changes in BLI_kdopbvh: - `BLI_bvhtree_find_nearest_to_ray` now takes is_ray_normalized and scale argument. - `BLI_bvhtree_find_nearest_to_ray_angle` has been added (use for perspective view). changes in BLI_bvhutils: - `bvhtree_from_editmesh_edges_ex` was added. changes in math_geom: - `dist_squared_ray_to_seg_v3` was added. other changes: - `do_ray_start_correction` is no longer necessary to snap to verts. - the way in which the test of depth was done before is being simulated in callbacks.
1321 lines
36 KiB
C
1321 lines
36 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): Andr Pinto.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/blenkernel/intern/bvhutils.c
|
|
* \ingroup bke
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <assert.h>
|
|
|
|
#include "DNA_meshdata_types.h"
|
|
|
|
#include "BLI_utildefines.h"
|
|
#include "BLI_linklist.h"
|
|
#include "BLI_math.h"
|
|
#include "BLI_threads.h"
|
|
|
|
#include "BKE_DerivedMesh.h"
|
|
#include "BKE_editmesh.h"
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
static ThreadRWMutex cache_rwlock = BLI_RWLOCK_INITIALIZER;
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Local Callbacks
|
|
* \{ */
|
|
|
|
/* Math stuff for ray casting on mesh faces and for nearest surface */
|
|
|
|
float bvhtree_ray_tri_intersection(
|
|
const BVHTreeRay *ray, const float UNUSED(m_dist),
|
|
const float v0[3], const float v1[3], const float v2[3])
|
|
{
|
|
float dist;
|
|
|
|
#ifdef USE_KDOPBVH_WATERTIGHT
|
|
if (isect_ray_tri_watertight_v3(ray->origin, ray->isect_precalc, v0, v1, v2, &dist, NULL))
|
|
#else
|
|
if (isect_ray_tri_epsilon_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL, FLT_EPSILON))
|
|
#endif
|
|
{
|
|
return dist;
|
|
}
|
|
|
|
return FLT_MAX;
|
|
}
|
|
|
|
float bvhtree_sphereray_tri_intersection(
|
|
const BVHTreeRay *ray, float radius, const float m_dist,
|
|
const float v0[3], const float v1[3], const float v2[3])
|
|
{
|
|
|
|
float idist;
|
|
float p1[3];
|
|
float hit_point[3];
|
|
|
|
madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist);
|
|
if (isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, &idist, hit_point)) {
|
|
return idist * m_dist;
|
|
}
|
|
|
|
return FLT_MAX;
|
|
}
|
|
|
|
/*
|
|
* BVH from meshes callbacks
|
|
*/
|
|
|
|
/* Callback to bvh tree nearest point. The tree must have been built using bvhtree_from_mesh_faces.
|
|
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
|
|
static void mesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
|
|
{
|
|
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
|
|
const MVert *vert = data->vert;
|
|
const MFace *face = data->face + index;
|
|
|
|
const float *t0, *t1, *t2, *t3;
|
|
t0 = vert[face->v1].co;
|
|
t1 = vert[face->v2].co;
|
|
t2 = vert[face->v3].co;
|
|
t3 = face->v4 ? vert[face->v4].co : NULL;
|
|
|
|
|
|
do {
|
|
float nearest_tmp[3], dist_sq;
|
|
|
|
closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2);
|
|
dist_sq = len_squared_v3v3(co, nearest_tmp);
|
|
|
|
if (dist_sq < nearest->dist_sq) {
|
|
nearest->index = index;
|
|
nearest->dist_sq = dist_sq;
|
|
copy_v3_v3(nearest->co, nearest_tmp);
|
|
normal_tri_v3(nearest->no, t0, t1, t2);
|
|
}
|
|
|
|
t1 = t2;
|
|
t2 = t3;
|
|
t3 = NULL;
|
|
|
|
} while (t2);
|
|
}
|
|
/* copy of function above */
|
|
static void mesh_looptri_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
|
|
{
|
|
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
|
|
const MVert *vert = data->vert;
|
|
const MLoopTri *lt = &data->looptri[index];
|
|
const float *vtri_co[3] = {
|
|
vert[data->loop[lt->tri[0]].v].co,
|
|
vert[data->loop[lt->tri[1]].v].co,
|
|
vert[data->loop[lt->tri[2]].v].co,
|
|
};
|
|
float nearest_tmp[3], dist_sq;
|
|
|
|
closest_on_tri_to_point_v3(nearest_tmp, co, UNPACK3(vtri_co));
|
|
dist_sq = len_squared_v3v3(co, nearest_tmp);
|
|
|
|
if (dist_sq < nearest->dist_sq) {
|
|
nearest->index = index;
|
|
nearest->dist_sq = dist_sq;
|
|
copy_v3_v3(nearest->co, nearest_tmp);
|
|
normal_tri_v3(nearest->no, UNPACK3(vtri_co));
|
|
}
|
|
}
|
|
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
|
|
static void editmesh_looptri_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
|
|
{
|
|
const BVHTreeFromEditMesh *data = userdata;
|
|
BMEditMesh *em = data->em;
|
|
const BMLoop **ltri = (const BMLoop **)em->looptris[index];
|
|
|
|
const float *t0, *t1, *t2;
|
|
t0 = ltri[0]->v->co;
|
|
t1 = ltri[1]->v->co;
|
|
t2 = ltri[2]->v->co;
|
|
|
|
{
|
|
float nearest_tmp[3], dist_sq;
|
|
|
|
closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2);
|
|
dist_sq = len_squared_v3v3(co, nearest_tmp);
|
|
|
|
if (dist_sq < nearest->dist_sq) {
|
|
nearest->index = index;
|
|
nearest->dist_sq = dist_sq;
|
|
copy_v3_v3(nearest->co, nearest_tmp);
|
|
normal_tri_v3(nearest->no, t0, t1, t2);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Callback to bvh tree raycast. The tree must have been built using bvhtree_from_mesh_faces.
