style cleanup
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@@ -1150,7 +1150,7 @@ static void do_mul_effect_byte(float facf0, float facf1, int x, int y, unsigned
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fac3 = (int)(256.0f * facf1);
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/* formula:
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* fac * (a * b) + (1-fac)*a => fac * a * (b - 1) + axaux = c * px + py * s; //+centx
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* fac * (a * b) + (1 - fac) * a => fac * a * (b - 1) + axaux = c * px + py * s; //+centx
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* yaux = -s * px + c * py; //+centy
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*/
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@@ -3320,7 +3320,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
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/*I think this is for interpolating the center vert?*/
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w2 = w; // + numVerts*(g2_wid-1)*(g2_wid-1); //numVerts*((g2_wid-1)*g2_wid+g2_wid-1);
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w2 = w; // + numVerts*(g2_wid-1) * (g2_wid-1); //numVerts*((g2_wid-1) * g2_wid+g2_wid-1);
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DM_interp_vert_data(dm, &ccgdm->dm, vertidx, w2,
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numVerts, vertNum);
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if (vertOrigIndex) {
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@@ -103,7 +103,7 @@ enum {
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BLI_SCANFILL_CALC_REMOVE_DOUBLES = (1 << 1),
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/* note: This flag removes checks for overlapping polygons.
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* when this flag is set, we'll never get back more faces then (totvert - 2)*/
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* when this flag is set, we'll never get back more faces then (totvert - 2) */
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BLI_SCANFILL_CALC_HOLES = (1 << 2)
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};
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@@ -1817,7 +1817,7 @@ static int point_in_slice_as(float p[3], float origin[3], float normal[3])
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return 1;
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}
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/*mama (knowing the squared length of the normal)*/
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/*mama (knowing the squared length of the normal) */
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static int point_in_slice_m(float p[3], float origin[3], float normal[3], float lns)
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{
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float h, rp[3];
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@@ -184,10 +184,10 @@ typedef struct BMesh {
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* BM_LOOP isn't handled so far. */
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char elem_index_dirty;
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/*element pools*/
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/* element pools */
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struct BLI_mempool *vpool, *epool, *lpool, *fpool;
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/*operator api stuff (must be all NULL or all alloc'd)*/
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/* operator api stuff (must be all NULL or all alloc'd) */
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struct BLI_mempool *vtoolflagpool, *etoolflagpool, *ftoolflagpool;
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int stackdepth;
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@@ -205,7 +205,7 @@ typedef struct BMesh {
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* Only use when the edit mesh cant be accessed - campbell */
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short selectmode;
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/*ID of the shape key this bmesh came from*/
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/* ID of the shape key this bmesh came from */
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int shapenr;
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int walkers, totflags;
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@@ -172,7 +172,7 @@ static int bm_edge_collapse_is_degenerate_flip(BMEdge *e, const float optimize_c
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#endif
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/* use a small value rather then zero so we don't flip a face in multiple steps
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* (first making it zero area, then flipping again)*/
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* (first making it zero area, then flipping again) */
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if (dot_v3v3(cross_exist, cross_optim) <= FLT_EPSILON) {
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//printf("no flip\n");
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return TRUE;
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@@ -237,7 +237,7 @@ static void init_time(FluidsimSettings *domainSettings, FluidAnimChannels *chann
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{
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int i;
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channels->timeAtFrame = MEM_callocN((channels->length+1)*sizeof(float), "timeAtFrame channel");
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channels->timeAtFrame = MEM_callocN((channels->length + 1) * sizeof(float), "timeAtFrame channel");
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channels->timeAtFrame[0] = channels->timeAtFrame[1] = domainSettings->animStart; // start at index 1
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@@ -712,7 +712,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
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else {
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/* validate owner */
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//if (ri->rect == NULL)
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// ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
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// ri->rect= MEM_mallocN(sizeof(int) * ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
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//RE_ResultGet32(re, ri->rect);
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}
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@@ -937,7 +937,7 @@ static void draw_selected_name(Scene *scene, Object *ob, rcti *rect)
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}
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/* color depends on whether there is a keyframe */
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if (id_frame_has_keyframe((ID *)ob, /*BKE_scene_frame_get(scene)*/ (float)(CFRA), ANIMFILTER_KEYS_LOCAL))
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if (id_frame_has_keyframe((ID *)ob, /* BKE_scene_frame_get(scene) */ (float)(CFRA), ANIMFILTER_KEYS_LOCAL))
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UI_ThemeColor(TH_VERTEX_SELECT);
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else
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UI_ThemeColor(TH_TEXT_HI);
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@@ -3036,10 +3036,10 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
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for (x = 0; x < XTOT - 1; x++) {
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for (y = 0; y < YTOT - 1; y++) {
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indices[x][y][0] = x*XTOT + y;
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indices[x][y][1] = x*XTOT + y + 1;
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indices[x][y][2] = (x + 1)*XTOT + y + 1;
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indices[x][y][3] = (x + 1)*XTOT + y;
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indices[x][y][0] = x * XTOT + y;
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indices[x][y][1] = x * XTOT + y + 1;
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indices[x][y][2] = (x + 1) * XTOT + y + 1;
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indices[x][y][3] = (x + 1) * XTOT + y;
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}
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}
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@@ -3089,7 +3089,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
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glVertexPointer(2, GL_FLOAT, 0, grid_pos);
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, grid_col);
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glDrawElements(GL_QUADS, (XTOT - 1)*(YTOT - 1)*4, GL_UNSIGNED_SHORT, indices);
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glDrawElements(GL_QUADS, (XTOT - 1) * (YTOT - 1) * 4, GL_UNSIGNED_SHORT, indices);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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@@ -1015,7 +1015,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
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vec2[2] = oz1 - dda_lambda * doz;
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calc_ocval_ray(&ocval, (float)xo, (float)yo, (float)zo, vec1, vec2);
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//is->dist = (u1+dda_lambda*(u2-u1))*o_lambda;
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//is->dist = (u1 + dda_lambda * (u2 - u1)) * o_lambda;
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if (testnode(oc, is, no, ocval) )
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found = 1;
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