fac1, fac2, fac3, fac4;
|
|
int xo;
|
|
float *rt1, *rt2, *rt;
|
|
|
|
xo = x;
|
|
rt1 = rect1;
|
|
rt2 = rect2;
|
|
rt = out;
|
|
|
|
fac2 = facf0;
|
|
fac1 = 1.0f - fac2;
|
|
fac4 = facf1;
|
|
fac3 = 1.0f - fac4;
|
|
|
|
while (y--) {
|
|
x = xo;
|
|
while (x--) {
|
|
rt[0] = fac1 * rt1[0] + fac2 * rt2[0];
|
|
rt[1] = fac1 * rt1[1] + fac2 * rt2[1];
|
|
rt[2] = fac1 * rt1[2] + fac2 * rt2[2];
|
|
rt[3] = fac1 * rt1[3] + fac2 * rt2[3];
|
|
|
|
rt1 += 4; rt2 += 4; rt += 4;
|
|
}
|
|
|
|
if (y == 0)
|
|
break;
|
|
y--;
|
|
|
|
x = xo;
|
|
while (x--) {
|
|
rt[0] = fac3 * rt1[0] + fac4 * rt2[0];
|
|
rt[1] = fac3 * rt1[1] + fac4 * rt2[1];
|
|
rt[2] = fac3 * rt1[2] + fac4 * rt2[2];
|
|
rt[3] = fac3 * rt1[3] + fac4 * rt2[3];
|
|
|
|
rt1 += 4; rt2 += 4; rt += 4;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
static void do_cross_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra),
|
|
float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
|
|
int start_line, int total_lines, ImBuf *out)
|
|
{
|
|
if (out->rect_float) {
|
|
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_cross_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
|
|
}
|
|
else {
|
|
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_cross_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
|
|
}
|
|
}
|
|
|
|
/*********************** Gamma Cross *************************/
|
|
|
|
/* copied code from initrender.c */
|
|
static unsigned short gamtab[65536];
|
|
static unsigned short igamtab1[256];
|
|
static int gamma_tabs_init = FALSE;
|
|
|
|
#define RE_GAMMA_TABLE_SIZE 400
|
|
|
|
static float gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
|
|
static float gamfactor_table[RE_GAMMA_TABLE_SIZE];
|
|
static float inv_gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
|
|
static float inv_gamfactor_table[RE_GAMMA_TABLE_SIZE];
|
|
static float color_domain_table[RE_GAMMA_TABLE_SIZE + 1];
|
|
static float color_step;
|
|
static float inv_color_step;
|
|
static float valid_gamma;
|
|
static float valid_inv_gamma;
|
|
|
|
static void makeGammaTables(float gamma)
|
|
{
|
|
/* we need two tables: one forward, one backward */
|
|
int i;
|
|
|
|
valid_gamma = gamma;
|
|
valid_inv_gamma = 1.0f / gamma;
|
|
color_step = 1.0f / RE_GAMMA_TABLE_SIZE;
|
|
inv_color_step = (float) RE_GAMMA_TABLE_SIZE;
|
|
|
|
/* We could squeeze out the two range tables to gain some memory */
|
|
for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
|
|
color_domain_table[i] = i * color_step;
|
|
gamma_range_table[i] = pow(color_domain_table[i], valid_gamma);
|
|
inv_gamma_range_table[i] = pow(color_domain_table[i], valid_inv_gamma);
|
|
}
|
|
|
|
/* The end of the table should match 1.0 carefully. In order to avoid
|
|
* rounding errors, we just set this explicitly. The last segment may
|
|
* have a different length than the other segments, but our
|
|
* interpolation is insensitive to that
|
|
*/
|
|
color_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0;
|
|
gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
|
|
inv_gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
|
|
|
|
/* To speed up calculations, we make these calc factor tables. They are
|
|
* multiplication factors used in scaling the interpolation
|
|
*/
|
|
for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
|
|
gamfactor_table[i] = inv_color_step * (gamma_range_table[i + 1] - gamma_range_table[i]);
|
|
inv_gamfactor_table[i] = inv_color_step * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]);
|
|
}
|
|
|
|
}
|
|
|
|
static float gammaCorrect(float c)
|
|
{
|
|
int i;
|
|
float res = 0.0;
|
|
|
|
i = floor(c * inv_color_step);
|
|
/* Clip to range [0, 1]: outside, just do the complete calculation.
|
|
* We may have some performance problems here. Stretching up the LUT
|
|
* may help solve that, by exchanging LUT size for the interpolation.
|
|
* Negative colors are explicitly handled.
|
|
*/
|
|
if (i < 0) res = -pow(abs(c), valid_gamma);
|
|
else if (i >= RE_GAMMA_TABLE_SIZE) res = pow(c, valid_gamma);
|
|
else res = gamma_range_table[i] + ( (c - color_domain_table[i]) * gamfactor_table[i]);
|
|
|
|
return res;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static float invGammaCorrect(float col)
|
|
{
|
|
int i;
|
|
float res = 0.0;
|
|
|
|
i = floor(col * inv_color_step);
|
|
/* Negative colors are explicitly handled */
|
|
if (i < 0) res = -pow(abs(col), valid_inv_gamma);
|
|
else if (i >= RE_GAMMA_TABLE_SIZE) res = pow(col, valid_inv_gamma);
|
|
else res = inv_gamma_range_table[i] + ( (col - color_domain_table[i]) * inv_gamfactor_table[i]);
|
|
|
|
return res;
|
|
}
|
|
|
|
static void gamtabs(float gamma)
|
|
{
|
|
float val, igamma = 1.0f / gamma;
|
|
int a;
|
|
|
|
/* gamtab: in short, out short */
|
|
for (a = 0; a < 65536; a++) {
|
|
val = a;
|
|
val /= 65535.0f;
|
|
|
|
if (gamma == 2.0f) val = sqrt(val);
|
|
else if (gamma != 1.0f) val = pow(val, igamma);
|
|
|
|
gamtab[a] = (65535.99f * val);
|
|
}
|
|
/* inverse gamtab1 : in byte, out short */
|
|
for (a = 1; a <= 256; a++) {
|
|
if (gamma == 2.0f) igamtab1[a - 1] = a * a - 1;
|
|
else if (gamma == 1.0f) igamtab1[a - 1] = 256 * a - 1;
|
|
else {
|
|
val = a / 256.0f;
|
|
igamtab1[a - 1] = (65535.0 * pow(val, gamma)) - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void build_gammatabs(void)
|
|
{
|
|
if (gamma_tabs_init == FALSE) {
|
|
gamtabs(2.0f);
|
|
makeGammaTables(2.0f);
|
|
gamma_tabs_init = TRUE;
|
|
}
|
|
}
|
|
|
|
static void init_gammacross(Sequence *UNUSED(seq))
|
|
{
|
|
}
|
|
|
|
static void load_gammacross(Sequence *UNUSED(seq))
|
|
{
|
|
}
|
|
|
|
static void free_gammacross(Sequence *UNUSED(seq))
|
|
{
|
|
}
|
|
|
|
static void do_gammacross_effect_byte(float facf0, float UNUSED(facf1), int x, int y, unsigned char *rect1,
|
|
unsigned char *rect2, unsigned char *out)
|
|
{
|
|
float fac1, fac2;
|
|
int xo;
|
|
unsigned char *cp1, *cp2, *rt;
|
|
float rt1[4], rt2[4], tempc[4];
|
|
|
|
xo = x;
|
|
cp1 = rect1;
|
|
cp2 = rect2;
|
|
rt = out;
|
|
|
|
fac2 = facf0;
|
|
fac1 = 1.0f - fac2;
|
|
|
|
while (y--) {
|
|
x = xo;
|
|
while (x--) {
|
|
straight_uchar_to_premul_float(rt1, cp1);
|
|
straight_uchar_to_premul_float(rt2, cp2);
|
|
|
|
tempc[0] = gammaCorrect(fac1 * invGammaCorrect(rt1[0]) + fac2 * invGammaCorrect(rt2[0]));
|
|
tempc[1] = gammaCorrect(fac1 * invGammaCorrect(rt1[1]) + fac2 * invGammaCorrect(rt2[1]));
|
|
tempc[2] = gammaCorrect(fac1 * invGammaCorrect(rt1[2]) + fac2 * invGammaCorrect(rt2[2]));
|
|
tempc[3] = gammaCorrect(fac1 * invGammaCorrect(rt1[3]) + fac2 * invGammaCorrect(rt2[3]));
|
|
|
|
premul_float_to_straight_uchar(rt, tempc);
|
|
cp1 += 4; cp2 += 4; rt += 4;
|
|
}
|
|
|
|
if (y == 0)
|
|
break;
|
|
y--;
|
|
|
|
x = xo;
|
|
while (x--) {
|
|
straight_uchar_to_premul_float(rt1, cp1);
|
|
straight_uchar_to_premul_float(rt2, cp2);
|
|
|
|
tempc[0] = gammaCorrect(fac1 * invGammaCorrect(rt1[0]) + fac2 * invGammaCorrect(rt2[0]));
|
|
tempc[1] = gammaCorrect(fac1 * invGammaCorrect(rt1[1]) + fac2 * invGammaCorrect(rt2[1]));
|
|
tempc[2] = gammaCorrect(fac1 * invGammaCorrect(rt1[2]) + fac2 * invGammaCorrect(rt2[2]));
|
|
tempc[3] = gammaCorrect(fac1 * invGammaCorrect(rt1[3]) + fac2 * invGammaCorrect(rt2[3]));
|
|
|
|
premul_float_to_straight_uchar(rt, tempc);
|
|
cp1 += 4; cp2 += 4; rt += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void do_gammacross_effect_float(float facf0, float UNUSED(facf1), int x, int y, float *rect1,
|
|
float *rect2, float *out)
|
|
{
|
|
float fac1, fac2;