|
|
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
|
|
static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
|
|
{
|
|
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
|
|
const MVert *vert = data->vert;
|
|
const MFace *face = &data->face[index];
|
|
|
|
const float *t0, *t1, *t2, *t3;
|
|
t0 = vert[face->v1].co;
|
|
t1 = vert[face->v2].co;
|
|
t2 = vert[face->v3].co;
|
|
t3 = face->v4 ? vert[face->v4].co : NULL;
|
|
|
|
|
|
do {
|
|
float dist;
|
|
if (data->sphere_radius == 0.0f)
|
|
dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
|
|
else
|
|
dist = bvhtree_sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2);
|
|
|
|
if (dist >= 0 && dist < hit->dist) {
|
|
hit->index = index;
|
|
hit->dist = dist;
|
|
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
|
|
|
|
normal_tri_v3(hit->no, t0, t1, t2);
|
|
}
|
|
|
|
t1 = t2;
|
|
t2 = t3;
|
|
t3 = NULL;
|
|
|
|
} while (t2);
|
|
}
|
|
/* copy of function above */
|
|
static void mesh_looptri_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
|
|
{
|
|
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
|
|
const MVert *vert = data->vert;
|
|
const MLoopTri *lt = &data->looptri[index];
|
|
const float *vtri_co[3] = {
|
|
vert[data->loop[lt->tri[0]].v].co,
|
|
vert[data->loop[lt->tri[1]].v].co,
|
|
vert[data->loop[lt->tri[2]].v].co,
|
|
};
|
|
float dist;
|
|
|
|
if (data->sphere_radius == 0.0f)
|
|
dist = bvhtree_ray_tri_intersection(ray, hit->dist, UNPACK3(vtri_co));
|
|
else
|
|
dist = bvhtree_sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, UNPACK3(vtri_co));
|
|
|
|
if (dist >= 0 && dist < hit->dist) {
|
|
hit->index = index;
|
|
hit->dist = dist;
|
|
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
|
|
|
|
normal_tri_v3(hit->no, UNPACK3(vtri_co));
|
|
}
|
|
}
|
|
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
|
|
static void editmesh_looptri_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
|
|
{
|
|
const BVHTreeFromEditMesh *data = (BVHTreeFromEditMesh *)userdata;
|
|
BMEditMesh *em = data->em;
|
|
const BMLoop **ltri = (const BMLoop **)em->looptris[index];
|
|
|
|
const float *t0, *t1, *t2;
|
|
t0 = ltri[0]->v->co;
|
|
t1 = ltri[1]->v->co;
|
|
t2 = ltri[2]->v->co;
|
|
|
|
|
|
{
|
|
float dist;
|
|
if (data->sphere_radius == 0.0f)
|
|
dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
|
|
else
|
|
dist = bvhtree_sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2);
|
|
|
|
if (dist >= 0 && dist < hit->dist) {
|
|
hit->index = index;
|
|
hit->dist = dist;
|
|
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
|
|
|
|
normal_tri_v3(hit->no, t0, t1, t2);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Callback to bvh tree nearest point. The tree must have been built using bvhtree_from_mesh_edges.
|
|
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
|
|
static void mesh_edges_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
|
|
{
|
|
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
|
|
const MVert *vert = data->vert;
|
|
const MEdge *edge = data->edge + index;
|
|
float nearest_tmp[3], dist_sq;
|
|
|
|
const float *t0, *t1;
|
|
t0 = vert[edge->v1].co;
|
|
t1 = vert[edge->v2].co;
|
|
|
|
closest_to_line_segment_v3(nearest_tmp, co, t0, t1);
|
|
dist_sq = len_squared_v3v3(nearest_tmp, co);
|
|
|
|
if (dist_sq < nearest->dist_sq) {
|
|
nearest->index = index;
|
|
nearest->dist_sq = dist_sq;
|
|
copy_v3_v3(nearest->co, nearest_tmp);
|
|
sub_v3_v3v3(nearest->no, t0, t1);
|
|
normalize_v3(nearest->no);
|
|
}
|
|
}
|
|
|
|
/* Helper, does all the point-spherecast work actually. */
|
|
static void mesh_verts_spherecast_do(
|
|
int index, const float v[3], const BVHTreeRay *ray, BVHTreeRayHit *hit)
|
|
{
|
|
float dist;
|
|
const float *r1;
|
|
float r2[3], i1[3];
|
|
r1 = ray->origin;
|
|
add_v3_v3v3(r2, r1, ray->direction);
|
|
|
|
closest_to_line_segment_v3(i1, v, r1, r2);
|
|
|
|
/* No hit if closest point is 'behind' the origin of the ray, or too far away from it. */
|
|
if ((dot_v3v3v3(r1, i1, r2) >= 0.0f) && ((dist = len_v3v3(r1, i1)) < hit->dist)) {
|
|
hit->index = index;
|
|
hit->dist = dist;
|
|
copy_v3_v3(hit->co, i1);
|
|
}
|
|
}
|
|
|
|
static void editmesh_verts_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
|
|
{
|
|
const BVHTreeFromEditMesh *data = userdata;
|
|
BMVert *eve = BM_vert_at_index(data->em->bm, index);
|
|
|
|
mesh_verts_spherecast_do(index, eve->co, ray, hit);
|
|
}
|
|
|
|
/* Callback to bvh tree raycast. The tree must have been built using bvhtree_from_mesh_verts.
|
|
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
|
|
static void mesh_verts_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
|
|
{
|
|
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
|
|
const float *v = data->vert[index].co;
|
|
|
|
mesh_verts_spherecast_do(index, v, ray, hit);
|
|
}
|
|
|
|
/* Callback to bvh tree raycast. The tree must have been built using bvhtree_from_mesh_edges.
