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Clément Foucault 7673867360 GPUMaterial: Fix color ramp node with constant interpolation
Color ramp with constant interpolation must bypass texture filtering and
use nearest neighboor sampling in order to appear correctly sharp.

This patch use a GLSL hack to use nearest sampling on thoses particular
color band.
2018-08-10 16:16:35 +02:00
2018-07-15 19:51:11 +02:00
2018-04-24 12:26:37 +02:00
2010-10-13 14:44:22 +00:00
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