|
|
int xo;
|
|
float *rt1, *rt2, *rt;
|
|
|
|
xo = x;
|
|
rt1 = rect1;
|
|
rt2 = rect2;
|
|
rt = out;
|
|
|
|
fac2 = facf0;
|
|
fac1 = 1.0f - fac2;
|
|
|
|
while (y--) {
|
|
x = xo * 4;
|
|
while (x--) {
|
|
*rt = gammaCorrect(fac1 * invGammaCorrect(*rt1) + fac2 * invGammaCorrect(*rt2));
|
|
rt1++; rt2++; rt++;
|
|
}
|
|
|
|
if (y == 0)
|
|
break;
|
|
y--;
|
|
|
|
x = xo * 4;
|
|
while (x--) {
|
|
*rt = gammaCorrect(fac1 * invGammaCorrect(*rt1) + fac2 * invGammaCorrect(*rt2));
|
|
|
|
rt1++; rt2++; rt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static struct ImBuf *gammacross_init_execution(SeqRenderData context, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
|
|
{
|
|
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
|
|
build_gammatabs();
|
|
|
|
return out;
|
|
}
|
|
|
|
static void do_gammacross_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra),
|
|
float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
|
|
int start_line, int total_lines, ImBuf *out)
|
|
{
|
|
if (out->rect_float) {
|
|
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_gammacross_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
|
|
}
|
|
else {
|
|
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_gammacross_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
|
|
}
|
|
}
|
|
|
|
/*********************** Add *************************/
|
|
|
|
static void do_add_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2,
|
|
unsigned char *out)
|
|
{
|
|
int xo;
|
|
unsigned char *cp1, *cp2, *rt;
|
|
float fac1, fac3;
|
|
float tempc[4], rt1[4], rt2[4];
|
|
|
|
xo = x;
|
|
cp1 = rect1;
|
|
cp2 = rect2;
|
|
rt = out;
|
|
|
|
fac1 = facf0;
|
|
fac3 = facf1;
|
|
|
|
while (y--) {
|
|
x = xo;
|
|
|
|
while (x--) {
|
|
straight_uchar_to_premul_float(rt1, cp1);
|
|
straight_uchar_to_premul_float(rt2, cp2);
|
|
|
|
tempc[0] = rt1[0] + fac1 * rt2[0];
|
|
tempc[1] = rt1[1] + fac1 * rt2[1];
|
|
tempc[2] = rt1[2] + fac1 * rt2[2];
|
|
tempc[3] = min_ff(1.0f, rt1[3] + fac1 * rt2[3]);
|
|
|
|
premul_float_to_straight_uchar(rt, tempc);
|
|
|
|
cp1 += 4; cp2 += 4; rt += 4;
|
|
}
|
|
|
|
if (y == 0)
|
|
break;
|
|
y--;
|
|
|
|
x = xo;
|
|
while (x--) {
|
|
straight_uchar_to_premul_float(rt1, cp1);
|
|
straight_uchar_to_premul_float(rt2, cp2);
|
|
|
|
tempc[0] = rt1[0] + fac3 * rt2[0];
|
|
tempc[1] = rt1[1] + fac3 * rt2[1];
|
|
tempc[2] = rt1[2] + fac3 * rt2[2];
|
|
tempc[3] = min_ff(1.0f, rt1[3] + fac3 * rt2[3]);
|
|
|
|
premul_float_to_straight_uchar(rt, tempc);
|
|
|
|
cp1 += 4; cp2 += 4; rt += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void do_add_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
|
|
{
|
|
int xo;
|
|
float fac1, fac3;
|
|
float *rt1, *rt2, *rt;
|
|
|
|
xo = x;
|
|
rt1 = rect1;
|
|
rt2 = rect2;
|
|
rt = out;
|
|
|
|
fac1 = facf0;
|
|
fac3 = facf1;
|
|
|
|
while (y--) {
|
|
x = xo;
|
|
while (x--) {
|
|
rt[0] = rt1[0] + fac1 * rt2[0];
|
|
rt[1] = rt1[1] + fac1 * rt2[1];
|
|
rt[2] = rt1[2] + fac1 * rt2[2];
|
|
rt[3] = min_ff(1.0f, rt1[3] + fac1 * rt2[3]);
|
|
|
|
rt1 += 4; rt2 += 4; rt += 4;
|
|
}
|
|
|
|
if (y == 0)
|
|
break;
|
|
y--;
|
|
|
|
x = xo;
|
|
while (x--) {
|
|
rt[0] = rt1[0] + fac1 * rt2[0];
|
|
rt[1] = rt1[1] + fac1 * rt2[1];
|
|
rt[2] = rt1[2] + fac1 * rt2[2];
|
|
rt[3] = min_ff(1.0f, rt1[3] + fac3 * rt2[3]);
|
|
|
|
rt1 += 4; rt2 += 4; rt += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void do_add_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
|
|
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
|
|
{
|
|
if (out->rect_float) {
|
|
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_add_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
|
|
}
|
|
else {
|
|
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_add_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
|
|
}
|
|
}
|
|
|
|
/*********************** Sub *************************/
|
|
|
|
static void do_sub_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out)
|
|
{
|
|
int xo;
|
|
unsigned char *cp1, *cp2, *rt;
|
|
float fac1, fac3;
|
|
float tempc[4], rt1[4], rt2[4];
|
|
|
|
xo = x;
|
|
cp1 = rect1;
|
|
cp2 = rect2;
|
|
rt = out;
|
|
|
|
fac1 = facf0;
|
|
fac3 = facf1;
|
|
|
|
while (y--) {
|
|
x = xo;
|
|
while (x--) {
|
|
straight_uchar_to_premul_float(rt1, cp1);
|
|
straight_uchar_to_premul_float(rt2, cp2);
|
|
|
|
tempc[0] = rt1[0] - fac1 * rt2[0];
|
|
tempc[1] = rt1[1] - fac1 * rt2[1];
|
|
tempc[2] = rt1[2] - fac1 * rt2[2];
|
|
tempc[3] = rt1[3] - fac1 * rt2[3];
|
|
|
|
premul_float_to_straight_uchar(rt, tempc);
|
|
|
|
cp1 += 4; cp2 += 4; rt += 4;
|
|
}
|
|
|
|
if (y == 0)
|
|
break;
|
|
y--;
|
|
|
|
x = xo;
|
|
while (x--) {
|
|
straight_uchar_to_premul_float(rt1, cp1);
|
|
straight_uchar_to_premul_float(rt2, cp2);
|
|
|
|
tempc[0] = rt1[0] - fac3 * rt2[0];
|
|
tempc[1] = rt1[1] - fac3 * rt2[1];
|
|
tempc[2] = rt1[2] - fac3 * rt2[2];
|
|
tempc[3] = rt1[3] - fac3 * rt2[3];
|
|
|
|
premul_float_to_straight_uchar(rt, tempc);
|
|
|
|
cp1 += 4; cp2 += 4; rt += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void do_sub_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
|
|
{
|
|
int xo;
|
|
float fac1, fac3;
|
|
float *rt1, *rt2, *rt;
|
|
|
|
xo = x;
|
|
rt1 = rect1;
|
|
rt2 = rect2;
|
|
rt = out;
|
|
|
|
fac1 = facf0;
|
|
fac3 = facf1;
|
|
|
|
while (y--) {
|
|
x = xo * 4;
|
|
while (x--) {
|
|
*rt = *rt1 - fac1 * (*rt2);
|
|
|
|
rt1++; rt2++; rt++;
|
|
}
|
|
|
|
if (y == 0)
|
|
break;
|
|
y--;
|
|
|
|
x = xo * 4;
|
|
while (x--) {
|
|
*rt = *rt1 - fac3 * (*rt2);
|
|
|
|
rt1++; rt2++; rt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void do_sub_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
|
|
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
|
|
{
|
|
if (out->rect_float) {
|
|
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_sub_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
|
|
}
|
|
else {
|
|
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_sub_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
|
|
}
|
|
}
|
|
|
|
/*********************** Drop *************************/
|
|
|
|
/* Must be > 0 or add precopy, etc to the function */
|
|
#define XOFF 8
|
|
#define YOFF 8
|
|
|
|
static void do_drop_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect2i, unsigned char *rect1i, unsigned char *outi)
|
|
{
|
|
int height, width, temp, fac, fac1, fac2;
|
|
unsigned char *rt1, *rt2, *out;
|
|
int field = 1;
|
|
|
|
width = x;
|
|
height = y;
|
|
|
|
fac1 = (int) (70.0f * facf0);
|
|
fac2 = (int) (70.0f * facf1);
|
|
|
|
rt2 = (unsigned char *) (rect2i + YOFF * width);
|
|
rt1 = (unsigned char *) rect1i;
|
|
out = (unsigned char *) outi;
|
|
for (y = 0; y < height - YOFF; y++) {
|
|
if (field) fac = fac1;
|
|
else fac = fac2;
|
|
field = !field;
|
|
|
|
memcpy(out, rt1, sizeof(int) * XOFF);
|
|
rt1 += XOFF * 4;
|
|
out += XOFF * 4;
|
|
|
|
for (x = XOFF; x < width; x++) {
|
|
temp = ((fac * rt2[3]) >> 8);
|
|
|
|
*(out++) = MAX2(0, *rt1 - temp); rt1++;
|
|
*(out++) = MAX2(0, *rt1 - temp); rt1++;
|
|
*(out++) = MAX2(0, *rt1 - temp); rt1++;
|
|
*(out++) = MAX2(0, *rt1 - temp); rt1++;
|
|
rt2 += 4;
|
|
}
|
|
rt2 += XOFF * 4;
|
|
}
|
|
memcpy(out, rt1, sizeof(int) * YOFF * width);
|
|
}
|
|
|
|
static void do_drop_effect_float(float facf0, float facf1, int x, int y, float *rect2i, float *rect1i, float *outi)
|
|
{
|
|
int height, width;
|
|
float temp, fac, fac1, fac2;
|
|
float *rt1, *rt2, *out;
|
|
int field = 1;
|
|
|
|
width = x;
|
|
height = y;
|
|
|
