Adds internal API for creating and managing OpenXR actions at the GHOST and WM layers. Does not bring about any changes for users since XR action functionality is not yet exposed in the Python API (will be added in a subsequent patch). OpenXR actions are a means to communicate with XR input devices and can be used to retrieve button/pose states or apply haptic feedback. Actions are bound to device inputs via a semantic path binding (https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#semantic-path-interaction-profiles), which serves as an XR version of keymaps. Main features: - Abstraction of OpenXR action management functions to GHOST-XR, WM-XR APIs. - New "xr_session_start_pre" callback for creating actions at appropriate point in the XR session. - Creation of name-identifiable action sets/actions. - Binding of actions to controller inputs. - Acquisition of controller button states. - Acquisition of controller poses. - Application of controller haptic feedback. - Carefully designed error handling and useful error reporting (e.g. action set/action name included in error message). Reviewed By: Julian Eisel Differential Revision: http://developer.blender.org/D10942
173 lines
5.1 KiB
C
173 lines
5.1 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup wm
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*
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* All XR functionality is accessed through a #GHOST_XrContext handle.
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* The lifetime of this context also determines the lifetime of the OpenXR instance, which is the
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* representation of the OpenXR runtime connection within the application.
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*/
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_report.h"
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#include "DNA_scene_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DEG_depsgraph.h"
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#include "MEM_guardedalloc.h"
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#include "GHOST_C-api.h"
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#include "WM_api.h"
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#include "wm_surface.h"
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#include "wm_xr_intern.h"
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typedef struct {
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wmWindowManager *wm;
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} wmXrErrorHandlerData;
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/* -------------------------------------------------------------------- */
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static void wm_xr_error_handler(const GHOST_XrError *error)
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{
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wmXrErrorHandlerData *handler_data = error->customdata;
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wmWindowManager *wm = handler_data->wm;
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BKE_reports_clear(&wm->reports);
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WM_report(RPT_ERROR, error->user_message);
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WM_report_banner_show();
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if (wm->xr.runtime) {
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/* Just play safe and destroy the entire runtime data, including context. */
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wm_xr_runtime_data_free(&wm->xr.runtime);
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}
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}
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bool wm_xr_init(wmWindowManager *wm)
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{
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if (wm->xr.runtime && wm->xr.runtime->context) {
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return true;
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}
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static wmXrErrorHandlerData error_customdata;
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/* Set up error handling */
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error_customdata.wm = wm;
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GHOST_XrErrorHandler(wm_xr_error_handler, &error_customdata);
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{
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const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = {
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GHOST_kXrGraphicsOpenGL,
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#ifdef WIN32
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GHOST_kXrGraphicsD3D11,
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#endif
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};
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GHOST_XrContextCreateInfo create_info = {
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.gpu_binding_candidates = gpu_bindings_candidates,
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.gpu_binding_candidates_count = ARRAY_SIZE(gpu_bindings_candidates),
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};
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GHOST_XrContextHandle context;
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if (G.debug & G_DEBUG_XR) {
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create_info.context_flag |= GHOST_kXrContextDebug;
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}
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if (G.debug & G_DEBUG_XR_TIME) {
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create_info.context_flag |= GHOST_kXrContextDebugTime;
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}
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if (!(context = GHOST_XrContextCreate(&create_info))) {
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return false;
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}
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/* Set up context callbacks */
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GHOST_XrGraphicsContextBindFuncs(context,
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wm_xr_session_gpu_binding_context_create,
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wm_xr_session_gpu_binding_context_destroy);
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GHOST_XrDrawViewFunc(context, wm_xr_draw_view);
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if (!wm->xr.runtime) {
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wm->xr.runtime = wm_xr_runtime_data_create();
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wm->xr.runtime->context = context;
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}
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}
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BLI_assert(wm->xr.runtime && wm->xr.runtime->context);
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return true;
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}
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void wm_xr_exit(wmWindowManager *wm)
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{
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if (wm->xr.runtime != NULL) {
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wm_xr_runtime_data_free(&wm->xr.runtime);
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}
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if (wm->xr.session_settings.shading.prop) {
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IDP_FreeProperty(wm->xr.session_settings.shading.prop);
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wm->xr.session_settings.shading.prop = NULL;
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}
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}
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bool wm_xr_events_handle(wmWindowManager *wm)
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{
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if (wm->xr.runtime && wm->xr.runtime->context) {
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GHOST_XrEventsHandle(wm->xr.runtime->context);
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/* Process OpenXR action events. */
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if (WM_xr_session_is_ready(&wm->xr)) {
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wm_xr_session_actions_update(&wm->xr);
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}
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/* wm_window_process_events() uses the return value to determine if it can put the main thread
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* to sleep for some milliseconds. We never want that to happen while the VR session runs on
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* the main thread. So always return true. */
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return true;
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}
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return false;
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}
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/* -------------------------------------------------------------------- */
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/** \name XR Runtime Data
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* \{ */
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wmXrRuntimeData *wm_xr_runtime_data_create(void)
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{
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wmXrRuntimeData *runtime = MEM_callocN(sizeof(*runtime), __func__);
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return runtime;
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}
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void wm_xr_runtime_data_free(wmXrRuntimeData **runtime)
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{
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/* Note that this function may be called twice, because of an indirect recursion: If a session is
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* running while WM-XR calls this function, calling GHOST_XrContextDestroy() will call this
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* again, because it's also set as the session exit callback. So NULL-check and NULL everything
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* that is freed here. */
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/* We free all runtime XR data here, so if the context is still alive, destroy it. */
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if ((*runtime)->context != NULL) {
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GHOST_XrContextHandle context = (*runtime)->context;
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/* Prevent recursive GHOST_XrContextDestroy() call by NULL'ing the context pointer before the
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* first call, see comment above. */
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(*runtime)->context = NULL;
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GHOST_XrContextDestroy(context);
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}
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MEM_SAFE_FREE(*runtime);
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}
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/** \} */ /* XR Runtime Data */
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