Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "AnimationClipExporter.h"
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#include "GeometryExporter.h"
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#include "MaterialExporter.h"
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void AnimationClipExporter::exportAnimationClips(Scene *sce)
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{
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openLibrary();
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std::map<std::string, COLLADASW::ColladaAnimationClip *> clips;
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std::vector<std::vector<std::string>>::iterator anim_meta_entry;
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for (anim_meta_entry = anim_meta.begin(); anim_meta_entry != anim_meta.end();
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++anim_meta_entry) {
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std::vector<std::string> entry = *anim_meta_entry;
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std::string action_id = entry[0];
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std::string action_name = entry[1];
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std::map<std::string, COLLADASW::ColladaAnimationClip *>::iterator it = clips.find(
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action_name);
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if (it == clips.end()) {
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COLLADASW::ColladaAnimationClip *clip = new COLLADASW::ColladaAnimationClip(action_name);
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clips[action_name] = clip;
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}
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COLLADASW::ColladaAnimationClip *clip = clips[action_name];
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clip->setInstancedAnimation(action_id);
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}
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std::map<std::string, COLLADASW::ColladaAnimationClip *>::iterator clips_it;
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for (clips_it = clips.begin(); clips_it != clips.end(); clips_it++) {
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COLLADASW::ColladaAnimationClip *clip = (COLLADASW::ColladaAnimationClip *)clips_it->second;
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addAnimationClip(*clip);
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}
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closeLibrary();
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}
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