|
fac1 = 70.0f * facf0;
|
|
fac2 = 70.0f * facf1;
|
|
|
|
rt2 = (rect2i + YOFF * width);
|
|
rt1 = rect1i;
|
|
out = outi;
|
|
for (y = 0; y < height - YOFF; y++) {
|
|
if (field) fac = fac1;
|
|
else fac = fac2;
|
|
field = !field;
|
|
|
|
memcpy(out, rt1, 4 * sizeof(float) * XOFF);
|
|
rt1 += XOFF * 4;
|
|
out += XOFF * 4;
|
|
|
|
for (x = XOFF; x < width; x++) {
|
|
temp = fac * rt2[3];
|
|
|
|
*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
|
|
*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
|
|
*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
|
|
*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
|
|
rt2 += 4;
|
|
}
|
|
rt2 += XOFF * 4;
|
|
}
|
|
memcpy(out, rt1, 4 * sizeof(float) * YOFF * width);
|
|
}
|
|
|
|
/*********************** Mul *************************/
|
|
|
|
static void do_mul_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2,
|
|
unsigned char *out)
|
|
{
|
|
int xo, fac1, fac3;
|
|
unsigned char *rt1, *rt2, *rt;
|
|
|
|
xo = x;
|
|
rt1 = rect1;
|
|
rt2 = rect2;
|
|
rt = out;
|
|
|
|
fac1 = (int)(256.0f * facf0);
|
|
fac3 = (int)(256.0f * facf1);
|
|
|
|
/* formula:
|
|
* fac * (a * b) + (1 - fac) * a => fac * a * (b - 1) + axaux = c * px + py * s; //+centx
|
|
* yaux = -s * px + c * py; //+centy
|
|
*/
|
|
|
|
while (y--) {
|
|
|
|
x = xo;
|
|
while (x--) {
|
|
|
|
rt[0] = rt1[0] + ((fac1 * rt1[0] * (rt2[0] - 256)) >> 16);
|
|
rt[1] = rt1[1] + ((fac1 * rt1[1] * (rt2[1] - 256)) >> 16);
|
|
rt[2] = rt1[2] + ((fac1 * rt1[2] * (rt2[2] - 256)) >> 16);
|
|
rt[3] = rt1[3] + ((fac1 * rt1[3] * (rt2[3] - 256)) >> 16);
|
|
|
|
rt1 += 4; rt2 += 4; rt += 4;
|
|
}
|
|
|
|
if (y == 0) break;
|
|
y--;
|
|
|
|
x = xo;
|
|
while (x--) {
|
|
|
|
rt[0] = rt1[0] + ((fac3 * rt1[0] * (rt2[0] - 256)) >> 16);
|
|
rt[1] = rt1[1] + ((fac3 * rt1[1] * (rt2[1] - 256)) >> 16);
|
|
rt[2] = rt1[2] + ((fac3 * rt1[2] * (rt2[2] - 256)) >> 16);
|
|
rt[3] = rt1[3] + ((fac3 * rt1[3] * (rt2[3] - 256)) >> 16);
|
|
|
|
rt1 += 4; rt2 += 4; rt += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void do_mul_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
|
|
{
|
|
int xo;
|
|
float fac1, fac3;
|
|
float *rt1, *rt2, *rt;
|
|
|
|
xo = x;
|
|
rt1 = rect1;
|
|
rt2 = rect2;
|
|
rt = out;
|
|
|
|
fac1 = facf0;
|
|
fac3 = facf1;
|
|
|
|
/* formula:
|
|
* fac * (a * b) + (1 - fac) * a => fac * a * (b - 1) + a
|
|
*/
|
|
|
|
while (y--) {
|
|
x = xo;
|
|
while (x--) {
|
|
rt[0] = rt1[0] + fac1 * rt1[0] * (rt2[0] - 1.0f);
|
|
rt[1] = rt1[1] + fac1 * rt1[1] * (rt2[1] - 1.0f);
|
|
rt[2] = rt1[2] + fac1 * rt1[2] * (rt2[2] - 1.0f);
|
|
rt[3] = rt1[3] + fac1 * rt1[3] * (rt2[3] - 1.0f);
|
|
|
|
rt1 += 4; rt2 += 4; rt += 4;
|
|
}
|
|
|
|
if (y == 0)
|
|
break;
|
|
y--;
|
|
|
|
x = xo;
|
|
while (x--) {
|
|
rt[0] = rt1[0] + fac3 * rt1[0] * (rt2[0] - 1.0f);
|
|
rt[1] = rt1[1] + fac3 * rt1[1] * (rt2[1] - 1.0f);
|
|
rt[2] = rt1[2] + fac3 * rt1[2] * (rt2[2] - 1.0f);
|
|
rt[3] = rt1[3] + fac3 * rt1[3] * (rt2[3] - 1.0f);
|
|
|
|
rt1 += 4; rt2 += 4; rt += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void do_mul_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
|
|
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
|
|
{
|
|
if (out->rect_float) {
|
|
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_mul_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
|
|
}
|
|
else {
|
|
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_mul_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
|
|
}
|
|
}
|
|
|
|
/*********************** Wipe *************************/
|
|
|
|
typedef struct WipeZone {
|
|
float angle;
|
|
int flip;
|
|
int xo, yo;
|
|
int width;
|
|
float pythangle;
|
|
} WipeZone;
|
|
|
|
static void precalc_wipe_zone(WipeZone *wipezone, WipeVars *wipe, int xo, int yo)
|
|
{
|
|
wipezone->flip = (wipe->angle < 0);
|
|
wipezone->angle = tanf(DEG2RADF(fabsf(wipe->angle)));
|
|
wipezone->xo = xo;
|
|
wipezone->yo = yo;
|
|
wipezone->width = (int)(wipe->edgeWidth * ((xo + yo) / 2.0f));
|
|
wipezone->pythangle = 1.0f / sqrtf(wipezone->angle * wipezone->angle + 1.0f);
|
|
}
|
|
|
|
/* This function calculates the blur band for the wipe effects */
|
|
static float in_band(float width, float dist, int side, int dir)
|
|
{
|
|
float alpha;
|
|
|
|
if (width == 0)
|
|
return (float)side;
|
|
|
|
if (width < dist)
|
|
return (float)side;
|
|
|
|
if (side == 1)
|
|
alpha = (dist + 0.5f * width) / (width);
|
|
else
|
|
alpha = (0.5f * width - dist) / (width);
|
|
|
|
if (dir == 0)
|
|
alpha = 1 - alpha;
|
|
|
|
return alpha;
|
|
}
|
|
|
|
static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float facf0)
|
|
{
|
|
float posx, posy, hyp, hyp2, angle, hwidth, b1, b2, b3, pointdist;
|
|
/* some future stuff */
|
|
/* float hyp3, hyp4, b4, b5 */
|
|
float temp1, temp2, temp3, temp4; /* some placeholder variables */
|
|
int xo = wipezone->xo;
|
|
int yo = wipezone->yo;
|
|
float halfx = xo * 0.5f;
|
|
float halfy = yo * 0.5f;
|
|
float widthf, output = 0;
|
|
WipeVars *wipe = (WipeVars *)seq->effectdata;
|
|
int width;
|
|
|
|
if (wipezone->flip) x = xo - x;
|
|
angle = wipezone->angle;
|
|
|
|
if (wipe->forward) {
|
|
posx = facf0 * xo;
|
|
posy = facf0 * yo;
|
|
}
|
|
else {
|
|
posx = xo - facf0 * xo;
|
|
posy = yo - facf0 * yo;
|
|
}
|
|
|
|
switch (wipe->wipetype) {
|
|
case DO_SINGLE_WIPE:
|
|
width = wipezone->width;
|
|
|
|
if (angle == 0.0f) {
|
|
b1 = posy;
|
|
b2 = y;
|
|
hyp = fabs(y - posy);
|
|
}
|
|
else {
|
|
b1 = posy - (-angle) * posx;
|
|
b2 = y - (-angle) * x;
|
|
hyp = fabsf(angle * x + y + (-posy - angle * posx)) * wipezone->pythangle;
|
|
}
|
|
|
|
if (angle < 0) {
|
|
temp1 = b1;
|
|
b1 = b2;
|
|
b2 = temp1;
|
|
}
|
|
|
|
if (wipe->forward) {
|
|
if (b1 < b2)
|
|
output = in_band(width, hyp, 1, 1);
|
|
else
|
|
output = in_band(width, hyp, 0, 1);
|
|
}
|
|
else {
|
|
if (b1 < b2)
|
|
output = in_band(width, hyp, 0, 1);
|
|
else
|
|
output = in_band(width, hyp, 1, 1);
|
|
}
|
|
break;
|
|
|
|
case DO_DOUBLE_WIPE:
|
|
if (!wipe->forward)
|
|
facf0 = 1.0f - facf0; /* Go the other direction */
|
|
|
|
width = wipezone->width; /* calculate the blur width */
|
|
hwidth = width * 0.5f;
|
|
if (angle == 0) {
|
|
b1 = posy * 0.5f;
|
|
b3 = yo - posy * 0.5f;
|
|
b2 = y;
|
|
|
|
hyp = abs(y - posy * 0.5f);
|
|
hyp2 = abs(y - (yo - posy * 0.5f));
|
|
}
|
|
else {
|
|
b1 = posy * 0.5f - (-angle) * posx * 0.5f;
|
|
b3 = (yo - posy * 0.5f) - (-angle) * (xo - posx * 0.5f);
|
|
b2 = y - (-angle) * x;
|
|
|
|
hyp = fabsf(angle * x + y + (-posy * 0.5f - angle * posx * 0.5f)) * wipezone->pythangle;
|
|
hyp2 = fabsf(angle * x + y + (-(yo - posy * 0.5f) - angle * (xo - posx * 0.5f))) * wipezone->pythangle;
|
|
}
|
|
|
|
hwidth = min_ff(hwidth, fabsf(b3 - b1) / 2.0f);
|
|
|
|
if (b2 < b1 && b2 < b3) {
|
|
output = in_band(hwidth, hyp, 0, 1);
|
|
}
|
|
else if (b2 > b1 && b2 > b3) {
|
|
output = in_band(hwidth, hyp2, 0, 1);
|
|
}
|
|
else {
|
|
if (hyp < hwidth && hyp2 > hwidth)
|
|
output = in_band(hwidth, hyp, 1, 1);
|
|
else if (hyp > hwidth && hyp2 < hwidth)
|
|
output = in_band(hwidth, hyp2, 1, 1);
|
|
else
|
|
output = in_band(hwidth, hyp2, 1, 1) * in_band(hwidth, hyp, 1, 1);
|
|
}
|
|
if (!wipe->forward) output = 1 - output;
|
|
break;
|
|
case DO_CLOCK_WIPE:
|
|
/*
|
|
* temp1: angle of effect center in rads
|
|
* temp2: angle of line through (halfx, halfy) and (x, y) in rads
|
|
* temp3: angle of low side of blur
|
|
* temp4: angle of high side of blur
|
|
*/
|
|
output = 1.0f - facf0;
|
|
widthf = wipe->edgeWidth * 2.0f * (float)M_PI;