|
|
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
|
|
static void mesh_edges_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
|
|
{
|
|
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
|
|
const MVert *vert = data->vert;
|
|
const MEdge *edge = &data->edge[index];
|
|
|
|
const float radius_sq = SQUARE(data->sphere_radius);
|
|
float dist;
|
|
const float *v1, *v2, *r1;
|
|
float r2[3], i1[3], i2[3];
|
|
v1 = vert[edge->v1].co;
|
|
v2 = vert[edge->v2].co;
|
|
|
|
/* In case we get a zero-length edge, handle it as a point! */
|
|
if (equals_v3v3(v1, v2)) {
|
|
mesh_verts_spherecast_do(index, v1, ray, hit);
|
|
return;
|
|
}
|
|
|
|
r1 = ray->origin;
|
|
add_v3_v3v3(r2, r1, ray->direction);
|
|
|
|
if (isect_line_line_v3(v1, v2, r1, r2, i1, i2)) {
|
|
/* No hit if intersection point is 'behind' the origin of the ray, or too far away from it. */
|
|
if ((dot_v3v3v3(r1, i2, r2) >= 0.0f) && ((dist = len_v3v3(r1, i2)) < hit->dist)) {
|
|
const float e_fac = line_point_factor_v3(i1, v1, v2);
|
|
if (e_fac < 0.0f) {
|
|
copy_v3_v3(i1, v1);
|
|
}
|
|
else if (e_fac > 1.0f) {
|
|
copy_v3_v3(i1, v2);
|
|
}
|
|
/* Ensure ray is really close enough from edge! */
|
|
if (len_squared_v3v3(i1, i2) <= radius_sq) {
|
|
hit->index = index;
|
|
hit->dist = dist;
|
|
copy_v3_v3(hit->co, i2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/*
|
|
* BVH builders
|
|
*/
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
|
|
/** \name Vertex Builder
|
|
* \{ */
|
|
|
|
static BVHTree *bvhtree_from_editmesh_verts_create_tree(
|
|
float epsilon, int tree_type, int axis,
|
|
BMEditMesh *em, const int verts_num,
|
|
const BLI_bitmap *verts_mask, int verts_num_active)
|
|
{
|
|
BVHTree *tree = NULL;
|
|
int i;
|
|
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
|
|
if (verts_mask) {
|
|
BLI_assert(IN_RANGE_INCL(verts_num_active, 0, verts_num));
|
|
}
|
|
else {
|
|
verts_num_active = verts_num;
|
|
}
|
|
|
|
tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
|
|
|
|
if (tree) {
|
|
BMIter iter;
|
|
BMVert *eve;
|
|
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
|
|
if (verts_mask && !BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
|
|
continue;
|
|
}
|
|
BLI_bvhtree_insert(tree, i, eve->co, 1);
|
|
}
|
|
BLI_assert(BLI_bvhtree_get_size(tree) == verts_num_active);
|
|
BLI_bvhtree_balance(tree);
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
|
|
static BVHTree *bvhtree_from_mesh_verts_create_tree(
|
|
float epsilon, int tree_type, int axis,
|
|
MVert *vert, const int verts_num,
|
|
const BLI_bitmap *verts_mask, int verts_num_active)
|
|
{
|
|
BVHTree *tree = NULL;
|
|
int i;
|
|
if (vert) {
|
|
if (verts_mask) {
|
|
BLI_assert(IN_RANGE_INCL(verts_num_active, 0, verts_num));
|
|
}
|
|
else {
|
|
verts_num_active = verts_num;
|
|
}
|
|
|
|
tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
|
|
|
|
if (tree) {
|
|
for (i = 0; i < verts_num; i++) {
|
|
if (verts_mask && !BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
|
|
continue;
|
|
}
|
|
BLI_bvhtree_insert(tree, i, vert[i].co, 1);
|
|
}
|
|
BLI_assert(BLI_bvhtree_get_size(tree) == verts_num_active);
|
|
BLI_bvhtree_balance(tree);
|
|
}
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
|
|
static void bvhtree_from_mesh_verts_setup_data(
|
|
BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached, float epsilon,
|
|
MVert *vert, const bool vert_allocated)
|
|
{
|
|
memset(data, 0, sizeof(*data));
|
|
|
|
if (tree) {
|
|
data->tree = tree;
|
|
data->cached = is_cached;
|
|
|
|
/* a NULL nearest callback works fine
|
|
* remember the min distance to point is the same as the min distance to BV of point */
|
|
data->nearest_callback = NULL;
|
|
data->raycast_callback = mesh_verts_spherecast;
|
|
data->nearest_to_ray_callback = NULL;
|
|
|
|
data->vert = vert;
|
|
data->vert_allocated = vert_allocated;
|
|
//data->face = DM_get_tessface_array(dm, &data->face_allocated); /* XXX WHY???? */
|
|
|
|
data->sphere_radius = epsilon;
|
|
}
|
|
else {
|
|
if (vert_allocated) {
|
|
MEM_freeN(vert);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Builds a bvh tree where nodes are the vertices of the given em */
|
|
BVHTree *bvhtree_from_editmesh_verts_ex(
|
|
BVHTreeFromEditMesh *data, BMEditMesh *em,
|
|
const BLI_bitmap *verts_mask, int verts_num_active,
|
|
float epsilon, int tree_type, int axis)
|
|
{
|
|
int vert_num = em->bm->totvert;
|
|
|
|
BVHTree *tree = bvhtree_from_editmesh_verts_create_tree(
|
|
epsilon, tree_type, axis,
|
|
em, vert_num, verts_mask, verts_num_active);
|
|
|
|
if (tree) {
|
|
memset(data, 0, sizeof(*data));
|
|
data->tree = tree;
|
|
data->em = em;
|
|
data->nearest_callback = NULL;
|
|
data->raycast_callback = editmesh_verts_spherecast;
|
|
data->nearest_to_ray_callback = NULL;
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
BVHTree *bvhtree_from_editmesh_verts(
|
|
BVHTreeFromEditMesh *data, BMEditMesh *em,
|
|
float epsilon, int tree_type, int axis)
|
|
{
|
|
return bvhtree_from_editmesh_verts_ex(
|
|
data, em,
|
|
NULL, -1,
|
|
epsilon, tree_type, axis);
|
|
}
|
|
|
|
|
|
/* Builds a bvh tree where nodes are the vertices of the given dm */
|
|
BVHTree *bvhtree_from_mesh_verts(
|
|
BVHTreeFromMesh *data, DerivedMesh *dm,
|
|
float epsilon, int tree_type, int axis)
|
|
{
|
|
BVHTree *tree;
|
|
MVert *vert;
|
|
bool vert_allocated;
|
|
|
|
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
|
|
tree = bvhcache_find(dm->bvhCache, BVHTREE_FROM_VERTS);
|
|
BLI_rw_mutex_unlock(&cache_rwlock);
|
|
|
|
vert = DM_get_vert_array(dm, &vert_allocated);
|
|
|
|
/* Not in cache */
|
|
if (tree == NULL) {
|
|
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
|
|
tree = bvhcache_find(dm->bvhCache, BVHTREE_FROM_VERTS);
|
|
if (tree == NULL) {
|
|
|
|
int vert_num = dm->getNumVerts(dm);
|
|
BLI_assert(vert_num != 0);
|
|
|
|
tree = bvhtree_from_mesh_verts_create_tree(
|
|
epsilon, tree_type, axis,
|
|
vert, vert_num, NULL, -1);
|
|
|
|
if (tree) {
|
|
/* Save on cache for later use */
|
|
/* printf("BVHTree built and saved on cache\n"); */
|
|
bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_VERTS);
|
|
}
|
|
}
|
|
BLI_rw_mutex_unlock(&cache_rwlock);
|
|
}
|
|
else {
|
|
/* printf("BVHTree is already build, using cached tree\n"); */
|
|
}
|
|
|
|
/* Setup BVHTreeFromMesh */
|
|
bvhtree_from_mesh_verts_setup_data(data, tree, true, epsilon, vert, vert_allocated);
|
|
|
|
return data->tree;
|
|
}
|
|
|
|
/**
|
|
* Builds a bvh tree where nodes are the given vertices (note: does not copy given mverts!).
