This repository has been archived on 2023-10-09 . You can view files and clone it. You cannot open issues or pull requests or push a commit.
767386736070cfe7294e217f3734c1e7b736f4ae
Color ramp with constant interpolation must bypass texture filtering and use nearest neighboor sampling in order to appear correctly sharp. This patch use a GLSL hack to use nearest sampling on thoses particular color band.
Description
Archive of Blender with old branches
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%