|
|
temp1 = 2.0f * (float)M_PI * facf0;
|
|
|
|
if (wipe->forward) {
|
|
temp1 = 2.0f * (float)M_PI - temp1;
|
|
}
|
|
|
|
x = x - halfx;
|
|
y = y - halfy;
|
|
|
|
temp2 = asin(abs(y) / sqrt(x * x + y * y));
|
|
if (x <= 0 && y >= 0) temp2 = (float)M_PI - temp2;
|
|
else if (x <= 0 && y <= 0) temp2 += (float)M_PI;
|
|
else if (x >= 0 && y <= 0) temp2 = 2.0f * (float)M_PI - temp2;
|
|
|
|
if (wipe->forward) {
|
|
temp3 = temp1 - (widthf * 0.5f) * facf0;
|
|
temp4 = temp1 + (widthf * 0.5f) * (1 - facf0);
|
|
}
|
|
else {
|
|
temp3 = temp1 - (widthf * 0.5f) * (1 - facf0);
|
|
temp4 = temp1 + (widthf * 0.5f) * facf0;
|
|
}
|
|
if (temp3 < 0) temp3 = 0;
|
|
if (temp4 > 2.0f * (float)M_PI) temp4 = 2.0f * (float)M_PI;
|
|
|
|
|
|
if (temp2 < temp3) output = 0;
|
|
else if (temp2 > temp4) output = 1;
|
|
else output = (temp2 - temp3) / (temp4 - temp3);
|
|
if (x == 0 && y == 0) output = 1;
|
|
if (output != output) output = 1;
|
|
if (wipe->forward) output = 1 - output;
|
|
break;
|
|
/* BOX WIPE IS NOT WORKING YET */
|
|
/* case DO_CROSS_WIPE: */
|
|
/* BOX WIPE IS NOT WORKING YET */
|
|
#if 0
|
|
case DO_BOX_WIPE:
|
|
if (invert) facf0 = 1 - facf0;
|
|
|
|
width = (int)(wipe->edgeWidth * ((xo + yo) / 2.0));
|
|
hwidth = (float)width / 2.0;
|
|
if (angle == 0) angle = 0.000001;
|
|
b1 = posy / 2 - (-angle) * posx / 2;
|
|
b3 = (yo - posy / 2) - (-angle) * (xo - posx / 2);
|
|
b2 = y - (-angle) * x;
|
|
|
|
hyp = abs(angle * x + y + (-posy / 2 - angle * posx / 2)) * wipezone->pythangle;
|
|
hyp2 = abs(angle * x + y + (-(yo - posy / 2) - angle * (xo - posx / 2))) * wipezone->pythangle;
|
|
|
|
temp1 = xo * (1 - facf0 / 2) - xo * facf0 / 2;
|
|
temp2 = yo * (1 - facf0 / 2) - yo * facf0 / 2;
|
|
pointdist = sqrt(temp1 * temp1 + temp2 * temp2);
|
|
|
|
if (b2 < b1 && b2 < b3) {
|
|
if (hwidth < pointdist)
|
|
output = in_band(wipezone, hwidth, hyp, facf0, 0, 1);
|
|
}
|
|
else if (b2 > b1 && b2 > b3) {
|
|
if (hwidth < pointdist)
|
|
output = in_band(wipezone, hwidth, hyp2, facf0, 0, 1);
|
|
}
|
|
else {
|
|
if (hyp < hwidth && hyp2 > hwidth)
|
|
output = in_band(wipezone, hwidth, hyp, facf0, 1, 1);
|
|
else if (hyp > hwidth && hyp2 < hwidth)
|
|
output = in_band(wipezone, hwidth, hyp2, facf0, 1, 1);
|
|
else
|
|
output = in_band(wipezone, hwidth, hyp2, facf0, 1, 1) * in_band(wipezone, hwidth, hyp, facf0, 1, 1);
|
|
}
|
|
|
|
if (invert) facf0 = 1 - facf0;
|
|
angle = -1 / angle;
|
|
b1 = posy / 2 - (-angle) * posx / 2;
|
|
b3 = (yo - posy / 2) - (-angle) * (xo - posx / 2);
|
|
b2 = y - (-angle) * x;
|
|
|
|
hyp = abs(angle * x + y + (-posy / 2 - angle * posx / 2)) * wipezone->pythangle;
|
|
hyp2 = abs(angle * x + y + (-(yo - posy / 2) - angle * (xo - posx / 2))) * wipezone->pythangle;
|
|
|
|
if (b2 < b1 && b2 < b3) {
|
|
if (hwidth < pointdist)
|
|
output *= in_band(wipezone, hwidth, hyp, facf0, 0, 1);
|
|
}
|
|
else if (b2 > b1 && b2 > b3) {
|
|
if (hwidth < pointdist)
|
|
output *= in_band(wipezone, hwidth, hyp2, facf0, 0, 1);
|
|
}
|
|
else {
|
|
if (hyp < hwidth && hyp2 > hwidth)
|
|
output *= in_band(wipezone, hwidth, hyp, facf0, 1, 1);
|
|
else if (hyp > hwidth && hyp2 < hwidth)
|
|
output *= in_band(wipezone, hwidth, hyp2, facf0, 1, 1);
|
|
else
|
|
output *= in_band(wipezone, hwidth, hyp2, facf0, 1, 1) * in_band(wipezone, hwidth, hyp, facf0, 1, 1);
|
|
}
|
|
|
|
break;
|
|
#endif
|
|
case DO_IRIS_WIPE:
|
|
if (xo > yo) yo = xo;
|
|
else xo = yo;
|
|
|
|
if (!wipe->forward) facf0 = 1 - facf0;
|
|
|
|
width = wipezone->width;
|
|
hwidth = width * 0.5f;
|
|
|
|
temp1 = (halfx - (halfx) * facf0);
|
|
pointdist = sqrt(temp1 * temp1 + temp1 * temp1);
|
|
|
|
temp2 = sqrt((halfx - x) * (halfx - x) + (halfy - y) * (halfy - y));
|
|
if (temp2 > pointdist) output = in_band(hwidth, fabs(temp2 - pointdist), 0, 1);
|
|
else output = in_band(hwidth, fabs(temp2 - pointdist), 1, 1);
|
|
|
|
if (!wipe->forward) output = 1 - output;
|
|
|
|
break;
|
|
}
|
|
if (output < 0) output = 0;
|
|
else if (output > 1) output = 1;
|
|
return output;
|
|
}
|
|
|
|
static void init_wipe_effect(Sequence *seq)
|
|
{
|
|
if (seq->effectdata)
|
|
MEM_freeN(seq->effectdata);
|
|
|
|
seq->effectdata = MEM_callocN(sizeof(WipeVars), "wipevars");
|
|
}
|
|
|
|
static int num_inputs_wipe(void)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
static void free_wipe_effect(Sequence *seq)
|
|
{
|
|
if (seq->effectdata)
|
|
MEM_freeN(seq->effectdata);
|
|
|
|
seq->effectdata = NULL;
|
|
}
|
|
|
|
static void copy_wipe_effect(Sequence *dst, Sequence *src)
|
|
{
|
|
dst->effectdata = MEM_dupallocN(src->effectdata);
|
|
}
|
|
|
|
static void do_wipe_effect_byte(Sequence *seq, float facf0, float UNUSED(facf1), int x, int y, unsigned char *rect1,
|
|
unsigned char *rect2, unsigned char *out)
|
|
{
|
|
WipeZone wipezone;
|
|
WipeVars *wipe = (WipeVars *)seq->effectdata;
|
|
int xo, yo;
|
|
unsigned char *cp1, *cp2, *rt;
|
|
|
|
precalc_wipe_zone(&wipezone, wipe, x, y);
|
|
|
|
cp1 = rect1;
|
|
cp2 = rect2;
|
|
rt = out;
|
|
|
|
xo = x;
|
|
yo = y;
|
|
for (y = 0; y < yo; y++) {
|
|
for (x = 0; x < xo; x++) {
|
|
float check = check_zone(&wipezone, x, y, seq, facf0);
|
|
if (check) {
|
|
if (cp1) {
|
|
float rt1[4], rt2[4], tempc[4];
|
|
|
|
straight_uchar_to_premul_float(rt1, cp1);
|
|
straight_uchar_to_premul_float(rt2, cp2);
|
|
|
|
tempc[0] = rt1[0] * check + rt2[0] * (1 - check);
|
|
tempc[1] = rt1[1] * check + rt2[1] * (1 - check);
|
|
tempc[2] = rt1[2] * check + rt2[2] * (1 - check);
|
|
tempc[3] = rt1[3] * check + rt2[3] * (1 - check);
|
|
|
|
premul_float_to_straight_uchar(rt, tempc);
|
|
}
|
|
else {
|
|
rt[0] = 0;
|
|
rt[1] = 0;
|
|
rt[2] = 0;
|
|
rt[3] = 255;
|
|
}
|
|
}
|
|
else {
|
|
if (cp2) {
|
|
rt[0] = cp2[0];
|
|
rt[1] = cp2[1];
|
|
rt[2] = cp2[2];
|
|
rt[3] = cp2[3];
|
|
}
|
|
else {
|
|
rt[0] = 0;
|
|
rt[1] = 0;
|
|
rt[2] = 0;
|
|
rt[3] = 255;
|
|
}
|
|
}
|
|
|
|
rt += 4;
|
|
if (cp1 != NULL) {
|
|
cp1 += 4;
|
|
}
|
|
if (cp2 != NULL) {
|
|
cp2 += 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void do_wipe_effect_float(Sequence *seq, float facf0, float UNUSED(facf1), int x, int y, float *rect1,
|
|
float *rect2, float *out)
|
|
{
|
|
WipeZone wipezone;
|
|
WipeVars *wipe = (WipeVars *)seq->effectdata;
|
|
int xo, yo;
|
|
float *rt1, *rt2, *rt;
|
|
|
|
precalc_wipe_zone(&wipezone, wipe, x, y);
|
|
|
|
rt1 = rect1;
|
|
rt2 = rect2;
|
|
rt = out;
|
|
|
|
xo = x;
|
|
yo = y;
|
|
for (y = 0; y < yo; y++) {
|
|
for (x = 0; x < xo; x++) {
|
|
float check = check_zone(&wipezone, x, y, seq, facf0);
|
|
if (check) {
|
|
if (rt1) {
|
|
rt[0] = rt1[0] * check + rt2[0] * (1 - check);
|
|
rt[1] = rt1[1] * check + rt2[1] * (1 - check);
|
|
rt[2] = rt1[2] * check + rt2[2] * (1 - check);
|
|
rt[3] = rt1[3] * check + rt2[3] * (1 - check);
|
|
}
|
|
else {
|
|
rt[0] = 0;
|
|
rt[1] = 0;
|
|
rt[2] = 0;
|
|
rt[3] = 1.0;
|
|
}
|
|
}
|
|
else {
|
|
if (rt2) {
|
|
rt[0] = rt2[0];
|
|
rt[1] = rt2[1];
|
|
rt[2] = rt2[2];
|
|
rt[3] = rt2[3];
|
|
}
|
|
else {
|
|
rt[0] = 0;
|
|
rt[1] = 0;
|
|
rt[2] = 0;
|
|
rt[3] = 1.0;
|
|
}
|
|
}
|
|
|
|
rt += 4;
|
|
if (rt1 != NULL) {
|
|
rt1 += 4;
|
|
}
|
|
if (rt2 != NULL) {
|
|
rt2 += 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static ImBuf *do_wipe_effect(SeqRenderData context, Sequence *seq, float UNUSED(cfra), float facf0, float facf1,
|
|
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
|
|
{
|
|
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
|
|
|
|
if (out->rect_float) {
|
|