|
|
* \param vert_allocated if true, vert freeing will be done when freeing data.
|
|
* \param verts_mask if not null, true elements give which vert to add to BVH tree.
|
|
* \param verts_num_active if >= 0, number of active verts to add to BVH tree (else will be computed from mask).
|
|
*/
|
|
BVHTree *bvhtree_from_mesh_verts_ex(
|
|
BVHTreeFromMesh *data, MVert *vert, const int verts_num, const bool vert_allocated,
|
|
const BLI_bitmap *verts_mask, int verts_num_active,
|
|
float epsilon, int tree_type, int axis)
|
|
{
|
|
BVHTree *tree = bvhtree_from_mesh_verts_create_tree(
|
|
epsilon, tree_type, axis, vert, verts_num, verts_mask, verts_num_active);
|
|
|
|
/* Setup BVHTreeFromMesh */
|
|
bvhtree_from_mesh_verts_setup_data(data, tree, false, epsilon, vert, vert_allocated);
|
|
|
|
return data->tree;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
|
|
/** \name Edge Builder
|
|
* \{ */
|
|
|
|
static BVHTree *bvhtree_from_editmesh_edges_create_tree(
|
|
float epsilon, int tree_type, int axis,
|
|
BMEditMesh *em, const int edges_num,
|
|
const BLI_bitmap *edges_mask, int edges_num_active)
|
|
{
|
|
BVHTree *tree = NULL;
|
|
int i;
|
|
BM_mesh_elem_table_ensure(em->bm, BM_EDGE);
|
|
if (edges_mask) {
|
|
BLI_assert(IN_RANGE_INCL(edges_num_active, 0, edges_num));
|
|
}
|
|
else {
|
|
edges_num_active = edges_num;
|
|
}
|
|
|
|
tree = BLI_bvhtree_new(edges_num_active, epsilon, tree_type, axis);
|
|
|
|
if (tree) {
|
|
BMIter iter;
|
|
BMEdge *eed;
|
|
BM_ITER_MESH_INDEX (eed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
|
|
if (edges_mask && !BLI_BITMAP_TEST_BOOL(edges_mask, i)) {
|
|
continue;
|
|
}
|
|
float co[2][3];
|
|
copy_v3_v3(co[0], eed->v1->co);
|
|
copy_v3_v3(co[1], eed->v2->co);
|
|
|
|
BLI_bvhtree_insert(tree, i, co[0], 2);
|
|
}
|
|
BLI_assert(BLI_bvhtree_get_size(tree) == edges_num_active);
|
|
BLI_bvhtree_balance(tree);
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
|
|
/* Builds a bvh tree where nodes are the edges of the given em */
|
|
BVHTree *bvhtree_from_editmesh_edges_ex(
|
|
BVHTreeFromEditMesh *data, BMEditMesh *em,
|
|
const BLI_bitmap *edges_mask, int edges_num_active,
|
|
float epsilon, int tree_type, int axis)
|
|
{
|
|
int edge_num = em->bm->totedge;
|
|
|
|
BVHTree *tree = bvhtree_from_editmesh_edges_create_tree(
|
|
epsilon, tree_type, axis,
|
|
em, edge_num, edges_mask, edges_num_active);
|
|
|
|
if (tree) {
|
|
memset(data, 0, sizeof(*data));
|
|
data->tree = tree;
|
|
data->em = em;
|
|
data->nearest_callback = NULL; /* TODO */
|
|
data->raycast_callback = NULL; /* TODO */
|
|
/* TODO: not urgent however since users currently define own callbacks */
|
|
data->nearest_to_ray_callback = NULL;
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
BVHTree *bvhtree_from_editmesh_edges(
|
|
BVHTreeFromEditMesh *data, BMEditMesh *em,
|
|
float epsilon, int tree_type, int axis)
|
|
{
|
|
return bvhtree_from_editmesh_edges_ex(
|
|
data, em,
|
|
NULL, -1,
|
|
epsilon, tree_type, axis);
|
|
}
|
|
|
|
/* Builds a bvh tree where nodes are the edges of the given dm */
|
|
BVHTree *bvhtree_from_mesh_edges(
|
|
BVHTreeFromMesh *data, DerivedMesh *dm,
|
|
float epsilon, int tree_type, int axis)
|
|
{
|
|
BVHTree *tree;
|
|
MVert *vert;
|
|
MEdge *edge;
|
|
bool vert_allocated, edge_allocated;
|
|
|
|
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
|
|
tree = bvhcache_find(dm->bvhCache, BVHTREE_FROM_EDGES);
|
|
BLI_rw_mutex_unlock(&cache_rwlock);
|
|
|
|
vert = DM_get_vert_array(dm, &vert_allocated);
|
|
edge = DM_get_edge_array(dm, &edge_allocated);
|
|
|
|
/* Not in cache */
|
|
if (tree == NULL) {
|
|
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
|
|
tree = bvhcache_find(dm->bvhCache, BVHTREE_FROM_EDGES);
|
|
if (tree == NULL) {
|
|
int i;
|
|
int numEdges = dm->getNumEdges(dm);
|
|
|
|
if (vert != NULL && edge != NULL) {
|
|
/* Create a bvh-tree of the given target */
|
|
tree = BLI_bvhtree_new(numEdges, epsilon, tree_type, axis);
|
|
if (tree != NULL) {
|
|
for (i = 0; i < numEdges; i++) {
|
|
float co[2][3];
|
|
copy_v3_v3(co[0], vert[edge[i].v1].co);
|
|
copy_v3_v3(co[1], vert[edge[i].v2].co);
|
|
|
|
BLI_bvhtree_insert(tree, i, co[0], 2);
|
|
}
|
|
BLI_bvhtree_balance(tree);
|
|
|
|
/* Save on cache for later use */
|
|
/* printf("BVHTree built and saved on cache\n"); */
|
|
bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_EDGES);
|
|
}
|
|
}
|
|
}
|
|
BLI_rw_mutex_unlock(&cache_rwlock);
|
|
}
|
|
else {
|
|
