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blender-archive/source/blender/io/collada/AnimationClipExporter.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

37 lines
1.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "AnimationClipExporter.h"
#include "GeometryExporter.h"
#include "MaterialExporter.h"
void AnimationClipExporter::exportAnimationClips(Scene *sce)
{
openLibrary();
std::map<std::string, COLLADASW::ColladaAnimationClip *> clips;
std::vector<std::vector<std::string>>::iterator anim_meta_entry;
for (anim_meta_entry = anim_meta.begin(); anim_meta_entry != anim_meta.end();
++anim_meta_entry) {
std::vector<std::string> entry = *anim_meta_entry;
std::string action_id = entry[0];
std::string action_name = entry[1];
std::map<std::string, COLLADASW::ColladaAnimationClip *>::iterator it = clips.find(
action_name);
if (it == clips.end()) {
COLLADASW::ColladaAnimationClip *clip = new COLLADASW::ColladaAnimationClip(action_name);
clips[action_name] = clip;
}
COLLADASW::ColladaAnimationClip *clip = clips[action_name];
clip->setInstancedAnimation(action_id);
}
std::map<std::string, COLLADASW::ColladaAnimationClip *>::iterator clips_it;
for (clips_it = clips.begin(); clips_it != clips.end(); clips_it++) {
COLLADASW::ColladaAnimationClip *clip = (COLLADASW::ColladaAnimationClip *)clips_it->second;
addAnimationClip(*clip);
}
closeLibrary();
}