do_wipe_effect_float(seq, facf0, facf1, context.rectx, context.recty, ibuf1->rect_float,
|
|
ibuf2->rect_float, out->rect_float);
|
|
}
|
|
else {
|
|
do_wipe_effect_byte(seq, facf0, facf1, context.rectx, context.recty, (unsigned char *) ibuf1->rect,
|
|
(unsigned char *) ibuf2->rect, (unsigned char *) out->rect);
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
/*********************** Transform *************************/
|
|
|
|
static void init_transform_effect(Sequence *seq)
|
|
{
|
|
TransformVars *transform;
|
|
|
|
if (seq->effectdata)
|
|
MEM_freeN(seq->effectdata);
|
|
|
|
seq->effectdata = MEM_callocN(sizeof(TransformVars), "transformvars");
|
|
|
|
transform = (TransformVars *) seq->effectdata;
|
|
|
|
transform->ScalexIni = 1.0f;
|
|
transform->ScaleyIni = 1.0f;
|
|
|
|
transform->xIni = 0.0f;
|
|
transform->yIni = 0.0f;
|
|
|
|
transform->rotIni = 0.0f;
|
|
|
|
transform->interpolation = 1;
|
|
transform->percent = 1;
|
|
transform->uniform_scale = 0;
|
|
}
|
|
|
|
static int num_inputs_transform(void)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
static void free_transform_effect(Sequence *seq)
|
|
{
|
|
if (seq->effectdata) MEM_freeN(seq->effectdata);
|
|
seq->effectdata = NULL;
|
|
}
|
|
|
|
static void copy_transform_effect(Sequence *dst, Sequence *src)
|
|
{
|
|
dst->effectdata = MEM_dupallocN(src->effectdata);
|
|
}
|
|
|
|
static void transform_image(int x, int y, ImBuf *ibuf1, ImBuf *out, float scale_x, float scale_y,
|
|
float translate_x, float translate_y, float rotate, int interpolation)
|
|
{
|
|
int xo, yo, xi, yi;
|
|
float xt, yt, xr, yr;
|
|
float s, c;
|
|
|
|
xo = x;
|
|
yo = y;
|
|
|
|
/* Rotate */
|
|
s = sin(rotate);
|
|
c = cos(rotate);
|
|
|
|
for (yi = 0; yi < yo; yi++) {
|
|
for (xi = 0; xi < xo; xi++) {
|
|
/* translate point */
|
|
xt = xi - translate_x;
|
|
yt = yi - translate_y;
|
|
|
|
/* rotate point with center ref */
|
|
xr = c * xt + s * yt;
|
|
yr = -s * xt + c * yt;
|
|
|
|
/* scale point with center ref */
|
|
xt = xr / scale_x;
|
|
yt = yr / scale_y;
|
|
|
|
/* undo reference center point */
|
|
xt += (xo / 2.0f);
|
|
yt += (yo / 2.0f);
|
|
|
|
/* interpolate */
|
|
switch (interpolation) {
|
|
case 0:
|
|
nearest_interpolation(ibuf1, out, xt, yt, xi, yi);
|
|
break;
|
|
case 1:
|
|
bilinear_interpolation(ibuf1, out, xt, yt, xi, yi);
|
|
break;
|
|
case 2:
|
|
bicubic_interpolation(ibuf1, out, xt, yt, xi, yi);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void do_transform(Scene *scene, Sequence *seq, float UNUSED(facf0), int x, int y, ImBuf *ibuf1, ImBuf *out)
|
|
{
|
|
TransformVars *transform = (TransformVars *) seq->effectdata;
|
|
float scale_x, scale_y, translate_x, translate_y, rotate_radians;
|
|
|
|
/* Scale */
|
|
if (transform->uniform_scale) {
|
|
scale_x = scale_y = transform->ScalexIni;
|
|
}
|
|
else {
|
|
scale_x = transform->ScalexIni;
|
|
scale_y = transform->ScaleyIni;
|
|
}
|
|
|
|
/* Translate */
|
|
if (!transform->percent) {
|
|
float rd_s = (scene->r.size / 100.0f);
|
|
|
|
translate_x = transform->xIni * rd_s + (x / 2.0f);
|
|
translate_y = transform->yIni * rd_s + (y / 2.0f);
|
|
}
|
|
else {
|
|
translate_x = x * (transform->xIni / 100.0f) + (x / 2.0f);
|
|
translate_y = y * (transform->yIni / 100.0f) + (y / 2.0f);
|
|
}
|
|
|
|
/* Rotate */
|
|
rotate_radians = DEG2RADF(transform->rotIni);
|
|
|
|
transform_image(x, y, ibuf1, out, scale_x, scale_y, translate_x, translate_y, rotate_radians, transform->interpolation);
|
|
}
|
|
|
|
|
|
static ImBuf *do_transform_effect(SeqRenderData context, Sequence *seq, float UNUSED(cfra), float facf0,
|
|
float UNUSED(facf1), ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
|
|
{
|
|
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
|
|
|
|
do_transform(context.scene, seq, facf0, context.rectx, context.recty, ibuf1, out);
|
|
|
|
return out;
|
|
}
|
|
|
|
/*********************** Glow *************************/
|
|
|
|
static void RVBlurBitmap2_float(float *map, int width, int height, float blur, int quality)
|
|
/* MUUUCCH better than the previous blur. */
|
|
/* We do the blurring in two passes which is a whole lot faster. */
|
|
/* I changed the math arount to implement an actual Gaussian */
|
|
/* distribution. */
|
|
/* */
|
|
/* Watch out though, it tends to misbehaven with large blur values on */
|
|
/* a small bitmap. Avoid avoid avoid. */
|
|
/*=============================== */
|
|
{
|
|
float *temp = NULL, *swap;
|
|
float *filter = NULL;
|
|
int x, y, i, fx, fy;
|
|
int index, ix, halfWidth;
|
|
float fval, k, curColor[3], curColor2[3], weight = 0;
|
|
|
|
/* If we're not really blurring, bail out */
|
|
if (blur <= 0)
|
|
return;
|
|
|
|
/* Allocate memory for the tempmap and the blur filter matrix */
|
|
temp = MEM_mallocN((width * height * 4 * sizeof(float)), "blurbitmaptemp");
|
|
if (!temp)
|
|
return;
|
|
|
|
/* Allocate memory for the filter elements */
|
|
halfWidth = ((quality + 1) * blur);
|
|
filter = (float *)MEM_mallocN(sizeof(float) * halfWidth * 2, "blurbitmapfilter");
|
|
if (!filter) {
|
|
MEM_freeN(temp);
|
|
return;
|
|
}
|
|
|
|
/* Apparently we're calculating a bell curve based on the standard deviation (or radius)
|
|
* This code is based on an example posted to comp.graphics.algorithms by
|
|
* Blancmange (bmange@airdmhor.gen.nz)
|
|
*/
|
|
|
|
k = -1.0f / (2.0f * (float)M_PI * blur * blur);
|
|
|
|
for (ix = 0; ix < halfWidth; ix++) {
|
|
weight = (float)exp(k * (ix * ix));
|
|
filter[halfWidth - ix] = weight;
|
|
filter[halfWidth + ix] = weight;
|
|
}
|
|
filter[0] = weight;
|
|
|
|
/* Normalize the array */
|
|
fval = 0;
|
|
for (ix = 0; ix < halfWidth * 2; ix++)
|
|
fval += filter[ix];
|
|
|
|
for (ix = 0; ix < halfWidth * 2; ix++)
|
|
filter[ix] /= fval;
|
|
|
|
/* Blur the rows */
|
|
for (y = 0; y < height; y++) {
|
|
/* Do the left & right strips */
|
|
for (x = 0; x < halfWidth; x++) {
|
|
index = (x + y * width) * 4;
|
|
fx = 0;
|
|
curColor[0] = curColor[1] = curColor[2] = 0.0f;
|
|
curColor2[0] = curColor2[1] = curColor2[2] = 0.0f;
|
|
|
|
for (i = x - halfWidth; i < x + halfWidth; i++) {
|
|
if ((i >= 0) && (i < width)) {
|
|
curColor[0] += map[(i + y * width) * 4 + GlowR] * filter[fx];
|
|
curColor[1] += map[(i + y * width) * 4 + GlowG] * filter[fx];
|
|
curColor[2] += map[(i + y * width) * 4 + GlowB] * filter[fx];
|
|
|
|
curColor2[0] += map[(width - 1 - i + y * width) * 4 + GlowR] * filter[fx];
|
|
curColor2[1] += map[(width - 1 - i + y * width) * 4 + GlowG] * filter[fx];
|
|
curColor2[2] += map[(width - 1 - i + y * width) * 4 + GlowB] * filter[fx];
|
|
}
|
|
fx++;
|
|
}
|
|
temp[index + GlowR] = curColor[0];
|
|
temp[index + GlowG] = curColor[1];
|
|
temp[index + GlowB] = curColor[2];
|
|
|
|
temp[((width - 1 - x + y * width) * 4) + GlowR] = curColor2[0];
|
|
temp[((width - 1 - x + y * width) * 4) + GlowG] = curColor2[1];
|
|
temp[((width - 1 - x + y * width) * 4) + GlowB] = curColor2[2];
|
|
|
|
}
|
|
|
|
/* Do the main body */
|
|
for (x = halfWidth; x < width - halfWidth; x++) {
|
|
index = (x + y * width) * 4;
|
|
fx = 0;
|
|
zero_v3(curColor);
|
|
for (i = x - halfWidth; i < x + halfWidth; i++) {
|
|
curColor[0] += map[(i + y * width) * 4 + GlowR] * filter[fx];
|
|
curColor[1] += map[(i + y * width) * 4 + GlowG] * filter[fx];
|
|
curColor[2] += map[(i + y * width) * 4 + GlowB] * filter[fx];
|
|
fx++;
|
|
}
|
|
temp[index + GlowR] = curColor[0];
|
|
temp[index + GlowG] = curColor[1];
|
|
temp[index + GlowB] = curColor[2];
|
|
}
|
|
}
|
|
|
|
/* Swap buffers */
|
|