/* printf("BVHTree is already build, using cached tree\n"); */
|
|
}
|
|
|
|
|
|
/* Setup BVHTreeFromMesh */
|
|
memset(data, 0, sizeof(*data));
|
|
data->tree = tree;
|
|
|
|
if (data->tree) {
|
|
data->cached = true;
|
|
|
|
data->nearest_callback = mesh_edges_nearest_point;
|
|
data->raycast_callback = mesh_edges_spherecast;
|
|
data->nearest_to_ray_callback = NULL;
|
|
|
|
data->vert = vert;
|
|
data->vert_allocated = vert_allocated;
|
|
data->edge = edge;
|
|
data->edge_allocated = edge_allocated;
|
|
|
|
data->sphere_radius = epsilon;
|
|
}
|
|
else {
|
|
if (vert_allocated) {
|
|
MEM_freeN(vert);
|
|
}
|
|
if (edge_allocated) {
|
|
MEM_freeN(edge);
|
|
}
|
|
}
|
|
return data->tree;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
|
|
/** \name Tessellated Face Builder
|
|
* \{ */
|
|
|
|
static BVHTree *bvhtree_from_mesh_faces_create_tree(
|
|
float epsilon, int tree_type, int axis,
|
|
MVert *vert, MFace *face, const int faces_num,
|
|
const BLI_bitmap *faces_mask, int faces_num_active)
|
|
{
|
|
BVHTree *tree = NULL;
|
|
int i;
|
|
|
|
if (faces_num) {
|
|
if (faces_mask) {
|
|
BLI_assert(IN_RANGE_INCL(faces_num_active, 0, faces_num));
|
|
}
|
|
else {
|
|
faces_num_active = faces_num;
|
|
}
|
|
|
|
/* Create a bvh-tree of the given target */
|
|
/* printf("%s: building BVH, total=%d\n", __func__, numFaces); */
|
|
tree = BLI_bvhtree_new(faces_num_active, epsilon, tree_type, axis);
|
|
if (tree) {
|
|
if (vert && face) {
|
|
for (i = 0; i < faces_num; i++) {
|
|
float co[4][3];
|
|
if (faces_mask && !BLI_BITMAP_TEST_BOOL(faces_mask, i)) {
|
|
continue;
|
|
}
|
|
|
|
copy_v3_v3(co[0], vert[face[i].v1].co);
|
|
copy_v3_v3(co[1], vert[face[i].v2].co);
|
|
copy_v3_v3(co[2], vert[face[i].v3].co);
|
|
if (face[i].v4)
|
|
copy_v3_v3(co[3], vert[face[i].v4].co);
|
|
|
|
BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
|
|
}
|
|
}
|
|
BLI_assert(BLI_bvhtree_get_size(tree) == faces_num_active);
|
|
BLI_bvhtree_balance(tree);
|
|
}
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
|
|
static void bvhtree_from_mesh_faces_setup_data(
|
|
BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached, float epsilon,
|
|
MVert *vert, const bool vert_allocated,
|
|
MFace *face, const bool face_allocated)
|
|
{
|
|
memset(data, 0, sizeof(*data));
|
|
|
|
if (tree) {
|
|
data->tree = tree;
|
|
data->cached = is_cached;
|
|
|
|
data->nearest_callback = mesh_faces_nearest_point;
|
|
data->raycast_callback = mesh_faces_spherecast;
|
|
data->nearest_to_ray_callback = NULL;
|
|
|
|
data->vert = vert;
|
|
data->vert_allocated = vert_allocated;
|
|
data->face = face;
|
|
data->face_allocated = face_allocated;
|
|
|
|
data->sphere_radius = epsilon;
|
|
}
|
|
else {
|
|
if (vert_allocated) {
|
|
MEM_freeN(vert);
|
|
}
|
|
if (face_allocated) {
|
|
MEM_freeN(face);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Builds a bvh tree where nodes are the tesselated faces of the given dm */
|
|
BVHTree *bvhtree_from_mesh_faces(
|
|
BVHTreeFromMesh *data, DerivedMesh *dm,
|
|
float epsilon, int tree_type, int axis)
|
|
{
|
|
BVHTree *tree;
|
|
MVert *vert = NULL;
|
|
MFace *face = NULL;
|
|
bool vert_allocated = false, face_allocated = false;
|
|
|
|
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
|
|
tree = bvhcache_find(dm->bvhCache, BVHTREE_FROM_FACES);
|
|
BLI_rw_mutex_unlock(&cache_rwlock);
|
|
|
|
vert = DM_get_vert_array(dm, &vert_allocated);
|
|
face = DM_get_tessface_array(dm, &face_allocated);
|
|
|
|
/* Not in cache */
|
|
if (tree == NULL) {
|
|
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
|
|
tree = bvhcache_find(dm->bvhCache, BVHTREE_FROM_FACES);
|
|
if (tree == NULL) {
|
|
int numFaces = dm->getNumTessFaces(dm);
|
|
BLI_assert(!(numFaces == 0 && dm->getNumPolys(dm) != 0));
|
|
|
|
tree = bvhtree_from_mesh_faces_create_tree(
|
|
epsilon, tree_type, axis,
|
|
vert, face, numFaces, NULL, -1);
|
|
if (tree) {
|
|
/* Save on cache for later use */
|
|
/* printf("BVHTree built and saved on cache\n"); */
|
|
bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_FACES);
|
|
}
|
|
}
|
|
BLI_rw_mutex_unlock(&cache_rwlock);
|
|
}
|
|
else {
|
|
/* printf("BVHTree is already build, using cached tree\n"); */
|
|
}
|
|
|
|
/* Setup BVHTreeFromMesh */
|
|
bvhtree_from_mesh_faces_setup_data(data, tree, true, epsilon, vert, vert_allocated, face, face_allocated);
|
|
|
|
return data->tree;
|
|
}
|
|
|
|
/**
|
|
* Builds a bvh tree where nodes are the given tessellated faces (note: does not copy given mfaces!).
