Adds the code to get screen size of a point in world space, which is used for subdividing geometry to the correct level. The approximate method of treating the point as if it were directly in front of the camera is used, as panoramic projections can become very distorted near the edges of an image. This should be fine for most uses. There is also no support yet for offscreen dicing scale, though panorama cameras are often used for rendering 360° renders anyway. Fixes T49254. Differential Revision: https://developer.blender.org/D2468
15 KiB
15 KiB