swap = temp; temp = map; map = swap;
|
|
|
|
/* Blur the columns */
|
|
for (x = 0; x < width; x++) {
|
|
/* Do the top & bottom strips */
|
|
for (y = 0; y < halfWidth; y++) {
|
|
index = (x + y * width) * 4;
|
|
fy = 0;
|
|
zero_v3(curColor);
|
|
zero_v3(curColor2);
|
|
for (i = y - halfWidth; i < y + halfWidth; i++) {
|
|
if ((i >= 0) && (i < height)) {
|
|
/* Bottom */
|
|
curColor[0] += map[(x + i * width) * 4 + GlowR] * filter[fy];
|
|
curColor[1] += map[(x + i * width) * 4 + GlowG] * filter[fy];
|
|
curColor[2] += map[(x + i * width) * 4 + GlowB] * filter[fy];
|
|
|
|
/* Top */
|
|
curColor2[0] += map[(x + (height - 1 - i) * width) * 4 + GlowR] * filter[fy];
|
|
curColor2[1] += map[(x + (height - 1 - i) * width) * 4 + GlowG] * filter[fy];
|
|
curColor2[2] += map[(x + (height - 1 - i) * width) * 4 + GlowB] * filter[fy];
|
|
}
|
|
fy++;
|
|
}
|
|
temp[index + GlowR] = curColor[0];
|
|
temp[index + GlowG] = curColor[1];
|
|
temp[index + GlowB] = curColor[2];
|
|
temp[((x + (height - 1 - y) * width) * 4) + GlowR] = curColor2[0];
|
|
temp[((x + (height - 1 - y) * width) * 4) + GlowG] = curColor2[1];
|
|
temp[((x + (height - 1 - y) * width) * 4) + GlowB] = curColor2[2];
|
|
}
|
|
|
|
/* Do the main body */
|
|
for (y = halfWidth; y < height - halfWidth; y++) {
|
|
index = (x + y * width) * 4;
|
|
fy = 0;
|
|
zero_v3(curColor);
|
|
for (i = y - halfWidth; i < y + halfWidth; i++) {
|
|
curColor[0] += map[(x + i * width) * 4 + GlowR] * filter[fy];
|
|
curColor[1] += map[(x + i * width) * 4 + GlowG] * filter[fy];
|
|
curColor[2] += map[(x + i * width) * 4 + GlowB] * filter[fy];
|
|
fy++;
|
|
}
|
|
temp[index + GlowR] = curColor[0];
|
|
temp[index + GlowG] = curColor[1];
|
|
temp[index + GlowB] = curColor[2];
|
|
}
|
|
}
|
|
|
|
/* Swap buffers */
|
|
swap = temp; temp = map; /* map = swap; */ /* UNUSED */
|
|
|
|
/* Tidy up */
|
|
MEM_freeN(filter);
|
|
MEM_freeN(temp);
|
|
}
|
|
|
|
static void RVAddBitmaps_float(float *a, float *b, float *c, int width, int height)
|
|
{
|
|
int x, y, index;
|
|
|
|
for (y = 0; y < height; y++) {
|
|
for (x = 0; x < width; x++) {
|
|
index = (x + y * width) * 4;
|
|
c[index + GlowR] = MIN2(1.0f, a[index + GlowR] + b[index + GlowR]);
|
|
c[index + GlowG] = MIN2(1.0f, a[index + GlowG] + b[index + GlowG]);
|
|
c[index + GlowB] = MIN2(1.0f, a[index + GlowB] + b[index + GlowB]);
|
|
c[index + GlowA] = MIN2(1.0f, a[index + GlowA] + b[index + GlowA]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void RVIsolateHighlights_float(float *in, float *out, int width, int height, float threshold, float boost, float clamp)
|
|
{
|
|
int x, y, index;
|
|
float intensity;
|
|
|
|
for (y = 0; y < height; y++) {
|
|
for (x = 0; x < width; x++) {
|
|
index = (x + y * width) * 4;
|
|
|
|
/* Isolate the intensity */
|
|
intensity = (in[index + GlowR] + in[index + GlowG] + in[index + GlowB] - threshold);
|
|
if (intensity > 0) {
|
|
out[index + GlowR] = MIN2(clamp, (in[index + GlowR] * boost * intensity));
|
|
out[index + GlowG] = MIN2(clamp, (in[index + GlowG] * boost * intensity));
|
|
out[index + GlowB] = MIN2(clamp, (in[index + GlowB] * boost * intensity));
|
|
out[index + GlowA] = MIN2(clamp, (in[index + GlowA] * boost * intensity));
|
|
}
|
|
else {
|
|
out[index + GlowR] = 0;
|
|
out[index + GlowG] = 0;
|
|
out[index + GlowB] = 0;
|
|
out[index + GlowA] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void init_glow_effect(Sequence *seq)
|
|
{
|
|
GlowVars *glow;
|
|
|
|
if (seq->effectdata)
|
|
MEM_freeN(seq->effectdata);
|
|
|
|
seq->effectdata = MEM_callocN(sizeof(GlowVars), "glowvars");
|
|
|
|
glow = (GlowVars *)seq->effectdata;
|
|
glow->fMini = 0.25;
|
|
glow->fClamp = 1.0;
|
|
glow->fBoost = 0.5;
|
|
glow->dDist = 3.0;
|
|
glow->dQuality = 3;
|
|
glow->bNoComp = 0;
|
|
}
|
|
|
|
static int num_inputs_glow(void)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
static void free_glow_effect(Sequence *seq)
|
|
{
|
|
if (seq->effectdata)
|
|
MEM_freeN(seq->effectdata);
|
|
|
|
seq->effectdata = NULL;
|
|
}
|
|
|
|
static void copy_glow_effect(Sequence *dst, Sequence *src)
|
|
{
|
|
dst->effectdata = MEM_dupallocN(src->effectdata);
|
|
}
|
|
|
|
static void do_glow_effect_byte(Sequence *seq, int render_size, float facf0, float UNUSED(facf1), int x, int y,
|
|
unsigned char *rect1, unsigned char *UNUSED(rect2), unsigned char *out)
|
|
{
|
|
float *outbuf, *inbuf;
|
|
GlowVars *glow = (GlowVars *)seq->effectdata;
|
|
|
|
inbuf = MEM_mallocN(4 * sizeof(float) * x * y, "glow effect input");
|
|
outbuf = MEM_mallocN(4 * sizeof(float) * x * y, "glow effect output");
|
|
|
|
IMB_buffer_float_from_byte(inbuf, rect1, IB_PROFILE_SRGB, IB_PROFILE_SRGB, FALSE, x, y, x, x);
|
|
IMB_buffer_float_premultiply(inbuf, x, y);
|
|
|
|
RVIsolateHighlights_float(inbuf, outbuf, x, y, glow->fMini * 3.0f, glow->fBoost * facf0, glow->fClamp);
|
|
RVBlurBitmap2_float(outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
|
|
if (!glow->bNoComp)
|
|
RVAddBitmaps_float(inbuf, outbuf, outbuf, x, y);
|
|
|
|
IMB_buffer_float_unpremultiply(outbuf, x, y);
|
|
IMB_buffer_byte_from_float(out, outbuf, 4, 0.0f, IB_PROFILE_SRGB, IB_PROFILE_SRGB, FALSE, x, y, x, x);
|
|
|
|
MEM_freeN(inbuf);
|
|
MEM_freeN(outbuf);
|
|
}
|
|
|
|
static void do_glow_effect_float(Sequence *seq, int render_size, float facf0, float UNUSED(facf1), int x, int y,
|
|
float *rect1, float *UNUSED(rect2), float *out)
|
|
{
|
|
float *outbuf = out;
|
|
float *inbuf = rect1;
|
|
GlowVars *glow = (GlowVars *)seq->effectdata;
|
|
|
|
RVIsolateHighlights_float(inbuf, outbuf, x, y, glow->fMini * 3.0f, glow->fBoost * facf0, glow->fClamp);
|
|
RVBlurBitmap2_float(outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
|
|
if (!glow->bNoComp)
|
|
RVAddBitmaps_float(inbuf, outbuf, outbuf, x, y);
|
|
}
|
|
|
|
static ImBuf *do_glow_effect(SeqRenderData context, Sequence *seq, float UNUSED(cfra), float facf0, float facf1,
|
|
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
|
|
{
|
|
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
|
|
|
|
int render_size = 100 * context.rectx / context.scene->r.xsch;
|
|
|
|
if (out->rect_float) {
|
|
do_glow_effect_float(seq, render_size, facf0, facf1, context.rectx, context.recty,
|
|
ibuf1->rect_float, ibuf2->rect_float, out->rect_float);
|
|
}
|
|
else {
|
|
do_glow_effect_byte(seq, render_size, facf0, facf1, context.rectx, context.recty,
|
|
(unsigned char *) ibuf1->rect, (unsigned char *) ibuf2->rect, (unsigned char *) out->rect);
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
/*********************** Solid color *************************/
|
|
|
|
static void init_solid_color(Sequence *seq)
|
|
{
|
|
SolidColorVars *cv;
|
|
|
|
if (seq->effectdata)
|
|
MEM_freeN(seq->effectdata);
|
|
|
|
seq->effectdata = MEM_callocN(sizeof(SolidColorVars), "solidcolor");
|
|
|
|
cv = (SolidColorVars *)seq->effectdata;
|
|
cv->col[0] = cv->col[1] = cv->col[2] = 0.5;
|
|
}
|
|
|
|
static int num_inputs_color(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static void free_solid_color(Sequence *seq)
|
|
{
|
|
if (seq->effectdata)
|
|
MEM_freeN(seq->effectdata);
|
|
|
|
seq->effectdata = NULL;
|
|
}
|
|
|
|
static void copy_solid_color(Sequence *dst, Sequence *src)
|
|
{
|
|
dst->effectdata = MEM_dupallocN(src->effectdata);
|
|
}
|
|
|
|
static int early_out_color(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
|
|
{
|
|
return EARLY_NO_INPUT;
|
|
}
|
|
|
|
static ImBuf *do_solid_color(SeqRenderData context, Sequence *seq, float UNUSED(cfra), float facf0, float facf1,