|
|
* \param vert_allocated if true, vert freeing will be done when freeing data.
|
|
* \param face_allocated if true, face freeing will be done when freeing data.
|
|
* \param faces_mask: if not null, true elements give which faces to add to BVH tree.
|
|
* \param numFaces_active if >= 0, number of active faces to add to BVH tree (else will be computed from mask).
|
|
*/
|
|
BVHTree *bvhtree_from_mesh_faces_ex(
|
|
BVHTreeFromMesh *data, MVert *vert, const bool vert_allocated,
|
|
MFace *face, const int numFaces, const bool face_allocated,
|
|
const BLI_bitmap *faces_mask, int faces_num_active,
|
|
float epsilon, int tree_type, int axis)
|
|
{
|
|
BVHTree *tree = bvhtree_from_mesh_faces_create_tree(
|
|
epsilon, tree_type, axis,
|
|
vert, face, numFaces,
|
|
faces_mask, faces_num_active);
|
|
|
|
/* Setup BVHTreeFromMesh */
|
|
bvhtree_from_mesh_faces_setup_data(data, tree, false, epsilon, vert, vert_allocated, face, face_allocated);
|
|
|
|
return data->tree;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
|
|
/** \name LoopTri Face Builder
|
|
* \{ */
|
|
|
|
static BVHTree *bvhtree_from_editmesh_looptri_create_tree(
|
|
float epsilon, int tree_type, int axis,
|
|
BMEditMesh *em, const int looptri_num,
|
|
const BLI_bitmap *looptri_mask, int looptri_num_active)
|
|
{
|
|
BVHTree *tree = NULL;
|
|
int i;
|
|
|
|
if (looptri_num) {
|
|
if (looptri_mask) {
|
|
BLI_assert(IN_RANGE_INCL(looptri_num_active, 0, looptri_num));
|
|
}
|
|
else {
|
|
looptri_num_active = looptri_num;
|
|
}
|
|
|
|
/* Create a bvh-tree of the given target */
|
|
/* printf("%s: building BVH, total=%d\n", __func__, numFaces); */
|
|
tree = BLI_bvhtree_new(looptri_num_active, epsilon, tree_type, axis);
|
|
if (tree) {
|
|
if (em) {
|
|
const struct BMLoop *(*looptris)[3] = (void *)em->looptris;
|
|
|
|
/* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden
|
|
* and/or selected. Even if the faces themselves are not selected for the snapped
|
|
* transform, having a vertex selected means the face (and thus it's tessellated
|
|
* triangles) will be moving and will not be a good snap targets. */
|
|
for (i = 0; i < looptri_num; i++) {
|
|
const BMLoop **ltri = looptris[i];
|
|
bool insert = looptri_mask ? BLI_BITMAP_TEST_BOOL(looptri_mask, i) : true;
|
|
|
|
if (insert) {
|
|
/* No reason found to block hit-testing the triangle for snap, so insert it now.*/
|
|
float co[3][3];
|
|
copy_v3_v3(co[0], ltri[0]->v->co);
|
|
copy_v3_v3(co[1], ltri[1]->v->co);
|
|
copy_v3_v3(co[2], ltri[2]->v->co);
|
|
|
|
BLI_bvhtree_insert(tree, i, co[0], 3);
|
|
}
|
|
}
|
|
}
|
|
BLI_assert(BLI_bvhtree_get_size(tree) == looptri_num_active);
|
|
BLI_bvhtree_balance(tree);
|
|
}
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
|
|
static BVHTree *bvhtree_from_mesh_looptri_create_tree(
|
|
float epsilon, int tree_type, int axis,
|
|
const MVert *vert, const MLoop *mloop, const MLoopTri *looptri, const int looptri_num,
|
|
const BLI_bitmap *looptri_mask, int looptri_num_active)
|
|
{
|
|
BVHTree *tree = NULL;
|
|
int i;
|
|
|
|
if (looptri_num) {
|
|
if (looptri_mask) {
|
|
BLI_assert(IN_RANGE_INCL(looptri_num_active, 0, looptri_num));
|
|
}
|
|
else {
|
|
looptri_num_active = looptri_num;
|
|
}
|
|
|
|
/* Create a bvh-tree of the given target */
|
|
/* printf("%s: building BVH, total=%d\n", __func__, numFaces); */
|
|
tree = BLI_bvhtree_new(looptri_num_active, epsilon, tree_type, axis);
|
|
if (tree) {
|
|
if (vert && looptri) {
|
|
for (i = 0; i < looptri_num; i++) {
|
|
float co[3][3];
|
|
if (looptri_mask && !BLI_BITMAP_TEST_BOOL(looptri_mask, i)) {
|
|
continue;
|
|
}
|
|
|
|
copy_v3_v3(co[0], vert[mloop[looptri[i].tri[0]].v].co);
|
|
copy_v3_v3(co[1], vert[mloop[looptri[i].tri[1]].v].co);
|
|
copy_v3_v3(co[2], vert[mloop[looptri[i].tri[2]].v].co);
|
|
|
|
BLI_bvhtree_insert(tree, i, co[0], 3);
|
|
}
|
|
}
|
|
BLI_assert(BLI_bvhtree_get_size(tree) == looptri_num_active);
|
|
BLI_bvhtree_balance(tree);
|
|
}
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
|
|
static void bvhtree_from_mesh_looptri_setup_data(
|
|
BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached, float epsilon,
|
|
const MVert *vert, const bool vert_allocated,
|
|
const MLoop *mloop, const bool loop_allocated,
|
|
const MLoopTri *looptri, const bool looptri_allocated)
