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Matt Ebb 6be4742653 * Slight change to lamp energy calculation - make lamps invisible
for shading if their 'visibility factor' is below 0.001. This
gives no perceptible visual difference in my tests, but can 
significantly speed up shading when using lots of omni lights 
with quad falloff over a large area. Since quad lamps never
actually fall off to 0, previously every lamp would be considered 
for shading each pixel, even if such lamps had a tiny falloff 
distance, and were miles away.
2007-08-30 01:47:14 +00:00
2006-11-21 08:54:36 +00:00
2007-08-29 19:53:49 +00:00
2004-08-24 02:51:07 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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Bug tracker:
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Feature request tracker:
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Description
Archive of Blender with old branches
Readme 823 MiB
Languages
C 67.4%
C++ 23.4%
Python 6.1%
CMake 1.5%
GLSL 1.1%
Other 0.4%