|
|
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
|
|
{
|
|
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
|
|
|
|
SolidColorVars *cv = (SolidColorVars *)seq->effectdata;
|
|
|
|
unsigned char *rect;
|
|
float *rect_float;
|
|
int x; /*= context.rectx;*/ /*UNUSED*/
|
|
int y; /*= context.recty;*/ /*UNUSED*/
|
|
|
|
if (out->rect) {
|
|
unsigned char col0[3];
|
|
unsigned char col1[3];
|
|
|
|
col0[0] = facf0 * cv->col[0] * 255;
|
|
col0[1] = facf0 * cv->col[1] * 255;
|
|
col0[2] = facf0 * cv->col[2] * 255;
|
|
|
|
col1[0] = facf1 * cv->col[0] * 255;
|
|
col1[1] = facf1 * cv->col[1] * 255;
|
|
col1[2] = facf1 * cv->col[2] * 255;
|
|
|
|
rect = (unsigned char *)out->rect;
|
|
|
|
for (y = 0; y < out->y; y++) {
|
|
for (x = 0; x < out->x; x++, rect += 4) {
|
|
rect[0] = col0[0];
|
|
rect[1] = col0[1];
|
|
rect[2] = col0[2];
|
|
rect[3] = 255;
|
|
}
|
|
y++;
|
|
if (y < out->y) {
|
|
for (x = 0; x < out->x; x++, rect += 4) {
|
|
rect[0] = col1[0];
|
|
rect[1] = col1[1];
|
|
rect[2] = col1[2];
|
|
rect[3] = 255;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
else if (out->rect_float) {
|
|
float col0[3];
|
|
float col1[3];
|
|
|
|
col0[0] = facf0 * cv->col[0];
|
|
col0[1] = facf0 * cv->col[1];
|
|
col0[2] = facf0 * cv->col[2];
|
|
|
|
col1[0] = facf1 * cv->col[0];
|
|
col1[1] = facf1 * cv->col[1];
|
|
col1[2] = facf1 * cv->col[2];
|
|
|
|
rect_float = out->rect_float;
|
|
|
|
for (y = 0; y < out->y; y++) {
|
|
for (x = 0; x < out->x; x++, rect_float += 4) {
|
|
rect_float[0] = col0[0];
|
|
rect_float[1] = col0[1];
|
|
rect_float[2] = col0[2];
|
|
rect_float[3] = 1.0;
|
|
}
|
|
y++;
|
|
if (y < out->y) {
|
|
for (x = 0; x < out->x; x++, rect_float += 4) {
|
|
rect_float[0] = col1[0];
|
|
rect_float[1] = col1[1];
|
|
rect_float[2] = col1[2];
|
|
rect_float[3] = 1.0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return out;
|
|
}
|
|
|
|
/*********************** Mulitcam *************************/
|
|
|
|
/* no effect inputs for multicam, we use give_ibuf_seq */
|
|
static int num_inputs_multicam(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int early_out_multicam(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
|
|
{
|
|
return EARLY_NO_INPUT;
|
|
}
|
|
|
|
static ImBuf *do_multicam(SeqRenderData context, Sequence *seq, float cfra, float UNUSED(facf0), float UNUSED(facf1),
|
|
ImBuf *UNUSED(ibuf1), ImBuf *UNUSED(ibuf2), ImBuf *UNUSED(ibuf3))
|
|
{
|
|
ImBuf *i;
|
|
ImBuf *out;
|
|
Editing *ed;
|
|
ListBase *seqbasep;
|
|
|
|
if (seq->multicam_source == 0 || seq->multicam_source >= seq->machine) {
|
|
return NULL;
|
|
}
|
|
|
|
ed = context.scene->ed;
|
|
if (!ed) {
|
|
return NULL;
|
|
}
|
|
seqbasep = BKE_sequence_seqbase(&ed->seqbase, seq);
|
|
if (!seqbasep) {
|
|
return NULL;
|
|
}
|
|
|
|
i = BKE_sequencer_give_ibuf_seqbase(context, cfra, seq->multicam_source, seqbasep);
|
|
if (!i) {
|
|
return NULL;
|
|
}
|
|
|
|
if (BKE_sequencer_input_have_to_preprocess(context, seq, cfra)) {
|
|
out = IMB_dupImBuf(i);
|
|
IMB_freeImBuf(i);
|
|
}
|
|
else {
|
|
out = i;
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
/*********************** Adjustment *************************/
|
|
|
|
/* no effect inputs for adjustment, we use give_ibuf_seq */
|
|
static int num_inputs_adjustment(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int early_out_adjustment(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
|
|
{
|
|
return EARLY_NO_INPUT;
|
|
}
|
|
|
|
static ImBuf *do_adjustment_impl(SeqRenderData context, Sequence *seq, float cfra)
|
|
{
|
|
Editing *ed;
|
|
ListBase *seqbasep;
|
|
ImBuf *i = NULL;
|
|
|
|
ed = context.scene->ed;
|
|
|
|
seqbasep = BKE_sequence_seqbase(&ed->seqbase, seq);
|
|
|
|
if (seq->machine > 1) {
|
|
i = BKE_sequencer_give_ibuf_seqbase(context, cfra, seq->machine - 1, seqbasep);
|
|
}
|
|
|
|
/* found nothing? so let's work the way up the metastrip stack, so
|
|
* that it is possible to group a bunch of adjustment strips into
|
|
* a metastrip and have that work on everything below the metastrip
|
|
*/
|
|
|
|
if (!i) {
|
|
Sequence *meta;
|
|
|
|
meta = BKE_sequence_metastrip(&ed->seqbase, NULL, seq);
|
|
|
|
if (meta) {
|
|
i = do_adjustment_impl(context, meta, cfra);
|
|
}
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
static ImBuf *do_adjustment(SeqRenderData context, Sequence *seq, float cfra, float UNUSED(facf0), float UNUSED(facf1),
|
|
ImBuf *UNUSED(ibuf1), ImBuf *UNUSED(ibuf2), ImBuf *UNUSED(ibuf3))
|
|
{
|
|
ImBuf *i = NULL;
|
|
ImBuf *out;
|
|
Editing *ed;
|
|
|
|
ed = context.scene->ed;
|
|
|
|
if (!ed) {
|
|
return NULL;
|
|
}
|
|
|
|
i = do_adjustment_impl(context, seq, cfra);
|
|
|
|
if (BKE_sequencer_input_have_to_preprocess(context, seq, cfra)) {
|
|
out = IMB_dupImBuf(i);
|
|
IMB_freeImBuf(i);
|
|
}
|
|
else {
|
|
out = i;
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
/*********************** Speed *************************/
|
|
|
|
static void init_speed_effect(Sequence *seq)
|
|
{
|
|
SpeedControlVars *v;
|
|
|
|
if (seq->effectdata)
|
|
MEM_freeN(seq->effectdata);
|
|
|
|
seq->effectdata = MEM_callocN(sizeof(SpeedControlVars), "speedcontrolvars");
|
|
|
|
v = (SpeedControlVars *)seq->effectdata;
|
|
v->globalSpeed = 1.0;
|
|
v->frameMap = NULL;
|
|
v->flags |= SEQ_SPEED_INTEGRATE; /* should be default behavior */
|
|
v->length = 0;
|
|
}
|
|
|
|
static void load_speed_effect(Sequence *seq)
|
|
{
|
|
SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
|
|
|
|
v->frameMap = NULL;
|
|
v->length = 0;
|
|
}
|
|
|
|
static int num_inputs_speed(void)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
static void free_speed_effect(Sequence *seq)
|
|
{
|
|
SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
|
|
if (v->frameMap)
|
|
MEM_freeN(v->frameMap);
|
|
if (seq->effectdata)
|
|
MEM_freeN(seq->effectdata);
|
|
seq->effectdata = NULL;
|
|
}
|
|
|
|
static void copy_speed_effect(Sequence *dst, Sequence *src)
|
|
{
|
|
SpeedControlVars *v;
|
|
dst->effectdata = MEM_dupallocN(src->effectdata);
|
|
v = (SpeedControlVars *)dst->effectdata;
|
|
v->frameMap = NULL;
|
|
v->length = 0;
|
|
}
|
|
|
|
static int early_out_speed(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
|
|
{
|
|
return EARLY_USE_INPUT_1;
|
|
}
|
|
|
|
static void store_icu_yrange_speed(Sequence *seq, short UNUSED(adrcode), float *ymin, float *ymax)
|
|
{
|
|
SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
|
|
|
|
/* if not already done, load / initialize data */
|
|
BKE_sequence_get_effect(seq);
|
|
|
|
if ((v->flags & SEQ_SPEED_INTEGRATE) != 0) {
|
|
*ymin = -100.0;
|
|
*ymax = 100.0;
|
|
}
|
|
else {
|
|
if (v->flags & SEQ_SPEED_COMPRESS_IPO_Y) {
|
|
*ymin = 0.0;
|
|
*ymax = 1.0;
|
|
}
|
|
else {
|
|
*ymin = 0.0;
|
|
*ymax = seq->len;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_sequence_effect_speed_rebuild_map(Scene *scene, Sequence *seq, int force)
|
|
{
|
|
int cfra;
|
|
float fallback_fac = 1.0f;
|
|
SpeedControlVars *v = (SpeedControlVars *) seq->effectdata;
|
|
FCurve *fcu = NULL;
|
|
int flags = v->flags;
|
|
|
|
/* if not already done, load / initialize data */
|
|
BKE_sequence_get_effect(seq);
|
|
|
|
if ((force == FALSE) &&
|
|
(seq->len == v->length) &&
|
|
(v->frameMap != NULL))
|
|
{
|
|
return;
|
|
}
|
|
if ((seq->seq1 == NULL) || (seq->len < 1)) {
|
|
/* make coverity happy and check for (CID 598) input strip ... */
|
|
return;
|
|
}
|
|
|
|
/* XXX - new in 2.5x. should we use the animation system this way?