|
|
{
|
|
memset(data, 0, sizeof(*data));
|
|
|
|
if (tree) {
|
|
data->tree = tree;
|
|
data->cached = is_cached;
|
|
|
|
data->nearest_callback = mesh_looptri_nearest_point;
|
|
data->raycast_callback = mesh_looptri_spherecast;
|
|
data->nearest_to_ray_callback = NULL;
|
|
|
|
data->vert = vert;
|
|
data->vert_allocated = vert_allocated;
|
|
data->loop = mloop;
|
|
data->loop_allocated = loop_allocated;
|
|
data->looptri = looptri;
|
|
data->looptri_allocated = looptri_allocated;
|
|
|
|
data->sphere_radius = epsilon;
|
|
}
|
|
else {
|
|
if (vert_allocated) {
|
|
MEM_freeN((void *)vert);
|
|
}
|
|
if (loop_allocated) {
|
|
MEM_freeN((void *)mloop);
|
|
}
|
|
if (looptri_allocated) {
|
|
MEM_freeN((void *)looptri);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Builds a bvh tree where nodes are the looptri faces of the given bm
|
|
*/
|
|
BVHTree *bvhtree_from_editmesh_looptri_ex(
|
|
BVHTreeFromEditMesh *data, BMEditMesh *em,
|
|
const BLI_bitmap *looptri_mask, int looptri_num_active,
|
|
float epsilon, int tree_type, int axis, BVHCache **bvhCache)
|
|
{
|
|
/* BMESH specific check that we have tessfaces,
|
|
* we _could_ tessellate here but rather not - campbell */
|
|
|
|
BVHTree *tree;
|
|
if (bvhCache) {
|
|
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
|
|
tree = bvhcache_find(*bvhCache, BVHTREE_FROM_EM_LOOPTRI);
|
|
BLI_rw_mutex_unlock(&cache_rwlock);
|
|
if (tree == NULL) {
|
|
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
|
|
tree = bvhcache_find(*bvhCache, BVHTREE_FROM_EM_LOOPTRI);
|
|
if (tree == NULL) {
|
|
tree = bvhtree_from_editmesh_looptri_create_tree(
|
|
epsilon, tree_type, axis,
|
|
em, em->tottri, looptri_mask, looptri_num_active);
|
|
if (tree) {
|
|
/* Save on cache for later use */
|
|
/* printf("BVHTree built and saved on cache\n"); */
|
|
bvhcache_insert(bvhCache, tree, BVHTREE_FROM_EM_LOOPTRI);
|
|
}
|
|
}
|
|
BLI_rw_mutex_unlock(&cache_rwlock);
|
|
}
|
|
}
|
|
else {
|
|
tree = bvhtree_from_editmesh_looptri_create_tree(
|
|
epsilon, tree_type, axis,
|
|
em, em->tottri, looptri_mask, looptri_num_active);
|
|
}
|
|
|
|
if (tree) {
|
|
data->tree = tree;
|
|
data->nearest_callback = editmesh_looptri_nearest_point;
|
|
data->raycast_callback = editmesh_looptri_spherecast;
|
|
data->nearest_to_ray_callback = NULL;
|
|
data->sphere_radius = 0.0f;
|
|
data->em = em;
|
|
data->cached = bvhCache != NULL;
|
|
}
|
|
return tree;
|
|
}
|
|
|
|
BVHTree *bvhtree_from_editmesh_looptri(
|
|
BVHTreeFromEditMesh *data, BMEditMesh *em,
|
|
float epsilon, int tree_type, int axis, BVHCache **bvhCache)
|
|
{
|
|
return bvhtree_from_editmesh_looptri_ex(
|
|
data, em, NULL, -1,
|
|
epsilon, tree_type, axis, bvhCache);
|
|
}
|
|
|
|
/**
|
|
* Builds a bvh tree where nodes are the looptri faces of the given dm
|
|
*
|
|
* \note for editmesh this is currently a duplicate of bvhtree_from_mesh_faces
|
|
*/
|
|
BVHTree *bvhtree_from_mesh_looptri(
|
|
BVHTreeFromMesh *data, DerivedMesh *dm,
|
|
float epsilon, int tree_type, int axis)
|
|
{
|
|
BVHTree *tree;
|
|
MVert *mvert = NULL;
|
|
MLoop *mloop = NULL;
|
|
const MLoopTri *looptri = NULL;
|
|
bool vert_allocated = false;
|
|
bool loop_allocated = false;
|
|
bool looptri_allocated = false;
|
|
|
|
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
|
|
tree = bvhcache_find(dm->bvhCache, BVHTREE_FROM_LOOPTRI);
|
|
BLI_rw_mutex_unlock(&cache_rwlock);
|
|
|
|
MPoly *mpoly;
|
|
bool poly_allocated = false;
|
|
|
|
mvert = DM_get_vert_array(dm, &vert_allocated);
|
|
mpoly = DM_get_poly_array(dm, &poly_allocated);
|
|
|
|
mloop = DM_get_loop_array(dm, &loop_allocated);
|
|
looptri = DM_get_looptri_array(
|
|
dm,
|
|
mvert,
|
|
mpoly, dm->getNumPolys(dm),
|
|
mloop, dm->getNumLoops(dm),
|
|
&looptri_allocated);
|
|
|
|
if (poly_allocated) {
|
|
MEM_freeN(mpoly);
|
|
}
|
|
|
|
/* Not in cache */
|
|
if (tree == NULL) {
|
|
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
|
|
tree = bvhcache_find(dm->bvhCache, BVHTREE_FROM_LOOPTRI);
|
|
if (tree == NULL) {
|
|
int looptri_num = dm->getNumLoopTri(dm);
|
|
|
|
/* this assert checks we have looptris,
|
|
* if not caller should use DM_ensure_looptri() */
|
|
BLI_assert(!(looptri_num == 0 && dm->getNumPolys(dm) != 0));
|
|
|
|
tree = bvhtree_from_mesh_looptri_create_tree(
|
|
epsilon, tree_type, axis,
