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6e16becffd5725d2403724ef60d5f5bae30d828f
For some reason, using 'dead keys' to compose some accentuated latin chars will generate some 'unknown' key events, and in this case, direct `event.keymodifier` was correctly cleared, but not its 'backup' version in `win->eventstate`, so all further events would get an invalid modifier until some real one would be pressed again...
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Archive of Blender with old branches
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