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blender-archive/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
Mitchell Stokes 537f28fc0e Fix T37325: applyRotation() wasn't working correctly on rigid bodies in the game engine.
During the physics cleanup/refactor, the rotation matrix in
CcdPhysicsController::RelativeRotate() became transposed.
2013-11-17 16:04:26 -08:00

73 KiB