|
|
mvert, mloop, looptri, looptri_num, NULL, -1);
|
|
if (tree) {
|
|
/* Save on cache for later use */
|
|
/* printf("BVHTree built and saved on cache\n"); */
|
|
bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_LOOPTRI);
|
|
}
|
|
}
|
|
BLI_rw_mutex_unlock(&cache_rwlock);
|
|
}
|
|
else {
|
|
/* printf("BVHTree is already build, using cached tree\n"); */
|
|
}
|
|
|
|
/* Setup BVHTreeFromMesh */
|
|
bvhtree_from_mesh_looptri_setup_data(
|
|
data, tree, true, epsilon,
|
|
mvert, vert_allocated,
|
|
mloop, loop_allocated,
|
|
looptri, looptri_allocated);
|
|
|
|
return data->tree;
|
|
}
|
|
|
|
BVHTree *bvhtree_from_mesh_looptri_ex(
|
|
BVHTreeFromMesh *data,
|
|
const struct MVert *vert, const bool vert_allocated,
|
|
const struct MLoop *mloop, const bool loop_allocated,
|
|
const struct MLoopTri *looptri, const int looptri_num, const bool looptri_allocated,
|
|
const BLI_bitmap *looptri_mask, int looptri_num_active,
|
|
float epsilon, int tree_type, int axis)
|
|
{
|
|
BVHTree *tree = bvhtree_from_mesh_looptri_create_tree(
|
|
epsilon, tree_type, axis,
|
|
vert, mloop, looptri, looptri_num,
|
|
looptri_mask, looptri_num_active);
|
|
|
|
/* Setup BVHTreeFromMesh */
|
|
bvhtree_from_mesh_looptri_setup_data(
|
|
data, tree, false, epsilon,
|
|
vert, vert_allocated,
|
|
mloop, loop_allocated,
|
|
looptri, looptri_allocated);
|
|
|
|
return data->tree;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
|
|
/* Frees data allocated by a call to bvhtree_from_editmesh_*. */
|
|
void free_bvhtree_from_editmesh(struct BVHTreeFromEditMesh *data)
|
|
{
|
|
if (data->tree) {
|
|
if (!data->cached) {
|
|
BLI_bvhtree_free(data->tree);
|
|
}
|
|
memset(data, 0, sizeof(*data));
|
|
}
|
|
}
|
|
|
|
/* Frees data allocated by a call to bvhtree_from_mesh_*. */
|
|
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
|
|
{
|
|
if (data->tree) {
|
|
if (!data->cached) {
|
|
BLI_bvhtree_free(data->tree);
|
|
}
|
|
|
|
if (data->vert_allocated) {
|
|
MEM_freeN((void *)data->vert);
|
|
}
|
|
if (data->edge_allocated) {
|
|
MEM_freeN((void *)data->edge);
|
|
}
|
|
if (data->face_allocated) {
|
|
MEM_freeN((void *)data->face);
|
|
}
|
|
if (data->loop_allocated) {
|
|
MEM_freeN((void *)data->loop);
|
|
}
|
|
if (data->looptri_allocated) {
|
|
MEM_freeN((void *)data->looptri);
|
|
}
|
|
|
|
memset(data, 0, sizeof(*data));
|
|
}
|
|
}
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
|
|
/** \name BVHCache
|
|
* \{ */
|
|
|
|
typedef struct BVHCacheItem {
|
|
int type;
|
|
BVHTree *tree;
|
|
|
|
} BVHCacheItem;
|
|
|
|
/**
|
|
* Queries a bvhcache for the cache bvhtree of the request type
|
|
*/
|
|
BVHTree *bvhcache_find(BVHCache *cache, int type)
|
|
{
|
|
while (cache) {
|
|
const BVHCacheItem *item = cache->link;
|
|
if (item->type == type) {
|
|
return item->tree;
|
|
}
|
|
cache = cache->next;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool bvhcache_has_tree(const BVHCache *cache, const BVHTree *tree)
|
|
{
|
|
while (cache) {
|
|
const BVHCacheItem *item = cache->link;
|
|
if (item->tree == tree) {
|
|
return true;
|
|
}
|
|
cache = cache->next;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Inserts a BVHTree of the given type under the cache
|
|
* After that the caller no longer needs to worry when to free the BVHTree
|
|
* as that will be done when the cache is freed.
|
|
*
|
|
* A call to this assumes that there was no previous cached tree of the given type
|
|
*/
|
|
void bvhcache_insert(BVHCache **cache_p, BVHTree *tree, int type)
|
|
{
|
|
BVHCacheItem *item = NULL;
|
|
|
|
assert(tree != NULL);
|
|
assert(bvhcache_find(*cache_p, type) == NULL);
|
|
|
|
item = MEM_mallocN(sizeof(BVHCacheItem), "BVHCacheItem");
|
|
assert(item != NULL);
|
|
|
|
item->type = type;
|
|
item->tree = tree;
|
|
|
|
BLI_linklist_prepend(cache_p, item);
|
|
}
|
|
|
|
/**
|
|
* inits and frees a bvhcache
|
|
*/
|
|
void bvhcache_init(BVHCache **cache_p)
|
|
{
|
|
*cache_p = NULL;
|
|
}
|
|
|
|
static void bvhcacheitem_free(void *_item)
|
|
{
|
|
BVHCacheItem *item = (BVHCacheItem *)_item;
|
|
|
|
BLI_bvhtree_free(item->tree);
|
|
MEM_freeN(item);
|
|
}
|
|
|
|
|
|
void bvhcache_free(BVHCache **cache_p)
|
|
{
|
|
BLI_linklist_free(*cache_p, (LinkNodeFreeFP)bvhcacheitem_free);
|
|
*cache_p = NULL;
|
|
}
|
|
|
|
/** \} */
|