thanks for that! - static particles that are being deformed (curve/lattice/armature) now display correct in 3d window. Only updates when particle system updates normally though - static particles without "animate" set didn't deform even - static particles used as duplicators had errors with extreme low "life" value for particles. Also, still cases could happen with unrotated duplis at the end of a static particle line (with Vect option) - Added tooltip for "Step" option in particles