|
|
* The fcurve is needed because many frames need evaluating at once - campbell */
|
|
fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0, NULL);
|
|
|
|
|
|
if (!v->frameMap || v->length != seq->len) {
|
|
if (v->frameMap) MEM_freeN(v->frameMap);
|
|
|
|
v->length = seq->len;
|
|
|
|
v->frameMap = MEM_callocN(sizeof(float) * v->length, "speedcontrol frameMap");
|
|
}
|
|
|
|
fallback_fac = 1.0;
|
|
|
|
if (seq->flag & SEQ_USE_EFFECT_DEFAULT_FADE) {
|
|
if ((seq->seq1->enddisp != seq->seq1->start) &&
|
|
(seq->seq1->len != 0))
|
|
{
|
|
fallback_fac = (float) seq->seq1->len / (float) (seq->seq1->enddisp - seq->seq1->start);
|
|
flags = SEQ_SPEED_INTEGRATE;
|
|
fcu = NULL;
|
|
}
|
|
}
|
|
else {
|
|
/* if there is no fcurve, use value as simple multiplier */
|
|
if (!fcu) {
|
|
fallback_fac = seq->speed_fader; /* same as speed_factor in rna*/
|
|
}
|
|
}
|
|
|
|
if (flags & SEQ_SPEED_INTEGRATE) {
|
|
float cursor = 0;
|
|
float facf;
|
|
|
|
v->frameMap[0] = 0;
|
|
v->lastValidFrame = 0;
|
|
|
|
for (cfra = 1; cfra < v->length; cfra++) {
|
|
if (fcu) {
|
|
facf = evaluate_fcurve(fcu, seq->startdisp + cfra);
|
|
}
|
|
else {
|
|
facf = fallback_fac;
|
|
}
|
|
facf *= v->globalSpeed;
|
|
|
|
cursor += facf;
|
|
|
|
if (cursor >= seq->seq1->len) {
|
|
v->frameMap[cfra] = seq->seq1->len - 1;
|
|
}
|
|
else {
|
|
v->frameMap[cfra] = cursor;
|
|
v->lastValidFrame = cfra;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
float facf;
|
|
|
|
v->lastValidFrame = 0;
|
|
for (cfra = 0; cfra < v->length; cfra++) {
|
|
|
|
if (fcu) {
|
|
facf = evaluate_fcurve(fcu, seq->startdisp + cfra);
|
|
}
|
|
else {
|
|
facf = fallback_fac;
|
|
}
|
|
|
|
if (flags & SEQ_SPEED_COMPRESS_IPO_Y) {
|
|
facf *= seq->seq1->len;
|
|
}
|
|
facf *= v->globalSpeed;
|
|
|
|
if (facf >= seq->seq1->len) {
|
|
facf = seq->seq1->len - 1;
|
|
}
|
|
else {
|
|
v->lastValidFrame = cfra;
|
|
}
|
|
v->frameMap[cfra] = facf;
|
|
}
|
|
}
|
|
}
|
|
|
|
static ImBuf *do_speed_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra),
|
|
float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
|
|
{
|
|
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
|
|
|
|
if (out->rect_float) {
|
|
do_cross_effect_float(facf0, facf1, context.rectx, context.recty,
|
|
ibuf1->rect_float, ibuf2->rect_float, out->rect_float);
|
|
}
|
|
else {
|
|
do_cross_effect_byte(facf0, facf1, context.rectx, context.recty,
|
|
(unsigned char *) ibuf1->rect, (unsigned char *) ibuf2->rect, (unsigned char *) out->rect);
|
|
}
|
|
return out;
|
|
}
|
|
|
|
/*********************** overdrop *************************/
|
|
|
|
static void do_overdrop_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
|
|
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
|
|
{
|
|
int x = context.rectx;
|
|
int y = total_lines;
|
|
|
|
if (out->rect_float) {
|
|
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_drop_effect_float(facf0, facf1, x, y, rect1, rect2, rect_out);
|
|
do_alphaover_effect_float(facf0, facf1, x, y, rect1, rect2, rect_out);
|
|
}
|
|
else {
|
|
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
|
|
|
|
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
|
|
|
|
do_drop_effect_byte(facf0, facf1, x, y, rect1, rect2, rect_out);
|
|
do_alphaover_effect_byte(facf0, facf1, x, y, rect1, rect2, rect_out);
|
|
}
|
|
}
|
|
|
|
/*********************** sequence effect factory *************************/
|
|
|
|
static void init_noop(Sequence *UNUSED(seq))
|
|
{
|
|
|
|
}
|
|
|
|
static void load_noop(Sequence *UNUSED(seq))
|
|
{
|
|
|
|
}
|
|
|
|
static void free_noop(Sequence *UNUSED(seq))
|
|
{
|
|
|
|
}
|
|
|
|
static int num_inputs_default(void)
|
|
{
|
|
return 2;
|
|
}
|
|
|
|
static int early_out_noop(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
|
|
{
|
|
return EARLY_DO_EFFECT;
|
|
}
|
|
|
|
static int early_out_fade(Sequence *UNUSED(seq), float facf0, float facf1)
|
|
{
|
|
if (facf0 == 0.0f && facf1 == 0.0f) {
|
|
return EARLY_USE_INPUT_1;
|
|
}
|
|
else if (facf0 == 1.0f && facf1 == 1.0f) {
|
|
return EARLY_USE_INPUT_2;
|
|
}
|
|
return EARLY_DO_EFFECT;
|
|
}
|
|
|
|
static int early_out_mul_input2(Sequence *UNUSED(seq), float facf0, float facf1)
|
|
{
|
|
if (facf0 == 0.0f && facf1 == 0.0f) {
|
|
return EARLY_USE_INPUT_1;
|
|
}
|
|
return EARLY_DO_EFFECT;
|
|
}
|
|
|
|
static void store_icu_yrange_noop(Sequence *UNUSED(seq), short UNUSED(adrcode), float *UNUSED(ymin), float *UNUSED(ymax))
|
|
{
|
|
/* defaults are fine */
|
|
}
|
|
|
|
static void get_default_fac_noop(Sequence *UNUSED(seq), float UNUSED(cfra), float *facf0, float *facf1)
|
|
{
|
|
*facf0 = *facf1 = 1.0;
|
|
}
|
|
|
|
static void get_default_fac_fade(Sequence *seq, float cfra, float *facf0, float *facf1)
|
|
{
|
|
*facf0 = (float)(cfra - seq->startdisp);
|
|
*facf1 = (float)(*facf0 + 0.5f);
|
|
*facf0 /= seq->len;
|
|
*facf1 /= seq->len;
|
|
}
|
|
|
|
static struct ImBuf *init_execution(SeqRenderData context, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
|
|
{
|
|
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
|
|
|
|
return out;
|
|
}
|
|
|
|
static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
|
|
{
|
|
struct SeqEffectHandle rval;
|
|
int sequence_type = seq_type;
|
|
|
|
rval.multithreaded = FALSE;
|
|
rval.supports_mask = FALSE;
|
|
rval.init = init_noop;
|
|
rval.num_inputs = num_inputs_default;
|
|
rval.load = load_noop;
|
|
rval.free = free_noop;
|
|
rval.early_out = early_out_noop;
|
|
rval.get_default_fac = get_default_fac_noop;
|
|
rval.store_icu_yrange = store_icu_yrange_noop;
|
|
rval.execute = NULL;
|
|
rval.init_execution = init_execution;
|
|
rval.execute_slice = NULL;
|
|
rval.copy = NULL;
|
|
|
|
switch (sequence_type) {
|
|
case SEQ_TYPE_CROSS:
|
|
rval.multithreaded = TRUE;
|
|
rval.execute_slice = do_cross_effect;
|
|
rval.early_out = early_out_fade;
|
|
rval.get_default_fac = get_default_fac_fade;
|
|
break;
|
|
case SEQ_TYPE_GAMCROSS:
|
|
rval.multithreaded = TRUE;
|
|
rval.init = init_gammacross;
|
|
rval.load = load_gammacross;
|
|
rval.free = free_gammacross;
|
|
rval.early_out = early_out_fade;
|
|
rval.get_default_fac = get_default_fac_fade;
|
|
rval.init_execution = gammacross_init_execution;
|
|
rval.execute_slice = do_gammacross_effect;
|
|
break;
|
|
case SEQ_TYPE_ADD:
|
|
rval.multithreaded = TRUE;
|
|
rval.execute_slice = do_add_effect;
|
|
rval.early_out = early_out_mul_input2;
|
|
break;
|
|
case SEQ_TYPE_SUB:
|
|
rval.multithreaded = TRUE;
|
|
rval.execute_slice = do_sub_effect;
|
|
rval.early_out = early_out_mul_input2;
|
|
break;
|
|
case SEQ_TYPE_MUL:
|
|
rval.multithreaded = TRUE;
|
|
rval.execute_slice = do_mul_effect;
|
|
rval.early_out = early_out_mul_input2;
|
|
break;
|
|
case SEQ_TYPE_ALPHAOVER:
|
|
rval.multithreaded = TRUE;
|
|
rval.init = init_alpha_over_or_under;
|
|
rval.execute_slice = do_alphaover_effect;
|
|
break;
|
|
case SEQ_TYPE_OVERDROP:
|
|
rval.multithreaded = TRUE;
|
|
rval.execute_slice = do_overdrop_effect;
|
|
break;
|
|
case SEQ_TYPE_ALPHAUNDER:
|
|
rval.multithreaded = TRUE;
|
|
rval.init = init_alpha_over_or_under;
|
|
rval.execute_slice = do_alphaunder_effect;
|
|
break;
|
|
case SEQ_TYPE_WIPE:
|
|
rval.init = init_wipe_effect;
|
|
rval.num_inputs = num_inputs_wipe;
|
|
rval.free = free_wipe_effect;
|
|
rval.copy = copy_wipe_effect;
|
|
rval.early_out = early_out_fade;
|
|
rval.get_default_fac = get_default_fac_fade;
|
|
rval.execute = do_wipe_effect;
|
|
break;
|
|
case SEQ_TYPE_GLOW:
|
|
rval.init = init_glow_effect;
|
|
rval.num_inputs = num_inputs_glow;
|
|
rval.free = free_glow_effect;
|
|
rval.copy = copy_glow_effect;
|
|
rval.execute = do_glow_effect;
|
|
break;
|
|
case SEQ_TYPE_TRANSFORM:
|
|
rval.init = init_transform_effect;
|
|
rval.num_inputs = num_inputs_transform;
|
|
rval.free = free_transform_effect;
|
|
rval.copy = copy_transform_effect;
|
|
rval.execute = do_transform_effect;
|
|
break;
|
|
case SEQ_TYPE_SPEED:
|
|
rval.init = init_speed_effect;
|
|
rval.num_inputs = num_inputs_speed;
|
|
rval.load = load_speed_effect;
|
|
rval.free = free_speed_effect;
|
|
rval.copy = copy_speed_effect;
|
|
rval.execute = do_speed_effect;
|
|
rval.early_out = early_out_speed;
|
|
rval.store_icu_yrange = store_icu_yrange_speed;
|
|
break;
|
|
case SEQ_TYPE_COLOR:
|
|
rval.init = init_solid_color;
|
|
rval.num_inputs = num_inputs_color;
|
|
rval.early_out = early_out_color;
|
|
rval.free = free_solid_color;
|
|
rval.copy = copy_solid_color;
|
|
rval.execute = do_solid_color;
|
|
break;
|
|
case SEQ_TYPE_MULTICAM:
|
|
rval.num_inputs = num_inputs_multicam;
|
|
rval.early_out = early_out_multicam;
|
|
rval.execute = do_multicam;
|
|
break;
|
|
case SEQ_TYPE_ADJUSTMENT:
|
|
rval.supports_mask = TRUE;
|
|
rval.num_inputs = num_inputs_adjustment;
|
|
rval.early_out = early_out_adjustment;
|
|
rval.execute = do_adjustment;
|
|
break;
|
|
}
|
|
|
|
return rval;
|
|
}
|
|
|
|
struct SeqEffectHandle BKE_sequence_get_effect(Sequence *seq)
|
|
{
|
|
struct SeqEffectHandle rval = {FALSE, FALSE, NULL};
|
|
|
|
if (seq->type & SEQ_TYPE_EFFECT) {
|
|
rval = get_sequence_effect_impl(seq->type);
|
|
if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
|
|
rval.load(seq);
|
|
seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
|
|
}
|
|
}
|
|
|
|
return rval;
|
|
}
|
|
|
|
struct SeqEffectHandle BKE_sequence_get_blend(Sequence *seq)
|
|
{
|
|
struct SeqEffectHandle rval = {FALSE, FALSE, NULL};
|
|
|
|
if (seq->blend_mode != 0) {
|
|
rval = get_sequence_effect_impl(seq->blend_mode);
|
|
if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
|
|
rval.load(seq);
|
|
seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
|
|
}
|
|
}
|
|
|
|
return rval;
|
|
}
|
|
|
|
int BKE_sequence_effect_get_num_inputs(int seq_type)
|
|
{
|
|
struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
|
|
|
|
int cnt = rval.num_inputs();
|
|
if (rval.execute || (rval.execute_slice && rval.init_execution)) {
|
|
return cnt;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int BKE_sequence_effect_get_supports_mask(int seq_type)
|
|
{
|
|
struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
|
|
|
|
return rval.supports_mask;
|
|
}
|