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Clément Foucault 687f09a8ad Workbench: Optimize Shadows.
This makes the shadows ~10 times faster in the general case.

This only create extrusion geometry on the outline edges. Also we increment
or decrement the stencil buffer by 2 for each manifold edge and only by 1
for non manifold. This make the algorithm robust yet less heavy than creating
one prism for each triangles.
2018-05-20 19:14:22 +02:00
2018-05-18 13:34:24 +02:00
2018-05-19 16:25:40 +02:00
2018-05-20 19:14:22 +02:00
2018-04-24 12:26:37 +02:00
2010-10-13 14:44:22 +00:00
2017-12-12 13:55:09 +11:00
Description
Archive of Blender with old branches
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